Stefan Dösinger
721301fb3f
wined3d: Point size vertex states.
2008-07-11 14:31:26 +02:00
Stefan Dösinger
031ee3e695
wined3d: A few more junk misc states.
2008-07-10 12:30:56 +02:00
Stefan Dösinger
c31dfc7d0d
wined3d: A few more vertex states.
2008-07-10 12:30:56 +02:00
Stefan Dösinger
9086ed2d2e
wined3d: WINED3DRS_SRGBWRITEENABLE->fragment.
2008-07-10 12:30:56 +02:00
Stefan Dösinger
0b67a84b44
wined3d: Wrapping states -> misc.
2008-07-10 12:30:56 +02:00
Stefan Dösinger
dd95fce9fb
wined3d: texturefactor-> fragment states.
2008-07-10 12:30:56 +02:00
Stefan Dösinger
6fa9f0e363
wined3d: Stencil states -> misc table.
2008-07-10 12:30:56 +02:00
Stefan Dösinger
de1b0a5c04
wined3d: Move a few more odd states to the misc state table.
2008-07-10 12:30:56 +02:00
Stefan Dösinger
e988c8bd60
wined3d: WINED3DRS_ZBIAS -> misc states.
2008-07-10 12:30:56 +02:00
Stefan Dösinger
1df66c3893
wined3d: Move the bordercolor to the fragment states.
2008-07-10 12:30:56 +02:00
Stefan Dösinger
340272bc26
wined3d: Move more fog stuff to the vertex states.
2008-07-10 12:30:55 +02:00
Stefan Dösinger
ecc7b5fb18
wined3d: Move fog to the vertex states.
2008-07-09 10:49:17 +02:00
Stefan Dösinger
cd9690d9d0
wined3d: Move a few more states to the misc states.
2008-07-09 10:48:59 +02:00
Stefan Dösinger
a4c85d788a
wined3d: WINED3DRS_LASTPIXEL -> misc states.
2008-07-09 10:48:50 +02:00
Stefan Dösinger
58ef02fa69
wined3d: Alpha states -> misc pipeline states.
2008-07-09 10:48:43 +02:00
Stefan Dösinger
5f3b11e9d6
wined3d: Move wrapu to the misc states.
2008-07-09 10:48:33 +02:00
Stefan Dösinger
dd90d62356
wined3d: Move a few more states to the misc pipeline.
2008-07-09 10:48:26 +02:00
Stefan Dösinger
b4445e8b98
wined3d: Textureperspective->misc states.
2008-07-09 10:48:17 +02:00
Stefan Dösinger
cad055ae16
wined3d: Move WINED3DRS_ANTIALIAS to the misc states.
2008-07-09 10:48:08 +02:00
Stefan Dösinger
f68ac7465f
wined3d: Move pixelshader application to the fragment pipeline.
2008-07-09 10:47:59 +02:00
Stefan Dösinger
b24c409cea
wined3d: Initialize the state table before filling it.
2008-07-09 10:47:49 +02:00
Stefan Dösinger
a2628d0423
wined3d: Move Fixed function pipeline states to the new fragment structure.
2008-07-08 21:08:54 +02:00
Stefan Dösinger
3a2743f25d
wined3d: Remove the state table from the shader backend.
2008-07-08 21:08:54 +02:00
Stefan Dösinger
c15dfb87e9
wined3d: Create fragment processing state templates and select one.
...
For now the atifs selection sticks to the old rules, thus it is bound to
the available and selected shader capabilities. We may want to change that
in the future.
2008-07-08 21:08:54 +02:00
Stefan Dösinger
bdfaab5a94
wined3d: Move texture transform flag stuff to the vertex pipeline states.
2008-07-08 21:08:54 +02:00
Stefan Dösinger
68948f0c71
wined3d: Move transforms to the vertex code.
...
Some fragment pipeline implementations may want to register their own
texture transform handlers.
2008-07-08 21:08:54 +02:00
Stefan Dösinger
1f5bce3454
wined3d: indexbuffer -> misc.
2008-07-08 21:08:54 +02:00
Stefan Dösinger
b4bee02556
wined3d: Move the viewport to the vertex and misc pipeline states.
2008-07-08 21:08:54 +02:00
Stefan Dösinger
4b831a5d3e
wined3d: Move shader constants to the misc states.
2008-07-08 21:08:54 +02:00
Stefan Dösinger
95099404d5
wined3d: Move lights to the vertex pipeline states.
2008-07-08 10:47:20 +02:00
Stefan Dösinger
298c953b25
wined3d: Move the scissor rect to the misc states.
2008-07-08 10:47:12 +02:00
Stefan Dösinger
3668f7508f
wined3d: Move clipplanes to vertex states.
2008-07-08 10:47:05 +02:00
Stefan Dösinger
eb9d3d2a8f
wined3d: Move the frontfacing state to the misc state table.
2008-07-08 10:46:57 +02:00
Stefan Dösinger
956bfca1e2
wined3d: Move material application to the vertex pipeline.
2008-07-08 10:46:50 +02:00
Stefan Dösinger
141f31f05d
wined3d: Move stream source and vshader to misc and vertex pipeline tables.
2008-07-08 10:46:42 +02:00
Stefan Dösinger
6675374dda
wined3d: Make the stream source application a regular state function.
2008-07-08 10:46:32 +02:00
Stefan Dösinger
68dec9d161
wined3d: Implement the state merger and start to use it.
2008-07-08 10:46:20 +02:00
Stefan Dösinger
98faed8ff5
wined3d: Start the state splitup.
...
The idea of this patchset is to split the monolithic state set into 3
parts, vertex processing, fragment processing and other states(depth,
stencil, scissor, ...). The states will be provided in templates which
can be (mostly) independently combined, and are merged into a single
state table at device creation time. This way we retain the advantages
of the single state table and having the advantage of separated
pipeline implementations which can be combined without any manually
written glue code.
2008-07-08 10:45:56 +02:00
Francois Gouget
633ee950a1
Assorted spelling fixes.
2008-05-07 12:07:11 +02:00
Stefan Dösinger
dc07ddb531
wined3d: Fix the GL_ATI_separate_stencil codepath.
...
glStencilFuncSeparateATI does not take a face argument, instead it
sets the front and back facing functions at once. This means the
renderstate_stencil_twosided helper function is somewhat pointless for
this extension.
2008-04-24 22:09:36 +02:00
Stefan Dösinger
9ee7e42de8
wined3d: Call activate_dimensions from the atifs code.
2008-04-24 11:54:28 +02:00
Austin English
6e59cd2c34
Spelling fixes.
2008-04-22 12:20:12 +02:00
Stefan Dösinger
3e5899b38d
d3d9: Some Windows drivers set undefined attributes to 0.0.
2008-04-09 11:55:22 +02:00
Stefan Dösinger
b1d8af7926
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
Stefan Dösinger
bd68237096
wined3d: Implement TSSARGTEMP with register combiners.
2008-04-02 20:07:40 +02:00
Roderick Colenbrander
76014205de
wined3d: Fix a postpixelshader_blending bug.
2008-03-31 12:14:33 +02:00
Roderick Colenbrander
4eaa424c79
wined3d: Initial post pixelshader blending support. [attempt 2].
...
For each pixel format we store a flag in the table whether it supports
post pixelshader blending. Before applying blending or during a
context switch we verify that blending is turned off for the
format. In case of R32F this gave a 5-6x performance boost (without
filtering and software conversion).
2008-03-28 15:50:24 +01:00
Stefan Dösinger
4640be8dc8
wined3d: Fragment processing using GL_ATI_fragment_shader.
...
This adds code for handling fixed function fragment processing with the
GL_ATI_fragment_shader extension. This is a sort-of programmable
interface for fragment processing at the level of shader model 1.4 in
d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to
9200) which do not support GL_ARB_fragment_program, but support pixel
shader 1.4 on Windows. This code is somewhat a counterpart to the
existing fragment processing code using GL_NV_register_combiners and
GL_NV_texture_shader.
2008-03-25 19:50:32 +01:00
Stefan Dösinger
84258723f9
wined3d: Make the state table a property of the shader backend.
2008-03-25 19:35:32 +01:00
Philip Nilsson
1110f17581
wined3d: Initialize maxAttribs in case it isn't changed by glGetIntegerv.
2008-03-24 13:26:20 +01:00
Stefan Dösinger
d20768c120
wined3d: Support shininess > 128 if opengl does.
2008-03-05 19:23:06 +01:00
Stefan Dösinger
167a271434
wined3d: Support more than one texbem instruction per shader.
2008-03-05 19:22:44 +01:00
James Hawkins
c2a627c6e8
janitorial: Remove links to any microsoft site.
2008-03-01 12:17:07 +01:00
Roderick Colenbrander
c2d978410f
wined3d: Add separate alpha blend support.
2008-02-18 14:19:57 +01:00
Stefan Dösinger
c2d97b2329
wined3d: Add a test for fixed function bump mapping.
2008-02-18 13:34:25 +01:00
Andrew Talbot
b3a58a2486
wined3d: Remove unneeded casts.
2008-01-24 11:41:36 +01:00
Francois Gouget
d0794c4aeb
Assorted spelling fixes.
2008-01-23 21:16:22 +01:00
Alexander Dorofeyev
536f98000d
wined3d: Change colorkey fixup for stage 0 alphaop / alphaarg.
2008-01-22 11:19:05 +01:00
Austin English
3471f841a1
wined3d: Spelling fixes.
2008-01-18 12:53:33 +01:00
Roderick Colenbrander
916b56391d
wined3d: Fix glBlendColorEXT for use on RivaTNT.
2008-01-14 13:10:28 +01:00
Stefan Dösinger
fd711c57df
wined3d: Combine two glScalef calls into one.
2007-12-27 13:44:18 +01:00
Stefan Dösinger
44b8915371
wined3d: Get rid of the invymat.
...
glScalef(1.0, -1.0, 1.0) does the same as the glMultMatrix with the
invymat matrix, and it is more optimal.
2007-12-27 13:44:13 +01:00
Alexander Dorofeyev
27c98fd628
wined3d: Also update alpha test when stage texture is NULL.
2007-12-27 13:43:49 +01:00
Stefan Dösinger
47a8a6bd44
wined3d: Implement and test vertex fixups with per stream offsets.
2007-12-21 13:44:16 +01:00
Stefan Dösinger
b5f925cae0
wined3d: Implement half float vertex buffer conversion.
2007-12-21 13:13:56 +01:00
Stefan Dösinger
2d90449500
wined3d: Fixed function vertex attribute types are flexible.
2007-12-20 10:49:42 +01:00
Stefan Dösinger
a3c2fb9e64
wined3d: Store if half float conversion is needed in the decl.
2007-12-20 10:48:16 +01:00
Rico Schüller
b7dfe3afb6
wined3d: Fix some typos.
2007-12-20 10:47:06 +01:00
Stefan Dösinger
7a1d35e513
wined3d: Emulate half float vertices if GL_NV_half_float is not there.
2007-12-19 12:19:27 +01:00
Francois Gouget
5f7a9cea38
Assorted spelling fixes.
2007-12-07 16:35:32 +01:00
Stefan Dösinger
f700cbe74b
wined3d: Add an alpha blending test.
2007-12-07 16:26:43 +01:00
Gerald Pfeifer
81f32c7a38
wined3d: Fix error handling in transform_texture().
2007-12-04 18:41:45 +01:00
Stefan Dösinger
fcb49934d0
wined3d: Retrieve the height properly when setting the viewport.
2007-12-04 14:32:39 +01:00
Stefan Dösinger
8689fe32c6
wined3d: Use the proper drawable size when setting the scissor rect.
2007-12-04 14:32:39 +01:00
Stefan Dösinger
3fd0916654
wined3d: Make the code aware of GL_ARB_texture_rectangle.
2007-11-29 13:36:37 +01:00
Stefan Dösinger
3f32847494
wined3d: Do not try to disable unsupported texture units.
2007-11-28 13:40:28 +01:00
Stefan Dösinger
0353d031bc
wined3d: Add some missing checkGLcall calls.
2007-11-28 13:40:28 +01:00
Stefan Dösinger
f2c19fbc0b
wined3d: Correctly handle the y offset with offscreen rendering.
...
This fixes a regression introduced with the MAD patch.
2007-11-27 16:02:34 +01:00
Stefan Dösinger
26f7eae9cf
wined3d: Non power of two texture fixes.
2007-11-14 11:59:21 +01:00
Stefan Dösinger
0334c1760f
wined3d: Apply matrices when switching from transformed vertices to shaders.
2007-11-14 11:59:09 +01:00
Stefan Dösinger
58a761a88b
wined3d: Read the framebuffer size from the surface, not the window.
2007-11-14 11:58:47 +01:00
Stefan Dösinger
e4f8a2da2b
wined3d: Depth stencil fixes.
2007-11-14 11:58:36 +01:00
Stefan Dösinger
5ffea6e591
wined3d: Honor the driver's min point size.
2007-11-08 12:05:19 +01:00
Stefan Dösinger
ee32ac575b
wined3d: A point size fix.
2007-10-26 15:17:01 +02:00
Stefan Dösinger
9694cb2df3
wined3d: Ignore texture transforms when a shader is used, not set.
2007-10-22 15:59:00 +02:00
Chris Robinson
c4cc337d7a
wined3d: Prevent some console spamming.
2007-10-09 12:34:55 +02:00
Roderick Colenbrander
c2bf124a90
wined3d: Use EXT-versions of glBlend*.
2007-10-09 12:34:49 +02:00
Stefan Dösinger
6313e0ffff
wined3d: SRGB write correction emulation.
2007-09-24 13:30:30 +02:00
Stefan Dösinger
05cef43308
wined3d: Keep the selected stencil setup face set to GL_FRONT.
2007-09-20 15:52:47 +02:00
Stefan Dösinger
145d56847b
wined3d: Disable two sided stencil if it is supported, but not enabled.
2007-09-19 11:40:28 +02:00
Stefan Dösinger
ad3fe8562b
wined3d: Enable the stencil test if two sided stencil is used.
2007-09-19 11:40:19 +02:00
Stefan Dösinger
e62a4b0352
wined3d: Fix a copypaste error.
2007-09-19 11:40:10 +02:00
Stefan Dösinger
703ec4cbc4
wined3d: Set the stencil mask for both faces.
2007-09-19 11:40:02 +02:00
Stefan Dösinger
5a63b79a66
wined3d: Untie culling and offscreen rendering.
2007-09-19 11:39:55 +02:00
Stefan Dösinger
c5410a6f22
wined3d: Use GL_NV_depth_clamp to implement clipping disable.
2007-09-17 12:08:40 +02:00
Stefan Dösinger
9e340f0fdb
wined3d: Add a fixme for D3DCMP_NOTEQUAL and D3DCMP_EQUAL.
2007-09-17 12:08:28 +02:00
Stefan Dösinger
5ab9d85c39
wined3d: Implement texbeml.
2007-09-12 12:10:03 +02:00
Stefan Dösinger
a305af0b30
wined3d: Fix the z range.
2007-09-11 13:47:36 +02:00
Stefan Dösinger
8c9c084004
wined3d: Use 0/0/0 as normal if no normal is supplied.
2007-08-30 11:57:18 +02:00
Stefan Dösinger
322b55e29a
wined3d: Fix the half pixel correction.
2007-08-28 11:55:27 +02:00