dinput/tests: Add tests for IRawGameControllerStatics_FromGameController.
And check the RawGameController IGameController interface. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3272,10 +3272,11 @@ static void test_windows_gaming_input(void)
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};
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static const WCHAR *controller_class_name = RuntimeClass_Windows_Gaming_Input_RawGameController;
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IRawGameController *raw_controller, *tmp_raw_controller;
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IVectorView_RawGameController *controllers_view;
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IRawGameControllerStatics *controller_statics;
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WCHAR cwd[MAX_PATH], tempdir[MAX_PATH];
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IRawGameController *raw_controller;
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IGameController *game_controller;
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UINT32 size;
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HSTRING str;
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HRESULT hr;
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@ -3339,7 +3340,26 @@ static void test_windows_gaming_input(void)
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check_interface( raw_controller, &IID_IGameController, TRUE );
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check_interface( raw_controller, &IID_IGamepad, FALSE );
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hr = IRawGameController_QueryInterface( raw_controller, &IID_IGameController, (void **)&game_controller );
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ok( hr == S_OK, "QueryInterface returned %#lx\n", hr );
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check_runtimeclass( game_controller, RuntimeClass_Windows_Gaming_Input_RawGameController );
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check_interface( game_controller, &IID_IUnknown, TRUE );
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check_interface( game_controller, &IID_IInspectable, TRUE );
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check_interface( game_controller, &IID_IAgileObject, TRUE );
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check_interface( game_controller, &IID_IRawGameController, TRUE );
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check_interface( game_controller, &IID_IRawGameController2, TRUE );
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check_interface( game_controller, &IID_IGameController, TRUE );
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check_interface( game_controller, &IID_IGamepad, FALSE );
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hr = IRawGameControllerStatics_FromGameController( controller_statics, game_controller, &tmp_raw_controller );
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ok( hr == S_OK, "FromGameController returned %#lx\n", hr );
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ok( tmp_raw_controller == raw_controller, "got unexpected IGameController interface\n" );
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IRawGameController_Release( tmp_raw_controller );
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IGameController_Release( game_controller );
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IRawGameController_Release( raw_controller );
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IRawGameControllerStatics_Release( controller_statics );
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done:
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