Dylan Smith
c6f5f10434
d3dx9: Implement D3DXLoadMeshFromX and D3DXLoadMeshFromXResource.
2011-06-08 17:08:24 +02:00
Dylan Smith
fe8615f889
d3dx9: Support optional parameters for D3DXLoadMeshFromXInMemory.
2011-06-08 17:08:03 +02:00
Dylan Smith
85307b6b49
d3dx9: Implement D3DXLoadMeshFromXInMemory.
2011-06-08 17:07:58 +02:00
Aric Stewart
3cc6129681
usp10: Refine Ralf reordering location for Devanagari and Gujarati.
2011-06-08 17:07:19 +02:00
Alexandre Julliard
81183c1e20
kernel32: Fix the handling of CAL_ITWODIGITYEARMAX in GetCalendarInfo.
2011-06-08 16:18:26 +02:00
André Hentschel
53218eb50b
mscoree/tests: Mark a weird w2k3 result as broken.
2011-06-08 14:12:41 +02:00
André Hentschel
b70aeabcc8
include: Add ATA ioctls.
2011-06-08 14:12:41 +02:00
André Hentschel
fa9cacdb58
include: Add more storage ioctls.
2011-06-08 14:12:41 +02:00
André Hentschel
f4f89bf39a
include: Fix IOCTL_STORAGE_SET_HOTPLUG_INFO.
2011-06-08 14:12:41 +02:00
Piotr Caban
34ed6b0dbc
msvcrt: Fix broken exports in spec file.
2011-06-08 14:12:41 +02:00
Vincent Povirk
b0beeaffc6
user32/tests: Do not check the last error on succeeding hotkey calls.
2011-06-08 14:12:41 +02:00
Vincent Povirk
a5719990b5
user32/tests: Test registering the same hotkey hwnd/id pair twice.
2011-06-08 14:12:41 +02:00
Vincent Povirk
58ae3a7fcc
user32/tests: Add test showing hotkeys change the async key state.
2011-06-08 14:12:41 +02:00
Vincent Povirk
03fbf37fe8
user32/tests: Ignore paint messages in hotkey tests.
2011-06-08 14:12:40 +02:00
Vincent Povirk
ad3e0b78ad
user32/tests: Add test for flags on keyboard messages.
2011-06-08 14:12:40 +02:00
Henri Verbeet
5173f9f05f
wined3d: Rename IWineD3DDeviceImpl_LoadLogo() to device_load_logo().
2011-06-08 14:12:40 +02:00
Henri Verbeet
da125e6bca
wined3d: cfg can never be NULL in wined3d_check_pixel_format_color().
2011-06-08 14:12:40 +02:00
Henri Verbeet
c24c2d1eac
wined3d: Rename IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt() to wined3d_check_pixel_format_color().
2011-06-08 14:12:40 +02:00
Henri Verbeet
90d673e961
usp10: Store the GDEF table in the script cache.
...
To avoid reloading it all the time.
2011-06-08 14:12:40 +02:00
Henri Verbeet
90cf60c796
usp10: Fix a memory leak in GDEF_UpdateGlyphProps().
2011-06-08 14:12:40 +02:00
Alexandre Julliard
350c93a164
widl: Don't require inline stubs for functions that are never generated.
2011-06-08 14:12:16 +02:00
Alexandre Julliard
3147545541
widl: Don't allow floating point parameters for interpreted functions.
2011-06-08 14:06:22 +02:00
Alexandre Julliard
36ee028f49
widl: Don't generate old-style interpreted stubs on 64-bit.
2011-06-08 12:14:47 +02:00
Alexandre Julliard
e4a0483529
widl: Set a correct fpu parameter mask on 64-bit.
2011-06-08 11:51:27 +02:00
Alexandre Julliard
d9cd0d8cac
widl: In 64-bit mode, pass all arguments to NdrClientCall instead of a pointer to the first one.
2011-06-08 11:34:46 +02:00
Aric Stewart
5bf7622fc3
usp10: Correct matra type for Oriya 0x0B57.
2011-06-07 18:54:10 +02:00
Aric Stewart
ab36da264b
usp10: Gurmukhi has Ras but no Ralf. So do not treat them as a lex_Ra for reordering.
2011-06-07 18:12:13 +02:00
Aric Stewart
6657bf2d69
usp10: Do not over increment glyph index in Chaining Contextual Substitution.
2011-06-07 18:12:08 +02:00
Matteo Bruni
c23a5443c1
wined3d: Simplify context_apply_draw_buffers() a bit.
2011-06-07 18:12:03 +02:00
Matteo Bruni
002674e49d
wined3d: Fix glDrawBuffers() optimization.
2011-06-07 18:12:01 +02:00
Jacek Caban
76eba12e1c
iphlpapi: Added PfCreateInterface stub implementation.
2011-06-07 18:11:06 +02:00
Jacek Caban
39503fdf9c
include: Added fltdefs.h from mingw-w64 project.
2011-06-07 18:10:56 +02:00
André Hentschel
38fcf687c2
c2man: Better detect that the file is in use.
2011-06-07 18:09:35 +02:00
Dylan Smith
66693a6e80
d3dx9: Implement D3DXLoadMeshHierarchyFromX.
2011-06-07 18:09:02 +02:00
Dylan Smith
bbc009f452
d3dx9/tests: Add texture coordinates and vertex colors in X file.
2011-06-07 18:08:55 +02:00
Dylan Smith
19abc0d0fd
d3dx9: Add support for loading vertex colors from X files.
2011-06-07 18:08:50 +02:00
Dylan Smith
05f09c0bf4
d3dx9: Add support for loading texture coords from X files.
2011-06-07 18:08:45 +02:00
Dylan Smith
42f9f15cd2
d3dx9/tests: Test effect generation and material loading for X files.
2011-06-07 18:07:15 +02:00
Dylan Smith
f5da523aef
d3dx9: Generate effect instances from materials for mesh loading.
2011-06-07 18:06:54 +02:00
Dylan Smith
0e0581834c
d3dx9: Add support for loading materials from X files.
2011-06-07 18:06:13 +02:00
Dylan Smith
420947c531
d3dx9/tests: Add tests for D3DXLoadMeshHierarchyFromXInMemory.
2011-06-07 18:03:41 +02:00
Dylan Smith
39f94f3516
d3dx9: Respect the options parameter for mesh loading.
2011-06-07 18:02:24 +02:00
Jacek Caban
0360aebc19
mshtml: Added VT_ERROR printing to debugstr_variant.
2011-06-07 14:18:34 +02:00
Jacek Caban
674ab49fa2
widl: Don't duplicate optarg and optind declarations in sources.
2011-06-07 14:18:34 +02:00
Henri Verbeet
be180bed7c
wined3d: cfg can never be NULL in wined3d_check_pixel_format_depth().
2011-06-07 14:18:34 +02:00
Henri Verbeet
fec6137de2
wined3d: Rename IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt to wined3d_check_pixel_format_depth().
2011-06-07 14:18:34 +02:00
Henri Verbeet
01e668b007
wined3d: Use GL_DEPTH_COMPONENT as internal format for depth_blt_texture.
...
This also changes the texture level to always be zero while we're at it. In
practice depth/stencil textures should rarely have multiple levels, if ever,
but only 0 makes sense here.
2011-06-07 14:18:34 +02:00
Henri Verbeet
95bd0ec61c
wined3d: Just enable ARB_shader_texture_lod if it's available.
2011-06-07 14:18:34 +02:00
Henri Verbeet
1fbdfd625a
wined3d: Get rid of wined3d_texture_get_type().
2011-06-07 14:18:34 +02:00
Hans Leidekker
1ae309f981
msi: Get rid of some more forward declarations.
2011-06-07 14:18:34 +02:00