wined3d: Remove an outdated comment from load_vertex_data().

This commit is contained in:
Henri Verbeet 2012-03-07 18:38:54 +01:00 committed by Alexandre Julliard
parent 3d5ca7ab64
commit b8a22ebef0
1 changed files with 0 additions and 8 deletions

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@ -4352,14 +4352,6 @@ static void load_vertex_data(const struct wined3d_context *context,
}
/* Diffuse Colour --------------------------------------------*/
/* WARNING: Data here MUST be in RGBA format, so cannot */
/* go directly into fast mode from app pgm, because */
/* directx requires data in BGRA format. */
/* currently fixupVertices swizzles the format, but this isn't*/
/* very practical when using VBOs */
/* NOTE: Unless we write a vertex shader to swizzle the colour*/
/* , or the user doesn't care and wants the speed advantage */
if (si->use_map & (1 << WINED3D_FFP_DIFFUSE))
{
e = &si->elements[WINED3D_FFP_DIFFUSE];