wined3d: Remove an outdated comment from load_vertex_data().
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@ -4352,14 +4352,6 @@ static void load_vertex_data(const struct wined3d_context *context,
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}
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/* Diffuse Colour --------------------------------------------*/
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/* WARNING: Data here MUST be in RGBA format, so cannot */
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/* go directly into fast mode from app pgm, because */
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/* directx requires data in BGRA format. */
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/* currently fixupVertices swizzles the format, but this isn't*/
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/* very practical when using VBOs */
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/* NOTE: Unless we write a vertex shader to swizzle the colour*/
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/* , or the user doesn't care and wants the speed advantage */
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if (si->use_map & (1 << WINED3D_FFP_DIFFUSE))
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{
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e = &si->elements[WINED3D_FFP_DIFFUSE];
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