winecoreaudio: Add stub implementation of CoreAudio_wiAudioUnitIOProc.
It will serve as the input callback called when our Audio Unit has sound data available.
This commit is contained in:
parent
5319b64b39
commit
8ba3daaf5c
|
@ -208,6 +208,12 @@ OSStatus CoreAudio_woAudioUnitIOProc(void *inRefCon,
|
|||
UInt32 inBusNumber,
|
||||
UInt32 inNumberFrames,
|
||||
AudioBufferList *ioData);
|
||||
OSStatus CoreAudio_wiAudioUnitIOProc(void *inRefCon,
|
||||
AudioUnitRenderActionFlags *ioActionFlags,
|
||||
const AudioTimeStamp *inTimeStamp,
|
||||
UInt32 inBusNumber,
|
||||
UInt32 inNumberFrames,
|
||||
AudioBufferList *ioData);
|
||||
|
||||
/* These strings used only for tracing */
|
||||
|
||||
|
@ -1685,6 +1691,17 @@ DWORD WINAPI CoreAudio_widMessage(WORD wDevID, WORD wMsg, DWORD dwUser,
|
|||
return MMSYSERR_NOTSUPPORTED;
|
||||
}
|
||||
|
||||
|
||||
OSStatus CoreAudio_wiAudioUnitIOProc(void *inRefCon,
|
||||
AudioUnitRenderActionFlags *ioActionFlags,
|
||||
const AudioTimeStamp *inTimeStamp,
|
||||
UInt32 inBusNumber,
|
||||
UInt32 inNumberFrames,
|
||||
AudioBufferList *ioData)
|
||||
{
|
||||
return noErr;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
/**************************************************************************
|
||||
|
|
Loading…
Reference in New Issue