depending on the files, these macros can be called with:
- UINT/UINT, DWORD/DWORD pairs, but also UINT/DWORD or DWORD/UINT pairs...
- wrapping inside an inline function allows the compiler to take care of
the integral conversions
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Only works with an XBox gamepad, looks like DInput gamepads aren't
exposed as WGI gamepads.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
For the purposes of texture2d_blt(). The main goal here is to allow uploading
from WINED3D_LOCATION_CLEARED to a multisample texture (and hence initializing
it).
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Aside from EOS logic, which is now handled entirely on the client side,
wg_parser_stream_get_event() now only waits for data processing—that is,
demuxing, decoding, and format conversion. While unblocking waits in
wg_parser_stream_get_event() does allow that function to return immediately, a
subsequent seek request in GStreamer will still have to wait for that data
processing to complete and for the stream thread to return to the demuxer's main
loop. In essence, wg_parser_begin_flush() is only moving costs around.
In theory we could force the GStreamer pipeline to complete faster by actually
flushing it. In practice this isn't really true. Individual elements do check
whether they are flushing before processing, but even elements which take a
relatively long time (i.e. multiple milliseconds) to process data don't
periodically check whether they are flushing while doing so. Although there is
arguably a benefit to skipping some elements by flushing the GStreamer pipeline,
it does not seem worth the added code complexity in Wine.
The real point of flushing in DirectShow or GStreamer is to unblock long or
unbounded waits in sink elements (i.e. waits for PTS, or waits for running state
while rendering preroll frames). None of these waits apply here. Waits for
actual sample processing complete in bounded time, and should ideally take less
than the sample DTS to complete (or we are already in trouble).
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of waiting for another event from the wg_parser object.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Some update packages use both lowercase and uppercase names for
expressions.
For example, Microsoft-Windows-MediaFeaturePack-OOB-Package_x64.msu
uses both Runtime and runtime for expressions.
Signed-off-by: Mohamad Al-Jaf <mohamadaljaf@gmail.com>
Signed-off-by: Hans Leidekker <hans@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Notification handler for LVN_GETDISPINFO is not guaranteed to touch text buffer.
When it doesn't, it can lead to already queried text to be reused for subitems.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52583
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
When a url is passed in, for example "http://..."
We need to include the : in the scheme string not exclude it.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Rectangle used for invalidation was outside of windows rect of static
controls with SS_ETCHEDHORZ/SS_ETCHEDVERT style because they resize
after creation. Improve test by changing the invalidated rect and
add more details in comment about SS_ETCHEDHORZ/SS_ETCHEDVERT styles.
Signed-off-by: Rafał Harabień <rafalh92@outlook.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>