winecoreaudio: Add stub implementation of CoreAudio_wiAudioUnitIOProc.

It will serve as the input callback called when our Audio Unit has sound
data available.
This commit is contained in:
Ken Thomases 2006-12-28 11:05:15 -06:00 committed by Alexandre Julliard
parent 5319b64b39
commit 8ba3daaf5c
1 changed files with 17 additions and 0 deletions

View File

@ -208,6 +208,12 @@ OSStatus CoreAudio_woAudioUnitIOProc(void *inRefCon,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData);
OSStatus CoreAudio_wiAudioUnitIOProc(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData);
/* These strings used only for tracing */
@ -1685,6 +1691,17 @@ DWORD WINAPI CoreAudio_widMessage(WORD wDevID, WORD wMsg, DWORD dwUser,
return MMSYSERR_NOTSUPPORTED;
}
OSStatus CoreAudio_wiAudioUnitIOProc(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData)
{
return noErr;
}
#else
/**************************************************************************