Stefan Dösinger
|
723d87c280
|
wined3d: Make glClearColor parameters floats.
|
2010-07-30 11:41:44 +02:00 |
Henri Verbeet
|
a99bf6c017
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wined3d: Add support for ARB_texture_compression_rgtc.
|
2010-07-30 11:36:03 +02:00 |
Luke Bratch
|
c63c568731
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wined3d: Add Nvidia 8800GTX detection.
|
2010-07-21 13:23:59 +02:00 |
Henri Verbeet
|
c411b45da9
|
wined3d: Use a more consistent name for the normalized texrect "extension".
|
2010-07-21 09:33:18 +02:00 |
Rico Schüller
|
894a150f69
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wined3d: Add GL_NV_point_sprite extension.
|
2010-07-19 15:10:32 +02:00 |
Seth Shelnutt
|
b5a5db910f
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wined3d: Nvidia Geforce 8400 and 8500 are now reported as 8400GS instead of 8300GS.
|
2010-07-19 14:38:16 +02:00 |
Roderick Colenbrander
|
eb0a032a8c
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wined3d: Add NPOT quirk for GeforceFX 5200.
|
2010-06-18 11:19:03 +02:00 |
Henri Verbeet
|
b1abafcf8d
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wined3d: Also flip the point sprite coordinate origin when rendering offscreen.
|
2010-06-11 16:22:25 +02:00 |
Wolfram Sang
|
ddd1c72574
|
wined3d: Clarify some comments about Intel cards.
|
2010-06-01 13:37:18 +02:00 |
Roderick Colenbrander
|
39eaaeaa27
|
wined3d: Add support for mobile Geforce 3xx GPUs.
|
2010-05-27 14:46:43 +02:00 |
Roderick Colenbrander
|
c44603a559
|
wined3d: Mark Geforce GT 140 as a Geforce 9600GT.
|
2010-05-27 14:46:43 +02:00 |
Roderick Colenbrander
|
036295c37a
|
wined3d: Add Geforce 2xx lowend models.
|
2010-05-27 14:46:43 +02:00 |
Roderick Colenbrander
|
c471724a2a
|
wined3d: Add Geforce 4x0 cards to GPU database.
|
2010-05-27 14:46:43 +02:00 |
Roderick Colenbrander
|
3e10c3d547
|
wined3d: Update Nvidia Geforce6+ driver version to latest 197.45 WHQL version.
|
2010-05-27 14:46:43 +02:00 |
Henri Verbeet
|
e8ac9bbd7f
|
wined3d: Get rid of GLINFO_LOCATION.
|
2010-05-25 13:29:00 +02:00 |
Michael Stefaniuc
|
6d89364ad1
|
wined3d: Avoid using the long type.
|
2010-05-21 18:58:04 +02:00 |
Julius Schwartzenberg
|
ba11b695e6
|
wined3d: Cope with the new Intel renderer string.
|
2010-05-18 08:47:57 +02:00 |
Henri Verbeet
|
79145e215b
|
wined3d: Add support for shadow samplers.
|
2010-05-17 13:19:53 +02:00 |
Henri Verbeet
|
29b13f75cc
|
wined3d: Add support for ARB_shadow.
|
2010-05-17 13:19:49 +02:00 |
Roderick Colenbrander
|
e91f4ae776
|
wined3d: Make sure wglFlush is not between ENTER_GL/LEAVE_GL.
|
2010-05-14 18:03:02 +02:00 |
Henri Verbeet
|
6478e41b97
|
wined3d: Remove the unused device type parameter to some format capability checking functions.
|
2010-05-06 14:17:46 +02:00 |
Henri Verbeet
|
6d68701fb3
|
wined3d: Reorganize IWineD3DImpl_CheckDeviceFormat() a bit.
|
2010-05-06 14:17:39 +02:00 |
Henri Verbeet
|
0122cee51f
|
wined3d: Make sure all fields of the shader backend caps are always initialized.
|
2010-05-03 13:50:57 +02:00 |
Henri Verbeet
|
c9e7561b34
|
wined3d: Remove some unused fields from the shader backend caps.
|
2010-05-03 13:50:51 +02:00 |
Henri Verbeet
|
d5b68e7640
|
wined3d: Make sure all fields of the fragment pipe caps are always initialized.
|
2010-05-03 13:50:45 +02:00 |
Henri Verbeet
|
c1ea8fb6c7
|
wined3d: Store the VTF format capability in the format table.
|
2010-04-29 10:19:39 -05:00 |
Henri Verbeet
|
be7b01589f
|
wined3d: Store the sRGB write format capability in the format table.
|
2010-04-29 10:19:39 -05:00 |
Henri Verbeet
|
c041781255
|
wined3d: Store the sRGB read format capability in the format table.
|
2010-04-29 10:19:39 -05:00 |
Henri Verbeet
|
163940540d
|
wined3d: Store the bumpmap format capability in the format table.
|
2010-04-29 10:19:39 -05:00 |
Henri Verbeet
|
dc67164d0d
|
wined3d: Fix some more misspellings of "device".
|
2010-04-21 11:57:32 +02:00 |
Roderick Colenbrander
|
3b993117c3
|
wined3d: Separate AMD GPUs in D3D9 and D3D10 models, this allows for a more correct fall back when the GPU table isn't up to date.
D3D10_CAPABLE should work on any AMD OpenGL 3.0 driver (those came out in september 2008) and on OSX 10.5 and up.
|
2010-04-16 12:38:21 +02:00 |
Roderick Colenbrander
|
057c64c5b0
|
wined3d: Separate AMD Radeon HD2300 from other HD2xxx/HD3xxx GPUs since it is D3D9 instead of D3D10.
|
2010-04-16 12:38:18 +02:00 |
Roderick Colenbrander
|
bf73d23d95
|
wined3d: Separate detection of D3D10+ and D3D9 Nvidia GPUs.
|
2010-04-14 18:00:47 +02:00 |
Henri Verbeet
|
71d484303a
|
wined3d: We always support at least a single modelview matrix.
|
2010-04-13 21:13:50 +02:00 |
Roderick Colenbrander
|
e7a71e15b5
|
wined3d: Turn blit_shader color_fixup_supported into blit_supported.
|
2010-04-07 18:13:35 +02:00 |
Roderick Colenbrander
|
9fec1a02b9
|
wined3d: Disable paletted texture support. It was only offered on a few cards, so can be missed.
|
2010-04-06 13:54:06 +02:00 |
Henri Verbeet
|
2381c9529d
|
wined3d: Don't use GLSL if the supported version isn't at least 1.20.
|
2010-04-06 11:48:47 +02:00 |
Henri Verbeet
|
ca1b35aaff
|
wined3d: Rename some GL vendors.
GL_VENDOR_ATI -> GL_VENDOR_FGLRX because it's much more specific. Besides, AMD
also works on the Mesa drivers.
|
2010-04-05 11:37:45 +02:00 |
Henri Verbeet
|
b8211a67d4
|
wined3d: Rename HW_VENDOR_WINE to HW_VENDOR_SOFTWARE.
Software adapters like the refrast also return a 0 PCI ID on Windows.
|
2010-04-05 11:37:39 +02:00 |
Henri Verbeet
|
224c376528
|
wined3d: Make some functions static.
|
2010-04-05 11:37:34 +02:00 |
Henri Verbeet
|
5ce986f1de
|
wined3d: Add a separate function for wined3d object initialization.
|
2010-04-05 11:37:24 +02:00 |
Henri Verbeet
|
a2344e7288
|
wined3d: Remove some superfluous white space and braces from the card selection functions.
|
2010-04-01 18:12:55 +02:00 |
Henri Verbeet
|
4651dd86bf
|
wined3d: Implement independent color write masks.
|
2010-03-26 10:29:29 +01:00 |
Henri Verbeet
|
13a57c81f0
|
wined3d: Add support for EXT_draw_buffers2.
|
2010-03-26 10:29:23 +01:00 |
Henri Verbeet
|
8cf63f0aee
|
wined3d: Add GL locking to match_fbo_tex_update().
|
2010-03-26 10:29:13 +01:00 |
Stefan Dösinger
|
f74de3ab65
|
wined3d: Don't advertise float formats as supported by WGL.
|
2010-03-26 10:28:52 +01:00 |
Stefan Dösinger
|
7b43cb1877
|
wined3d: Don't check WGL depth stencil limitations with FBOs.
|
2010-03-26 10:28:48 +01:00 |
Roderick Colenbrander
|
8f604afa96
|
wined3d: Remove WGL RGBA float support because it doesn't make sense without pbuffers.
|
2010-03-22 11:41:03 +01:00 |
Roderick Colenbrander
|
28a2c7ab29
|
wined3d: Use the format table instead of WGL-checks in CheckDepthStencilMatch when FBOs are used.
|
2010-03-22 11:40:52 +01:00 |
Henri Verbeet
|
3aaa6ee6e7
|
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
|
2010-03-19 14:31:47 +01:00 |