Alexandre Julliard
ce25156e48
Make.rules: Be more specific in make clean, only clean targets that we have created.
2006-12-29 12:49:43 +01:00
Alexandre Julliard
7d1f36aa1c
d3d9/tests: Avoid sizeof in traces.
2006-12-29 12:49:43 +01:00
Alexandre Julliard
005efa740b
d3d8/tests: Avoid sizeof in traces.
2006-12-29 12:49:43 +01:00
Ken Thomases
0e52c42aa6
winecoreaudio: Report actual supported input wave formats.
...
Also, added some output formats that Core Audio ought to be able to handle.
2006-12-29 12:49:43 +01:00
Ken Thomases
fa84451647
winecoreaudio: Implement CoreAudio_wiAudioUnitIOProc, the input callback.
2006-12-29 12:49:43 +01:00
Ken Thomases
959ec2aa44
winecoreaudio: Implement widStart.
2006-12-29 12:49:43 +01:00
Ken Thomases
c47c82a20b
winecoreaudio: Implement widStop.
2006-12-29 12:49:43 +01:00
Ken Thomases
335ab8c1a2
winecoreaudio: Changed widReset to stop the audio unit.
2006-12-29 12:49:43 +01:00
Ken Thomases
cff4da8db8
winecoreaudio: Add mechanism for cross-thread call of widHelper_NotifyCompletions.
...
wodSendNotifyInputCompletionsMessage sends the kWaveInNotifyCompletionsMessage
to the message thread, which calls widHelper_NotifyCompletions.
2006-12-29 12:49:43 +01:00
Ken Thomases
9ef54e4ebe
winecoreaudio: Add widHelper_NotifyCompletions.
...
It scans for completed input wavehdrs, removes them from the queue,
and notifies the application that they're done.
2006-12-29 12:49:42 +01:00
Ken Thomases
19c75a4ec6
winecoreaudio: Store the device ID in the WINE_WAVEOUT structure.
2006-12-29 12:49:42 +01:00
Ken Thomases
127523d7a2
winecoreaudio: Allocate/deallocate audio buffers in widOpen/widClose.
2006-12-29 12:49:42 +01:00
Ken Thomases
4b904bbf13
winecoreaudio: Do additional setup in AudioUnit_CreateInputUnit.
...
It now returns in an output parameter the frame count that the AU will use.
Also, initialize the Audio Unit.
2006-12-29 12:49:42 +01:00
Ken Thomases
5c489283c9
winecoreaudio: Implement widDevInterfaceSize and widDevInterface.
2006-12-29 12:49:42 +01:00
Ken Thomases
503f9be161
winecoreaudio: Implement widReset.
2006-12-29 12:49:42 +01:00
Ken Thomases
58ea6abe72
winecoreaudio: Implement widAddBuffer.
2006-12-29 12:49:42 +01:00
Ken Thomases
5432adaaac
winecoreaudio: Implement widOpen and widClose.
2006-12-29 12:49:42 +01:00
Ken Thomases
30a1b29351
winecoreaudio: Add AudioUnit_CreateInputUnit to create an input audio unit.
2006-12-29 12:49:42 +01:00
Ken Thomases
8ba3daaf5c
winecoreaudio: Add stub implementation of CoreAudio_wiAudioUnitIOProc.
...
It will serve as the input callback called when our Audio Unit has sound
data available.
2006-12-29 12:49:41 +01:00
Ken Thomases
5319b64b39
winecoreaudio: Initial implementation of widGetDevCaps.
2006-12-29 12:49:41 +01:00
Ken Thomases
eccfe6e8a3
winecoreaudio: Initial stub implementation of audio input support.
2006-12-29 12:49:41 +01:00
Chris Robinson
b66a52856c
d3d8: Don't report Shader Model 2.0 or higher.
2006-12-29 12:49:41 +01:00
Stefan Dösinger
b58715e8ab
wined3d: Add empty transform states to the state table.
2006-12-29 12:49:41 +01:00
Stefan Dösinger
603038a07a
wined3d: Do not setup states for unlocking if unlocking is disabled.
2006-12-29 12:49:41 +01:00
Andrew Talbot
ea93e5fb24
sane.ds: Qualify use of WINE_DEFAULT_DEBUG_CHANNEL.
...
With grateful acknowledgement to Marcus Meissner.
2006-12-29 12:49:41 +01:00
Roderick Colenbrander
bef91cd580
opengl32: Fix wglGetProcAddress typo.
2006-12-29 12:49:41 +01:00
Vitaliy Margolen
685a3e6a6e
dinput: Release critical section before warping mouse.
2006-12-29 12:49:41 +01:00
Colin Pitrat
f57bf10024
msxml: nextNode and reset functions.
2006-12-29 12:49:40 +01:00
Alexandre Julliard
8990a7c73b
shdocvw: IDL_TLB_SRCS should contain the source file, not the target.
2006-12-29 12:49:40 +01:00
Alexandre Julliard
bbfe120036
Revert "wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4."
...
This reverts commit 045975b1f4
.
2006-12-29 11:35:57 +01:00
Robert Reif
c723ba1b47
winedump: Fix crash on delayed import section.
2006-12-29 11:35:11 +01:00
Rob Shearman
2881f919c7
ole32: Add some tests for the running object table.
...
The tests show the behaviour when the IROTData interface is not
available from the moniker. They also show the flags that are accepted
into IRunningObjectTable::Register.
2006-12-28 12:36:07 +01:00
Rob Shearman
bf33f9410f
ole32: Contrary to MSDN, IROTData doesn't need to be implemented for a moniker to be usable with the running object table.
...
If IROTData isn't available, fall back to a path that uses the display
name and the clsid of the moniker to generate the comparison data.
2006-12-28 12:35:54 +01:00
Rob Shearman
341bf7a44a
ole32: Only call IROTData::GetComparisonData once, like native does.
2006-12-28 12:35:17 +01:00
Rob Shearman
04498ba49a
ole32: Use IMoniker::GetTimeOfLastChange to attempt to retrieve the last-modified time for the ROT entry.
...
However, fall back to CoFileTimeNow if it fails.
2006-12-28 12:34:54 +01:00
Rob Shearman
d4b755a834
ole32: Use the reduced forms of monikers for comparison in the running object table.
2006-12-28 12:34:40 +01:00
Rob Shearman
3bcea6395f
ole32: Execute Reduce using the moniker's vtable in CreateCompositeMoniker as the moniker isn't necessarily a composite moniker.
2006-12-28 12:34:20 +01:00
Rob Shearman
83da7dde2a
ole32: ROTFLAGS_REGISTRATIONKEEPSALIVE and ROTFLAGS_ALLOWANYCLIENT are legal to be used together in RunningObjectTable_Register.
2006-12-28 12:34:10 +01:00
Rob Shearman
588e423bde
msxml3: Add a simple test for XMLHTTP.
2006-12-28 12:23:45 +01:00
Vitaliy Margolen
0eb110f3ca
dinput: Move mouse to using new EnumObjects from base class.
2006-12-28 12:23:07 +01:00
Vitaliy Margolen
42feef0c7b
dinput: Implement EnumOjects[A|W] in the base device class.
2006-12-28 12:23:02 +01:00
Vitaliy Margolen
18ee811e4c
dinput: mouse: Copy and modify default data format.
2006-12-28 12:22:49 +01:00
Vitaliy Margolen
b22ff8018a
dinput: Remove MsgWaitForMultipleObjects calls.
2006-12-28 12:22:29 +01:00
Roderick Colenbrander
cb42253ff3
opengl32: Add OpenGL 2.1 support and more extensions.
2006-12-28 12:22:15 +01:00
Roderick Colenbrander
402d277765
wgl: Fix wglGetProcAddress bug.
2006-12-28 12:22:08 +01:00
Roderick Colenbrander
8da7b13343
wgl: Fix wglGetPixelFormatAttribiv bug.
2006-12-28 12:18:50 +01:00
H. Verbeet
74b85c8b38
wined3d: Create samplers for all 1.x instructions that sample.
2006-12-28 12:18:41 +01:00
H. Verbeet
a22933e08e
wined3d: The default debug channel for arb_program_shader.c & glsl_shader.c already is d3d_shader.
2006-12-28 12:18:09 +01:00
H. Verbeet
c972351051
wined3d: Move set_glsl_shader_program() to glsl_shader.c.
2006-12-28 12:17:49 +01:00
H. Verbeet
045975b1f4
wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4.
2006-12-28 12:17:29 +01:00