wined3d: Give buffers their own location.

This commit is contained in:
Stefan Dösinger 2014-01-15 14:54:12 +01:00 committed by Alexandre Julliard
parent 321cd8e825
commit 2b8e900ac4
3 changed files with 89 additions and 125 deletions

View File

@ -37,7 +37,7 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d);
#define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy. */
static const DWORD surface_simple_locations =
SFLAG_INDIB | SFLAG_INUSERMEM | SFLAG_INSYSMEM;
SFLAG_INDIB | SFLAG_INUSERMEM | SFLAG_INSYSMEM | SFLAG_INBUFFER;
static void surface_cleanup(struct wined3d_surface *surface)
{
@ -508,6 +508,12 @@ static HRESULT surface_create_dib_section(struct wined3d_surface *surface)
static void surface_get_memory(const struct wined3d_surface *surface, struct wined3d_bo_address *data,
DWORD location)
{
if (location & SFLAG_INBUFFER)
{
data->addr = NULL;
data->buffer_object = surface->pbo;
return;
}
if (location & SFLAG_INUSERMEM)
{
data->addr = surface->user_memory;
@ -522,12 +528,6 @@ static void surface_get_memory(const struct wined3d_surface *surface, struct win
}
if (location & SFLAG_INSYSMEM)
{
if (surface->pbo)
{
data->addr = NULL;
data->buffer_object = surface->pbo;
return;
}
data->addr = surface->resource.heap_memory;
data->buffer_object = 0;
return;
@ -538,14 +538,17 @@ static void surface_get_memory(const struct wined3d_surface *surface, struct win
data->buffer_object = 0;
}
static void surface_create_pbo(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
static void surface_prepare_buffer(struct wined3d_surface *surface)
{
struct wined3d_context *context;
GLenum error;
struct wined3d_bo_address data;
surface_get_memory(surface, &data, SFLAG_INSYSMEM);
const struct wined3d_gl_info *gl_info;
if (surface->pbo)
return;
context = context_acquire(surface->resource.device, NULL);
gl_info = context->gl_info;
GL_EXTCALL(glGenBuffersARB(1, &surface->pbo));
error = gl_info->gl_ops.gl.p_glGetError();
@ -558,37 +561,29 @@ static void surface_create_pbo(struct wined3d_surface *surface, const struct win
checkGLcall("glBindBufferARB");
GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->resource.size + 4,
data.addr, GL_STREAM_DRAW_ARB));
NULL, GL_STREAM_DRAW_ARB));
checkGLcall("glBufferDataARB");
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
checkGLcall("glBindBufferARB");
/* We don't need the system memory anymore and we can't even use it for PBOs. */
if (!(surface->flags & SFLAG_CLIENT))
wined3d_resource_free_sysmem(&surface->resource);
surface->map_binding = SFLAG_INSYSMEM;
context_release(context);
}
static void surface_prepare_system_memory(struct wined3d_surface *surface)
{
const struct wined3d_gl_info *gl_info = &surface->resource.device->adapter->gl_info;
TRACE("surface %p.\n", surface);
if (!surface->pbo && surface->flags & SFLAG_PBO)
surface_create_pbo(surface, gl_info);
else if (!(surface->resource.heap_memory || surface->pbo))
{
/* Whatever surface we have, make sure that there is memory allocated
* for the downloaded copy, or a PBO to map. */
if (!wined3d_resource_allocate_sysmem(&surface->resource))
ERR("Failed to allocate system memory.\n");
if (surface->resource.heap_memory)
return;
if (surface->flags & SFLAG_INSYSMEM)
ERR("Surface without memory or PBO has SFLAG_INSYSMEM set.\n");
}
/* Whatever surface we have, make sure that there is memory allocated
* for the downloaded copy, or a PBO to map. */
if (!wined3d_resource_allocate_sysmem(&surface->resource))
ERR("Failed to allocate system memory.\n");
if (surface->flags & SFLAG_INSYSMEM)
ERR("Surface without system memory has SFLAG_INSYSMEM set.\n");
}
void surface_prepare_map_memory(struct wined3d_surface *surface)
@ -608,6 +603,10 @@ void surface_prepare_map_memory(struct wined3d_surface *surface)
surface_prepare_system_memory(surface);
break;
case SFLAG_INBUFFER:
surface_prepare_buffer(surface);
break;
default:
ERR("Unexpected map binding %s.\n", debug_surflocation(surface->map_binding));
}
@ -616,7 +615,7 @@ void surface_prepare_map_memory(struct wined3d_surface *surface)
static void surface_evict_sysmem(struct wined3d_surface *surface)
{
if (surface->resource.map_count || (surface->flags & SFLAG_DONOTFREE)
|| surface->user_memory || surface->pbo)
|| surface->user_memory)
return;
wined3d_resource_free_sysmem(&surface->resource);
@ -751,7 +750,7 @@ static HRESULT surface_private_setup(struct wined3d_surface *surface)
surface->flags |= SFLAG_DISCARDED;
if (surface_use_pbo(surface))
surface->flags |= SFLAG_PBO;
surface->map_binding = SFLAG_INBUFFER;
return WINED3D_OK;
}
@ -814,6 +813,9 @@ static void surface_realize_palette(struct wined3d_surface *surface)
static BYTE *surface_map(struct wined3d_surface *surface, const RECT *rect, DWORD flags)
{
struct wined3d_device *device = surface->resource.device;
BYTE *ret;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
TRACE("surface %p, rect %s, flags %#x.\n",
surface, wine_dbgstr_rect(rect), flags);
@ -826,31 +828,19 @@ static BYTE *surface_map(struct wined3d_surface *surface, const RECT *rect, DWOR
case SFLAG_INDIB:
return surface->dib.bitmap_data;
case SFLAG_INBUFFER:
context = context_acquire(device, NULL);
gl_info = context->gl_info;
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->pbo));
ret = GL_EXTCALL(glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_READ_WRITE_ARB));
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
checkGLcall("map PBO");
context_release(context);
return ret;
case SFLAG_INSYSMEM:
if (surface->pbo)
{
BYTE *ret;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
context = context_acquire(device, NULL);
gl_info = context->gl_info;
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->pbo));
checkGLcall("glBindBufferARB");
ret = GL_EXTCALL(glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_READ_WRITE_ARB));
checkGLcall("glMapBufferARB");
/* Make sure the PBO isn't set anymore in order not to break non-PBO
* calls. */
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
checkGLcall("glBindBufferARB");
context_release(context);
return ret;
}
return surface->resource.heap_memory;
default:
@ -862,6 +852,8 @@ static BYTE *surface_map(struct wined3d_surface *surface, const RECT *rect, DWOR
static void surface_unmap(struct wined3d_surface *surface)
{
struct wined3d_device *device = surface->resource.device;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
TRACE("surface %p.\n", surface);
@ -870,28 +862,19 @@ static void surface_unmap(struct wined3d_surface *surface)
switch (surface->map_binding)
{
case SFLAG_INUSERMEM:
break;
case SFLAG_INDIB:
case SFLAG_INSYSMEM:
break;
case SFLAG_INSYSMEM:
if (surface->pbo)
{
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
case SFLAG_INBUFFER:
context = context_acquire(device, NULL);
gl_info = context->gl_info;
TRACE("Freeing PBO memory.\n");
context = context_acquire(device, NULL);
gl_info = context->gl_info;
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->pbo));
GL_EXTCALL(glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB));
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
checkGLcall("glUnmapBufferARB");
context_release(context);
}
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->pbo));
GL_EXTCALL(glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB));
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
checkGLcall("glUnmapBufferARB");
context_release(context);
break;
default:
@ -1306,38 +1289,11 @@ HRESULT CDECL wined3d_surface_get_render_target_data(struct wined3d_surface *sur
/* Context activation is done by the caller. */
static void surface_remove_pbo(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
{
void *dst;
if (surface->flags & SFLAG_DIBSECTION)
{
surface->map_binding = SFLAG_INDIB;
dst = surface->dib.bitmap_data;
if (surface->flags & SFLAG_INSYSMEM)
{
surface_invalidate_location(surface, SFLAG_INSYSMEM);
surface_validate_location(surface, SFLAG_INDIB);
}
}
else
{
if (!surface->resource.heap_memory)
wined3d_resource_allocate_sysmem(&surface->resource);
else if (!(surface->flags & SFLAG_CLIENT))
ERR("Surface %p has heap_memory %p and flags %#x.\n",
surface, surface->resource.heap_memory, surface->flags);
dst = surface->resource.heap_memory;
}
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->pbo));
checkGLcall("glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, surface->pbo)");
GL_EXTCALL(glGetBufferSubDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0,
surface->resource.size, dst));
checkGLcall("glGetBufferSubDataARB");
GL_EXTCALL(glDeleteBuffersARB(1, &surface->pbo));
checkGLcall("glDeleteBuffersARB");
checkGLcall("glDeleteBuffersARB(1, &surface->pbo)");
surface->pbo = 0;
surface_invalidate_location(surface, SFLAG_INBUFFER);
}
static BOOL surface_init_sysmem(struct wined3d_surface *surface)
@ -1378,13 +1334,11 @@ static void surface_unload(struct wined3d_resource *resource)
* Put the surfaces into sysmem, and reset the content. The D3D content is undefined,
* but we can't set the sysmem INDRAWABLE because when we're rendering the swapchain
* or the depth stencil into an FBO the texture or render buffer will be removed
* and all flags get lost
*/
if (!surface->pbo)
{
surface_init_sysmem(surface);
surface_validate_location(surface, surface->map_binding);
}
* and all flags get lost */
surface_init_sysmem(surface);
surface_validate_location(surface, SFLAG_INSYSMEM);
surface_invalidate_location(surface, ~SFLAG_INSYSMEM);
/* We also get here when the ddraw swapchain is destroyed, for example
* for a mode switch. In this case this surface won't necessarily be
* an implicit surface. We have to mark it lost so that the
@ -1395,8 +1349,8 @@ static void surface_unload(struct wined3d_resource *resource)
{
surface_prepare_map_memory(surface);
surface_load_location(surface, surface->map_binding);
surface_invalidate_location(surface, ~surface->map_binding);
}
surface_invalidate_location(surface, ~surface->map_binding);
surface->flags &= ~(SFLAG_ALLOCATED | SFLAG_SRGBALLOCATED);
context = context_acquire(device, NULL);
@ -2795,8 +2749,8 @@ HRESULT CDECL wined3d_surface_update_desc(struct wined3d_surface *surface,
* If the surface didn't use PBOs previously but could now, don't
* change it - whatever made us not use PBOs might come back, e.g.
* color keys. */
if (!surface_use_pbo(surface))
surface->flags &= ~SFLAG_PBO;
if (surface->map_binding == SFLAG_INBUFFER && !surface_use_pbo(surface))
surface->map_binding = create_dib ? SFLAG_INDIB : SFLAG_INSYSMEM;
if (create_dib)
{
@ -2809,7 +2763,10 @@ HRESULT CDECL wined3d_surface_update_desc(struct wined3d_surface *surface,
if (!surface_init_sysmem(surface))
return E_OUTOFMEMORY;
surface_validate_location(surface, surface->map_binding);
if (surface->map_binding == SFLAG_INBUFFER)
surface_validate_location(surface, SFLAG_INSYSMEM);
else
surface_validate_location(surface, surface->map_binding);
return WINED3D_OK;
}
@ -4896,6 +4853,7 @@ static DWORD resource_access_from_location(DWORD location)
case SFLAG_INSYSMEM:
case SFLAG_INUSERMEM:
case SFLAG_INDIB:
case SFLAG_INBUFFER:
return WINED3D_RESOURCE_ACCESS_CPU;
case SFLAG_INDRAWABLE:
@ -5115,8 +5073,15 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
if ((convert != WINED3D_CT_NONE || format.convert) && surface->pbo)
{
TRACE("Removing the pbo attached to surface %p.\n", surface);
if (surface->flags & SFLAG_DIBSECTION)
surface->map_binding = SFLAG_INDIB;
else
surface->map_binding = SFLAG_INSYSMEM;
surface_prepare_map_memory(surface);
surface_load_location(surface, surface->map_binding);
surface_remove_pbo(surface, gl_info);
surface->flags &= ~SFLAG_PBO;
}
surface_get_memory(surface, &data, surface->flags);
@ -5216,10 +5181,6 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
if (surface->flags & location)
{
TRACE("Location already up to date.\n");
if (location == SFLAG_INSYSMEM && !surface->pbo && surface->flags & SFLAG_PBO)
surface_create_pbo(surface, gl_info);
return WINED3D_OK;
}
@ -5243,6 +5204,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
case SFLAG_INDIB:
case SFLAG_INUSERMEM:
case SFLAG_INSYSMEM:
case SFLAG_INBUFFER:
surface_load_sysmem(surface, gl_info, location);
break;

View File

@ -2795,7 +2795,7 @@ void dump_color_fixup_desc(struct color_fixup_desc fixup)
}
const char *debug_surflocation(DWORD flag) {
char buf[152];
char buf[172];
buf[0] = 0;
if (flag & SFLAG_INSYSMEM) strcat(buf, " | SFLAG_INSYSMEM"); /* 17 */
@ -2806,6 +2806,7 @@ const char *debug_surflocation(DWORD flag) {
if (flag & SFLAG_INRB_RESOLVED) strcat(buf, " | SFLAG_INRB_RESOLVED"); /* 22 */
if (flag & SFLAG_INUSERMEM) strcat(buf, " | SFLAG_INUSERMEM"); /* 18 */
if (flag & SFLAG_INDIB) strcat(buf, " | SFLAG_INDIB"); /* 14 */
if (flag & SFLAG_INBUFFER) strcat(buf, " | SFLAG_INBUFFER"); /* 17 */
return wine_dbg_sprintf("%s", buf[0] ? buf + 3 : "0");
}

View File

@ -2299,13 +2299,13 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back) D
#define SFLAG_INSYSMEM 0x00002000 /* The system memory copy is current. */
#define SFLAG_INUSERMEM 0x00004000 /* The user memory copy is current. */
#define SFLAG_INDIB 0x00008000 /* The DIB copy is current. */
#define SFLAG_INTEXTURE 0x00010000 /* The GL texture is current. */
#define SFLAG_INSRGBTEX 0x00020000 /* The GL sRGB texture is current. */
#define SFLAG_INDRAWABLE 0x00040000 /* The GL drawable is current. */
#define SFLAG_INRB_MULTISAMPLE 0x00080000 /* The multisample renderbuffer is current. */
#define SFLAG_INRB_RESOLVED 0x00100000 /* The resolved renderbuffer is current. */
#define SFLAG_DISCARDED 0x00200000 /* Surface was discarded, allocating new location is enough. */
#define SFLAG_PBO 0x00400000 /* Use a PBO for mapping. */
#define SFLAG_INBUFFER 0x00010000 /* The PBO copy is current. */
#define SFLAG_INTEXTURE 0x00020000 /* The GL texture is current. */
#define SFLAG_INSRGBTEX 0x00040000 /* The GL sRGB texture is current. */
#define SFLAG_INDRAWABLE 0x00080000 /* The GL drawable is current. */
#define SFLAG_INRB_MULTISAMPLE 0x00100000 /* The multisample renderbuffer is current. */
#define SFLAG_INRB_RESOLVED 0x00200000 /* The resolved renderbuffer is current. */
#define SFLAG_DISCARDED 0x00400000 /* Surface was discarded, allocating new location is enough. */
/* In some conditions the surface memory must not be freed:
* SFLAG_CONVERTED: Converting the data back would take too long
@ -2320,6 +2320,7 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back) D
#define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
SFLAG_INUSERMEM | \
SFLAG_INDIB | \
SFLAG_INBUFFER | \
SFLAG_INTEXTURE | \
SFLAG_INSRGBTEX | \
SFLAG_INDRAWABLE | \