Thomas Faber
a6510b3fbc
wined3d: Use INFINITY.
2012-06-18 11:59:41 +02:00
Henri Verbeet
611b541f29
wined3d: Set undefined vertex attributes to 0.0.
2012-06-12 17:27:39 +02:00
Francois Gouget
19ba80e7c2
wined3d: We must include Wine's port.h before using NAN.
2012-06-01 17:41:52 +02:00
Henri Verbeet
e3ecfa5974
wined3d: Store user clip planes as 4-component float vectors.
2012-05-22 18:07:02 +02:00
Henri Verbeet
29893d8162
wined3d: Determine index buffer location based on vertex buffer locations.
2012-05-03 11:18:03 +02:00
Henri Verbeet
06aab27197
wined3d: Remove a texture dimension check in state_alpha().
...
I don't think there's any reason color-keying shouldn't work on e.g. cube
textures, although it probably isn't very common either.
2012-03-09 11:32:22 +01:00
Henri Verbeet
b8a22ebef0
wined3d: Remove an outdated comment from load_vertex_data().
2012-03-08 17:58:02 +01:00
Henri Verbeet
3d5ca7ab64
wined3d: Remove an outdated comment in state_zwritenable().
...
We actually do have tests for this.
2012-03-08 17:57:58 +01:00
Henri Verbeet
639ea0f49c
wined3d: Remove a transformed vertex loading hack in load_vertex_data().
...
This should never be used, we fall back to drawStridedSlow() for transformed vertices.
2012-03-08 17:57:46 +01:00
Henri Verbeet
9c25758656
wined3d: Support color keyed WINED3DFMT_B8G8R8A8_UNORM surfaces.
...
Color keying and alpha channels aren't mutually exclusive.
2012-02-29 10:31:09 +01:00
Henri Verbeet
d17f037fb1
wined3d: Disable z-clipping for transformed vertices when WINED3D_RS_ZENABLE is disabled.
2012-02-24 09:55:52 +01:00
Henri Verbeet
f38e94af7c
wined3d: Get rid of the WINED3DTRANSFORMSTATETYPE typedef.
2012-01-12 12:37:18 +01:00
Henri Verbeet
b6431d9493
wined3d: Get rid of the WINED3DTEXTUREOP typedef.
2012-01-11 17:47:22 +01:00
Henri Verbeet
43fcbcb36e
wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef.
2012-01-10 10:47:27 +01:00
Henri Verbeet
08545dc739
wined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef.
2012-01-09 12:22:12 +01:00
Henri Verbeet
c77b414787
wined3d: Get rid of the WINED3DPATCHEDGESTYLE typedef.
2012-01-05 20:54:25 +01:00
Henri Verbeet
c3cc92e472
wined3d: Get rid of the WINED3DMATERIALCOLORSOURCE typedef.
2012-01-05 20:54:24 +01:00
Henri Verbeet
fd8597b2bf
wined3d: Get rid of the WINED3DSTENCILOP typedef.
2012-01-03 23:40:50 +01:00
Henri Verbeet
808e926783
wined3d: Get rid of the WINED3DCULL typedef.
2012-01-03 23:40:46 +01:00
Henri Verbeet
a03eeb5cac
wined3d: Get rid of the WINED3DFILLMODE typedef.
2012-01-03 12:37:31 +01:00
Henri Verbeet
16e9d728f4
wined3d: Get rid of the WINED3DSHADEMODE typedef.
2012-01-03 12:37:30 +01:00
Henri Verbeet
6623a8cfa9
wined3d: Get rid of the WINED3DFOGMODE typedef.
2011-12-22 10:08:52 +01:00
Henri Verbeet
00096c82fd
wined3d: Get rid of the WINED3DZBUFFERTYPE typedef.
2011-12-22 10:08:48 +01:00
Henri Verbeet
1ec609670f
wined3d: Get rid of the WINED3DCMPFUNC typedef.
2011-12-21 10:14:54 +01:00
Henri Verbeet
b79dc388c3
wined3d: Get rid of the WINED3DVERTEXBLENDFLAGS typedef.
2011-12-21 10:14:50 +01:00
Henri Verbeet
3082c1a9de
wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
2011-12-20 10:11:47 +01:00
Henri Verbeet
5bddd4427d
wined3d: Get rid of the WINED3DDEGREETYPE typedef.
2011-12-20 10:11:39 +01:00
Henri Verbeet
969f3be73f
wined3d: Get rid of the WINED3DBLENDOP typedef.
2011-12-19 20:15:49 +01:00
Henri Verbeet
b39125d2f0
wined3d: Get rid of the WINED3DBLEND typedef.
2011-12-19 20:15:49 +01:00
Henri Verbeet
b55b683b08
wined3d: Get rid of the WINED3DLIGHTTYPE typedef.
2011-12-12 10:20:57 +01:00
Henri Verbeet
7416953e81
wined3d: Get rid of the WINED3DLINEPATTERN typedef.
2011-11-23 09:13:54 +01:00
Henri Verbeet
be8917cd91
wined3d: Get rid of the WINED3DVIEWPORT typedef.
2011-11-22 10:52:40 +01:00
Henri Verbeet
02bb70fc3b
wined3d: Get rid of the WINED3DMATERIAL typedef.
2011-11-21 11:01:02 +01:00
Henri Verbeet
f597359727
wined3d: Get rid of the WINED3DLIGHT typedef.
2011-11-21 11:00:57 +01:00
Henri Verbeet
27132a30f5
wined3d: Construct the non-rhw projection matrix directly in transform_projection().
2011-11-02 12:27:50 +01:00
Henri Verbeet
6e7f33a7f0
wined3d: Construct the rhw projection matrix directly in transform_projection().
2011-11-02 12:27:40 +01:00
Stefan Dösinger
9bcd58f312
wined3d: Disable range fog with per-pixel fog.
2011-09-15 15:41:41 +02:00
Stefan Dösinger
efba48ccfb
wined3d: Don't load/unload unsupported texture coordinate attribs.
2011-09-12 10:09:48 +02:00
Matteo Bruni
c74c544cc6
wined3d: Store maximum vertex attributes count.
2011-08-29 12:08:19 +02:00
Matteo Bruni
7c6bd2f287
wined3d: Use dummy textures for all the texture targets.
2011-08-29 12:08:19 +02:00
Matteo Bruni
0386b44bad
wined3d: Keep track of the current texture type for each texture unit.
2011-08-29 12:08:19 +02:00
Matteo Bruni
f47f9f7c74
wined3d: Store currently active texture in the wined3d context.
2011-08-25 11:31:55 +02:00
Matteo Bruni
e53ae83d74
wined3d: Pass around the context instead of gl_info.
2011-08-25 11:31:55 +02:00
Henri Verbeet
812a314821
wined3d: Get rid of the fglrx point sprite hack.
...
Fglrx 9.3 is well over 2 years old at this point. I'd strongly encourage
anyone still affected by this to upgrade to the r300g driver.
2011-08-05 09:17:59 +02:00
Frédéric Delanoy
7e309601f3
dlls: Assorted spelling fixes.
2011-08-03 14:15:50 +02:00
Henri Verbeet
b09b7e323c
wined3d: Store a pointer to the state table in the context.
2011-07-25 11:59:15 +02:00
Henri Verbeet
dd2f2c40f0
wined3d: Get rid of the useext macro.
...
This does nothing, since we have our own GL header.
2011-07-15 10:08:14 +02:00
Henri Verbeet
7ee4bda63e
wined3d: Add stream offsets in device_stream_info_from_declaration().
...
They're not going to change until the next time the stream info is updated.
This would of course mainly be useful if we managed to do more than one or two
draws with the same stream info.
2011-07-15 10:08:02 +02:00
Henri Verbeet
e4d2d78500
wined3d: Pass a wined3d_state pointer to state handlers.
...
Instead of an entire stateblock. This is mainly useful is we ever want to call
state handlers on state not stored in a stateblock.
2011-07-14 14:11:25 +02:00
Henri Verbeet
565fcbdfb8
wined3d: Get rid of the clip status code.
...
I'm pretty sure this is just broken, and I'm not aware of any application
using this.
2011-07-14 14:11:18 +02:00