607 Commits

Author SHA1 Message Date
Stefan Dösinger
bd658a15b9 wined3d: Check resource types separately in check_fbo_compat. 2015-05-25 21:43:18 +09:00
Stefan Dösinger
d030c5ad06 wined3d: Don't allow 3D depth textures. 2015-05-19 22:56:14 +09:00
Stefan Dösinger
0356cbfab9 wined3d: Fix a copy / paste mistake. 2015-05-08 14:37:17 +09:00
Matteo Bruni
0c05f9f8fd wined3d: Rename *emission* as *emissive*.
Emission is the OpenGL name, emissive the D3D one. Prefer the latter.
2015-05-05 18:50:56 +09:00
Matteo Bruni
15720f09de wined3d: Report ATI1N and ATI2N volume textures as not supported. 2015-04-30 19:58:01 +09:00
Stefan Dösinger
0152b0dad3 wined3d: Move the ARB_texture_rectangle check to init_format_texture_info. 2015-04-27 15:07:48 +09:00
Stefan Dösinger
0d6d64b358 wined3d: Move the ARB_texture_cube_map check to init_format_texture_info. 2015-04-27 15:07:46 +09:00
Stefan Dösinger
7109bebd02 wined3d: Move volume DXTn handling to apply_format_fixups. 2015-04-27 15:07:42 +09:00
Stefan Dösinger
072e1a3fb2 wined3d: Move the EXT_texture3D check to init_format_texture_info. 2015-04-24 19:08:45 +09:00
Stefan Dösinger
9def5ff409 wined3d: Query info for each resource type from ARB_internalformat_query2. 2015-04-24 19:08:41 +09:00
Stefan Dösinger
3c0ed9ce0a wined3d: Introduce resource-type specific format flags. 2015-04-24 19:08:35 +09:00
Stefan Dösinger
4fbaab2020 wined3d: Shadow format flags in wined3d_rendertarget_view. 2015-04-23 20:43:20 +09:00
Stefan Dösinger
382fa588a9 wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture. 2015-04-15 22:21:57 +09:00
Stefan Dösinger
f4b6874491 wined3d: Match blitter and fragment processing color keying capabilities.
This is necessary if e.g. the nvts or ffp fragment processing pipeline
is selected for debugging purposes on a GPU that otherwise supports the
ARB program blitter.
2015-04-10 21:43:51 +09:00
Stefan Dösinger
5d51c97d07 wined3d: Implement color keying in the glsl fragment pipeline. 2015-04-10 21:43:31 +09:00
Stefan Dösinger
82db5954c4 wined3d: Set color keys through the command stream. 2015-04-10 21:42:41 +09:00
Stefan Dösinger
b413a4e202 wined3d: Add more formats to wined3d_format_convert_color_to_float. 2015-04-07 23:10:33 +09:00
Stefan Dösinger
fa0a9232e0 wined3d: Move surface_convert_color_to_float to utils.c. 2015-04-07 23:10:30 +09:00
Stefan Dösinger
844c4efb47 wined3d: Give tex_type and its values a better name. 2015-04-03 00:33:28 +09:00
Henri Verbeet
94967c28b9 wined3d: Add support for half-integer pixel centers.
Like in OpenGL and Direct3D 10+.
2015-03-30 19:10:29 +09:00
Henri Verbeet
1b08196c5a wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
Matteo Bruni
74cda79ac3 wined3d: Introduce a get_texture_matrix() function. 2015-03-23 22:59:20 +09:00
Matteo Bruni
2d270f31c6 wined3d: Introduce a get_projection_matrix() function.
Notice that I'm using floats instead of doubles in the new function,
mostly to be able to use struct wined3d_matrix and multiply_matrix().
At a rough estimate the precision should still be good enough.
2015-03-23 22:59:19 +09:00
Henri Verbeet
ba396e4212 wined3d: Simplify the wined3d_matrix structure. 2015-03-20 21:32:46 +09:00
Matteo Bruni
50861156e2 wined3d: Introduce a get_modelview_matrix() function. 2015-03-19 20:56:45 +09:00
Matteo Bruni
fe4a226bfa wined3d: Introduce a get_identity_matrix() function. 2015-03-19 20:56:42 +09:00
Stefan Dösinger
d4db09d0e9 wined3d: Support WINED3DFMT_R5G5_SNORM_L6_UNORM with EXT_texture_snorm.
From: Stefan Dösinger <stefandoesinger@gmx.at>
2015-03-10 21:43:34 +09:00
Stefan Dösinger
6df52ca7e6 wined3d: Add support for GL_EXT_texture_snorm. 2015-03-10 21:43:32 +09:00
Stefan Dösinger
6f2f73a456 wined3d: Improve the unsigned emulation of WINED3DFMT_R5G5_SNORM_L6_UNORM. 2015-03-10 21:43:11 +09:00
Stefan Dösinger
ce836bf651 wined3d: Properly up-scale WINED3DFMT_R5G5_SNORM_L6_UNORM. 2015-03-10 21:43:07 +09:00
Stefan Dösinger
52ab9e382e wined3d: Read WINED3D_TEXTURE_COLOR_KEY and gl_color_key to find format conversions.
The idea is to make it clear that wined3d_texture_load is responsible
for checking the color key for changes. Once we can do color keying in
the shader we also have one place where we can disable the surface
conversion.
2015-02-18 22:02:39 +09:00
Henri Verbeet
ca06f960ed wined3d: Use the same flags for wined3d_texture_set_color_key() and the "color_key_flags" field it sets.
This fixes a regression introduced by commit a8ab56941577a01e17b947cddd374ba52ffd8245.
2015-01-19 14:31:51 +01:00
Henri Verbeet
2e5abc156a wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend. 2015-01-19 14:31:32 +01:00
Henri Verbeet
af9ccb490a ddraw: Use wined3d_log2i() to calculate the level count in ddraw_surface_create(). 2014-12-10 19:32:08 +01:00
Henri Verbeet
f5939399f0 wined3d: Use __builtin_clz() in wined3d_log2i() when available. 2014-12-10 13:40:47 +01:00
Matteo Bruni
ea85db2a3f wined3d: Add ATI1N texture format support. 2014-11-04 21:15:56 +09:00
Matteo Bruni
dd923c3029 wined3d: Check ARB_TEXTURE_COMPRESSION_RGTC for applying the correct fixup. 2014-10-30 23:08:47 +09:00
Henri Verbeet
77646173a0 wined3d: Move the color key conversion helpers to util.c. 2014-10-08 13:13:37 +02:00
Henri Verbeet
429d72965d wined3d: Allow sRGB read/write and VTF on WINED3DFMT_R8G8B8A8_UNORM. 2014-09-01 13:12:44 +02:00
Henri Verbeet
b005ad6f90 wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
Henri Verbeet
80bca9bc9c wined3d: Add constant buffer support to the GLSL shader backend. 2014-08-04 14:23:29 +02:00
Henri Verbeet
fa312a32b2 wined3d: Add format information for WINED3DFMT_R8_UNORM. 2014-06-13 10:11:59 +02:00
Stefan Dösinger
3cd83f4d56 wined3d: Use GL_ALPHA8 for WINED3DFMT_P8_UINT surfaces. 2014-05-14 13:30:19 +02:00
Stefan Dösinger
7b049245f5 wined3d: Always provide P8 GL texture information. 2014-05-14 13:30:08 +02:00
Stefan Dösinger
c1cca63e5d wined3d: Always store the palette index in the alpha component. 2014-05-14 13:29:52 +02:00
Stefan Dösinger
1558391a11 wined3d: Store RGBQUADs in palettes. 2014-05-07 20:21:56 +02:00
Henri Verbeet
81fb749ecf wined3d: Introduce a separate function to calculate the pitch for a given format and width. 2014-04-23 15:00:14 +02:00
Martin Storsjo
171529106b wined3d: Add support for NV12 textures. 2014-02-17 20:16:29 +01:00
Stefan Dösinger
b81e560531 wined3d: Migrate surfaces to the new location flags. 2014-01-17 18:10:10 +01:00
Stefan Dösinger
2b8e900ac4 wined3d: Give buffers their own location. 2014-01-15 20:03:53 +01:00