Commit Graph

60131 Commits

Author SHA1 Message Date
Henri Verbeet cbf78c5d49 ddraw: Release the wined3d surface first in ddraw_surface_destroy(). 2011-04-21 16:53:41 +02:00
Henri Verbeet 25c0941e50 ddraw: Add a separate function for surface cleanup. 2011-04-21 16:53:41 +02:00
Henri Verbeet f6e4f4a122 wined3d: Get rid of the mipmap hint code.
Mipmap hint isn't a texture parameter, but a global hint. This never worked,
it just causes GL errors.
2011-04-21 16:53:41 +02:00
Rico Schüller f296fe68ff d3dx9: Implement ID3DXBaseEffect::GetParameterElement(). 2011-04-21 16:53:41 +02:00
Rico Schüller 1ae414bc64 d3dx9: Implement ID3DXBaseEffect::GetParameterDesc(). 2011-04-21 16:53:40 +02:00
Rico Schüller b483ab8200 d3dx9: Implement ID3DXBaseEffect::GetParameterByName(). 2011-04-21 16:53:27 +02:00
André Hentschel 5789311201 ntdll: Fix usage of ContextFlags on Sparc. 2011-04-21 12:45:31 +02:00
André Hentschel c7600f8d75 ntdll: Fix usage of ContextFlags on ARM. 2011-04-21 12:45:29 +02:00
André Hentschel e40d1aae36 ntdll: Be more generic when storing ARM context. 2011-04-21 12:45:27 +02:00
Alexandre Julliard 79c2e55b5a user32: Only call the driver when the cursor position has really changed. 2011-04-20 20:30:09 +02:00
Dmitry Timoshkov f339b6c0f1 winex11.drv: Make sure that all relevant keyboard traces are printed in the same debug channel. 2011-04-20 16:34:25 +02:00
Huw Davies a9675b3509 gdi32: Add a directional bias for the case when the Bresenham error term is zero. 2011-04-20 16:34:15 +02:00
Michael Stefaniuc a3e77bfe59 d3d9: COM cleanup for the IDirect3DVolumeTexture9 iface. 2011-04-20 16:34:01 +02:00
Michael Stefaniuc aab2d427e3 d3d9: COM cleanup for the IDirect3DVolume9 iface. 2011-04-20 16:33:55 +02:00
Michael Stefaniuc 31bea55ef4 d3d9: COM cleanup for the IDirect3DTexture9 iface. 2011-04-20 16:33:42 +02:00
Andrew Nguyen 6329d0d47d msvcrt: Avoid the use of SetFilePointerEx in _lseeki64. 2011-04-20 16:33:31 +02:00
Rico Schüller 0a23fc7b29 d3dx9: Implement ID3DXBaseEffect::GetPassByName(). 2011-04-20 16:32:10 +02:00
Rico Schüller 2e2b3c775b d3dx9: Implement ID3DXBaseEffect::GetPass(). 2011-04-20 16:32:06 +02:00
Rico Schüller f284dc77f2 d3dx9: Implement ID3DXBaseEffect::GetPassDesc(). 2011-04-20 16:32:02 +02:00
Rico Schüller 8afc8dc0c7 d3dx9: Fix ID3DXEffect*::GetVectorArray() forward. 2011-04-20 16:31:58 +02:00
Matteo Bruni a3c12c5be4 wined3d: Fallback to our private window when context activation fails otherwise. 2011-04-20 16:31:48 +02:00
Matteo Bruni edebabc2ec wined3d: Add two functions for GL context activation/restore. 2011-04-20 16:31:45 +02:00
Dmitry Timoshkov fd043c5644 winex11.drv: Use dialog window type again for owned popup windows. 2011-04-20 16:29:33 +02:00
Alexandre Julliard 84f2960e5b winhttp: Use an accessor function instead of directly accessing the X509_STORE_CTX structure. 2011-04-20 16:28:31 +02:00
Alexandre Julliard 5b4be5d4c3 wininet: Use an accessor function instead of directly accessing the X509_STORE_CTX structure. 2011-04-20 16:28:27 +02:00
André Hentschel 6f9d1840ef ntdll: Remove Alpha support. 2011-04-20 13:09:39 +02:00
Damjan Jovanovic 0e3204389e mmsystem: Improve 16 bit mapping for MCI_WHERE/PUT/FREEZE/UNFREEZE. 2011-04-20 13:07:43 +02:00
Henri Verbeet fd1aac3e75 ddraw: Replace the viewport list with a standard Wine list. 2011-04-20 13:07:00 +02:00
Henri Verbeet f1de9ad621 ddraw: Unset the viewports active device in IDirect3DDeviceImpl_3_DeleteViewport(). 2011-04-20 13:06:49 +02:00
Henri Verbeet 5492560cb5 ddraw: Introduce a separate function for texture creation. 2011-04-20 13:06:45 +02:00
Henri Verbeet 2b1b5dba43 ddraw: Don't bother unsetting resources on surface destruction.
Uninit3D() / stateblock destruction already takes care of this.
2011-04-20 13:06:40 +02:00
Henri Verbeet 0de0e81793 wined3d: Decrement the vertex declaration refcount on stateblock destruction. 2011-04-20 13:06:35 +02:00
Alexandre Julliard 513e5c98a7 user32: Add support for loading animated cursors/icons from resources. 2011-04-20 11:16:18 +02:00
Alexandre Julliard 8970e29f44 user32: Support creating animated icons, not only cursors. 2011-04-20 10:54:10 +02:00
Christian Inci 99f6894c66 crypt32: Fix CertStrToName's CERT_NAME_STR_NO_QUOTING_FLAG usage. 2011-04-19 18:29:24 +02:00
André Hentschel 35103290ca hhcrtl.ocx: Resize search tab too. 2011-04-19 18:29:24 +02:00
Alexandre Julliard 55bfd2ef0d winex11: Allow installing the event handler multiple times. 2011-04-19 18:29:24 +02:00
Jacek Caban 25023c1302 psapi: Forward EmptyWorkingSet implementation to kernel32. 2011-04-19 18:29:24 +02:00
Hans Leidekker d1d9fe0655 mspatcha: Add a version resource. 2011-04-19 13:30:49 +02:00
Hans Leidekker 9ad5d05a6a msi: Sync with the action request instead of the action taken in msi_seltree_sync_item_state. 2011-04-19 13:30:07 +02:00
Hans Leidekker 22953b84f3 mscoree: Add a stub implementation of GetRealProcAddress. 2011-04-19 13:30:01 +02:00
Jacek Caban ef9bb15192 shdocvw: Properly handle IEDocHost refcount. 2011-04-19 13:29:51 +02:00
Henri Verbeet d429aaa9e9 ddraw: Verify the viewport belongs to the device on execute buffer execution. 2011-04-19 13:29:42 +02:00
Henri Verbeet 9edeb22c34 ddraw: Verify the viewport belongs to the device in IDirect3DDeviceImpl_3_SetCurrentViewport(). 2011-04-19 13:29:39 +02:00
Henri Verbeet e30a057487 wined3d: Don't bother unsetting texture resources in IWineD3DDeviceImpl_Uninit3D().
Releasing the stateblock already takes care of this.
2011-04-19 13:29:36 +02:00
Henri Verbeet 4651746102 wined3d: Set resource bindings to NULL before releasing them on stateblock destruction.
To prevent ERRs from device_resource_released().
2011-04-19 13:29:32 +02:00
Henri Verbeet 516ade9b2b wined3d: Also update ds_current_size if there's no current DS location in surface_load_ds_location(). 2011-04-19 13:29:28 +02:00
Austin English 6abf5fff9d dbghelp: Get rid of a couple unused variables. 2011-04-19 13:29:23 +02:00
André Hentschel e0d14005ce dbghelp: Set the right ARM frame pointer. 2011-04-19 13:29:03 +02:00
Wolfgang Walter ce1952446a kernel32: Fix TRACE output: IXON and IXOFF are swapped. 2011-04-19 13:27:45 +02:00