dinput/tests: Add some windows.gaming.input device tests.
Only works with an XBox gamepad, looks like DInput gamepads aren't exposed as WGI gamepads. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -31,11 +31,21 @@
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#include "dinputd.h"
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#include "devguid.h"
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#include "mmsystem.h"
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#include "roapi.h"
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#include "unknwn.h"
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#include "winstring.h"
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#include "wine/hid.h"
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#include "dinput_test.h"
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#define WIDL_using_Windows_Foundation
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#define WIDL_using_Windows_Foundation_Collections
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#include "windows.foundation.h"
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#define WIDL_using_Windows_Devices_Haptics
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#define WIDL_using_Windows_Gaming_Input
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#include "windows.gaming.input.h"
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struct check_objects_todos
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{
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BOOL type;
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@ -3181,6 +3191,165 @@ done:
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return device != NULL;
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}
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#define check_interface( a, b, c ) check_interface_( __LINE__, a, b, c )
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static void check_interface_( unsigned int line, void *iface_ptr, REFIID iid, BOOL supported )
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{
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IUnknown *iface = iface_ptr;
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HRESULT hr, expected;
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IUnknown *unk;
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expected = supported ? S_OK : E_NOINTERFACE;
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hr = IUnknown_QueryInterface( iface, iid, (void **)&unk );
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ok_ (__FILE__, line)( hr == expected, "got hr %#lx, expected %#lx.\n", hr, expected );
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if (SUCCEEDED(hr)) IUnknown_Release( unk );
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}
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#define check_runtimeclass( a, b ) check_runtimeclass_( __LINE__, (IInspectable *)a, b )
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static void check_runtimeclass_( int line, IInspectable *inspectable, const WCHAR *class_name )
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{
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const WCHAR *buffer;
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UINT32 length;
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HSTRING str;
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HRESULT hr;
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hr = IInspectable_GetRuntimeClassName( inspectable, &str );
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ok_ (__FILE__, line)( hr == S_OK, "GetRuntimeClassName returned %#lx\n", hr );
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buffer = WindowsGetStringRawBuffer( str, &length );
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ok_ (__FILE__, line)( !wcscmp( buffer, class_name ), "got class name %s\n", debugstr_w(buffer) );
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WindowsDeleteString( str );
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}
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static void test_windows_gaming_input(void)
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{
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#include "psh_hid_macros.h"
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const unsigned char report_desc[] = {
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USAGE_PAGE(1, HID_USAGE_PAGE_GENERIC),
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USAGE(1, HID_USAGE_GENERIC_GAMEPAD),
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COLLECTION(1, Application),
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USAGE(1, HID_USAGE_GENERIC_GAMEPAD),
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COLLECTION(1, Physical),
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USAGE(1, HID_USAGE_GENERIC_X),
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USAGE(1, HID_USAGE_GENERIC_Y),
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USAGE(1, HID_USAGE_GENERIC_RX),
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USAGE(1, HID_USAGE_GENERIC_RY),
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USAGE(1, HID_USAGE_GENERIC_Z),
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USAGE(1, HID_USAGE_GENERIC_RZ),
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LOGICAL_MINIMUM(1, 0),
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LOGICAL_MAXIMUM(1, 127),
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PHYSICAL_MINIMUM(1, 0),
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PHYSICAL_MAXIMUM(1, 127),
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REPORT_SIZE(1, 8),
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REPORT_COUNT(1, 6),
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INPUT(1, Data|Var|Abs),
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USAGE(1, HID_USAGE_GENERIC_HATSWITCH),
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LOGICAL_MINIMUM(1, 1),
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LOGICAL_MAXIMUM(1, 8),
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PHYSICAL_MINIMUM(1, 0),
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PHYSICAL_MAXIMUM(1, 8),
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REPORT_SIZE(1, 4),
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REPORT_COUNT(1, 1),
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INPUT(1, Data|Var|Abs|Null),
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USAGE_PAGE(1, HID_USAGE_PAGE_BUTTON),
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USAGE_MINIMUM(1, 1),
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USAGE_MAXIMUM(1, 12),
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LOGICAL_MINIMUM(1, 0),
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LOGICAL_MAXIMUM(1, 1),
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PHYSICAL_MINIMUM(1, 0),
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PHYSICAL_MAXIMUM(1, 1),
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REPORT_SIZE(1, 1),
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REPORT_COUNT(1, 12),
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INPUT(1, Data|Var|Abs),
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END_COLLECTION,
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END_COLLECTION,
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};
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#include "pop_hid_macros.h"
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static const HIDP_CAPS hid_caps =
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{
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.InputReportByteLength = 8,
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};
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static const WCHAR *controller_class_name = RuntimeClass_Windows_Gaming_Input_RawGameController;
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IVectorView_RawGameController *controllers_view;
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IRawGameControllerStatics *controller_statics;
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WCHAR cwd[MAX_PATH], tempdir[MAX_PATH];
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IRawGameController *raw_controller;
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UINT32 size;
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HSTRING str;
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HRESULT hr;
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GetCurrentDirectoryW( ARRAY_SIZE(cwd), cwd );
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GetTempPathW( ARRAY_SIZE(tempdir), tempdir );
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SetCurrentDirectoryW( tempdir );
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cleanup_registry_keys();
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hr = RoInitialize( RO_INIT_MULTITHREADED );
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ok( hr == RPC_E_CHANGED_MODE, "RoInitialize returned %#lx\n", hr );
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hr = WindowsCreateString( controller_class_name, wcslen( controller_class_name ), &str );
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ok( hr == S_OK, "WindowsCreateString returned %#lx\n", hr );
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hr = RoGetActivationFactory( str, &IID_IRawGameControllerStatics, (void **)&controller_statics );
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ok( hr == S_OK || broken( hr == REGDB_E_CLASSNOTREG ), "RoGetActivationFactory returned %#lx\n", hr );
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WindowsDeleteString( str );
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if (hr == REGDB_E_CLASSNOTREG)
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{
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win_skip( "%s runtimeclass not registered, skipping tests.\n", wine_dbgstr_w( controller_class_name ) );
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goto done;
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}
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hr = IRawGameControllerStatics_get_RawGameControllers( controller_statics, &controllers_view );
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ok( hr == S_OK, "get_RawGameControllers returned %#lx\n", hr );
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hr = IVectorView_RawGameController_get_Size( controllers_view, &size );
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ok( hr == S_OK, "get_Size returned %#lx\n", hr );
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ok( size == 0, "got size %u\n", size );
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if (!dinput_driver_start( report_desc, sizeof(report_desc), &hid_caps, NULL, 0 )) goto done;
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hr = IVectorView_RawGameController_get_Size( controllers_view, &size );
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ok( hr == S_OK, "get_Size returned %#lx\n", hr );
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ok( size == 0, "got size %u\n", size );
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IVectorView_RawGameController_Release( controllers_view );
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hr = IRawGameControllerStatics_get_RawGameControllers( controller_statics, &controllers_view );
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ok( hr == S_OK, "get_RawGameControllers returned %#lx\n", hr );
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hr = IVectorView_RawGameController_get_Size( controllers_view, &size );
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ok( hr == S_OK, "get_Size returned %#lx\n", hr );
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todo_wine
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ok( size == 1, "got size %u\n", size );
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hr = IVectorView_RawGameController_GetAt( controllers_view, 0, &raw_controller );
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todo_wine
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ok( hr == S_OK, "GetAt returned %#lx\n", hr );
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IVectorView_RawGameController_Release( controllers_view );
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if (hr != S_OK)
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{
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IRawGameControllerStatics_Release( controller_statics );
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goto done;
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}
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check_runtimeclass( raw_controller, RuntimeClass_Windows_Gaming_Input_RawGameController );
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check_interface( raw_controller, &IID_IUnknown, TRUE );
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check_interface( raw_controller, &IID_IInspectable, TRUE );
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check_interface( raw_controller, &IID_IAgileObject, TRUE );
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check_interface( raw_controller, &IID_IRawGameController, TRUE );
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check_interface( raw_controller, &IID_IRawGameController2, TRUE );
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check_interface( raw_controller, &IID_IGameController, TRUE );
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check_interface( raw_controller, &IID_IGamepad, FALSE );
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IRawGameController_Release( raw_controller );
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IRawGameControllerStatics_Release( controller_statics );
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done:
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pnp_driver_stop();
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cleanup_registry_keys();
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SetCurrentDirectoryW( cwd );
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RoUninitialize();
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}
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START_TEST( joystick8 )
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{
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if (!dinput_test_init()) return;
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@ -3200,6 +3369,7 @@ START_TEST( joystick8 )
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test_simple_joystick( 0x800 );
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test_driving_wheel_axes();
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test_windows_gaming_input();
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}
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CoUninitialize();
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