wined3d: Remove the now redundant "locations" parameter from wined3d_texture_get_memory().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -847,8 +847,11 @@ BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
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}
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static void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_bo_address *data, DWORD locations)
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struct wined3d_bo_address *data)
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{
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struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[sub_resource_idx];
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DWORD locations = sub_resource->locations;
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TRACE("texture %p, sub_resource_idx %u, data %p, locations %s.\n",
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texture, sub_resource_idx, data, wined3d_debug_location(locations));
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@ -3227,7 +3230,7 @@ static BOOL wined3d_texture_gl_load_texture(struct wined3d_texture_gl *texture_g
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wined3d_texture_set_map_binding(&texture_gl->t, WINED3D_LOCATION_SYSMEM);
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}
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wined3d_texture_get_memory(&texture_gl->t, sub_resource_idx, &data, sub_resource->locations);
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wined3d_texture_get_memory(&texture_gl->t, sub_resource_idx, &data);
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if (conversion)
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{
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width = src_box.right - src_box.left;
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@ -4497,8 +4500,7 @@ void wined3d_texture_upload_from_texture(struct wined3d_texture *dst_texture, un
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wined3d_texture_load_location(dst_texture, dst_sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
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src_level = src_sub_resource_idx % src_texture->level_count;
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wined3d_texture_get_memory(src_texture, src_sub_resource_idx, &data,
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src_texture->sub_resources[src_sub_resource_idx].locations);
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wined3d_texture_get_memory(src_texture, src_sub_resource_idx, &data);
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wined3d_texture_get_pitch(src_texture, src_level, &src_row_pitch, &src_slice_pitch);
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dst_texture->texture_ops->texture_upload_data(context, wined3d_const_bo_address(&data),
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@ -5126,7 +5128,7 @@ static BOOL wined3d_texture_vk_load_texture(struct wined3d_texture_vk *texture_v
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}
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level = sub_resource_idx % texture_vk->t.level_count;
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wined3d_texture_get_memory(&texture_vk->t, sub_resource_idx, &data, sub_resource->locations);
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wined3d_texture_get_memory(&texture_vk->t, sub_resource_idx, &data);
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wined3d_texture_get_level_box(&texture_vk->t, level, &src_box);
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wined3d_texture_get_pitch(&texture_vk->t, level, &row_pitch, &slice_pitch);
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wined3d_texture_vk_upload_data(context, wined3d_const_bo_address(&data), texture_vk->t.resource.format,
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