Commit Graph

105578 Commits

Author SHA1 Message Date
Hans Leidekker 6ef2d26a53 msi: Fix a trace.
Reported by Marcus Meissner.
2015-04-21 22:21:24 +09:00
Hans Leidekker ae84730e34 iexplore: Update version to 9.0.8112.16421. 2015-04-21 22:21:20 +09:00
Michael Stefaniuc 0a8427dc15 rpcrt4: Don't open code CONTAINING_RECORD(). 2015-04-21 17:45:14 +09:00
Dmitry Timoshkov c0e876cb9e server: GetQueueStatus should clear only checked queue changed bits. 2015-04-21 17:32:53 +09:00
Dmitry Timoshkov d31e8a3118 user32/tests: Add PeekMessage(PM_NOREMOVE) call to inter-thread messages test. 2015-04-21 17:32:31 +09:00
Nikolay Sivov a8150b53b6 wshom.ocx: Fix BSTR allocation for string registry values (Valgrind). 2015-04-21 14:31:04 +09:00
Qian Hong 604c4dba80 ntdll: Correctly document the offset of ntdll_thread_data.
This is a follow up of 16ddc62405.
2015-04-21 14:30:45 +09:00
Jacek Caban f3ff3e5055 inseng: Added CLSID_ActiveSetupEng class factory. 2015-04-20 22:05:24 +09:00
Nikolay Sivov 2c59f6fe46 dxdiagn/tests: Fix a couple of leaks (Valgrind). 2015-04-20 22:04:42 +09:00
Dmitry Timoshkov 4ae80d15d9 user32/tests: Add a test for sending inter-thread messages. 2015-04-20 21:23:10 +09:00
Huw Davies b24ce98af3 rpcrt4/tests: Avoid a double-free.
Commit 4cf70b1418 was causing the tests to
crash.  The reason is due to a Wine bug in NdrPointerUnmarshall().
Windows returns the same pointer (which is later released in a call to
NdrPointerFree()), while Wine makes a copy which Valgrind correctly
spots is leaked.
2015-04-20 21:22:36 +09:00
Huw Davies ad9910bdfb dssenh/tests: Fix some tests on Win 8. 2015-04-20 21:21:35 +09:00
Marcus Meissner 33d4125a8f ntdll: Potential buffer overwrite (Coverity). 2015-04-20 14:38:41 +09:00
Marcus Meissner a57b06c5ac inetcomm: Avoid overlapping memcpy (Coverity). 2015-04-20 14:38:20 +09:00
Sebastian Lackner 45e00e5516 msxml3: Add a missing break (Coverity). 2015-04-20 14:38:09 +09:00
Thomas Faber 13b65faf4e comctl32: Avoid use-after-free in DPA_Merge (DPH). 2015-04-20 14:37:57 +09:00
Jacek Caban 7c85ed6aab mshtml: Fixed binding event scripts to window objects. 2015-04-20 14:37:33 +09:00
Jacek Caban a0ec86b7b7 mshtml: Get rid of duplicated NS_DLSYM defines. 2015-04-20 14:37:25 +09:00
Huw Davies a38699084b ole32/tests: Win 8 releases the drop target in OleUninitialize(). 2015-04-20 14:37:13 +09:00
Huw Davies ef072b1eb2 riched20/tests: Fix test on 64-bit win8. 2015-04-20 14:37:08 +09:00
Huw Davies 60e305d983 comctl32: Invalidate the toolbar if the button size is changed. 2015-04-20 14:37:00 +09:00
Huw Davies 5b7b911f06 comctl32: TBSTYLE_EX_MIXEDBUTTONS doesn't mean buttons should be auto-sized. 2015-04-20 14:36:55 +09:00
Alexandre Julliard 25f0606e84 Release 1.7.41. 2015-04-17 22:52:12 +09:00
Aaryaman Vasishta 223f367bee d3drm/tests: Add QueryInterface tests for IDirect3DRMFrame{1-3}. 2015-04-17 17:34:27 +09:00
Aaryaman Vasishta 5bbbf0aeb4 d3drm/tests: Make get_refcount return ULONG instead of int. 2015-04-17 17:34:24 +09:00
Gerald Pfeifer 4415171ab6 wininet: Avoid four instances of "logical not is only applied to the to the left hand side". 2015-04-17 17:33:45 +09:00
Patrick Rudolph d2a91a3aed gdi32: Add stub functions. 2015-04-17 17:32:46 +09:00
Piotr Caban 760b78813d msvcrt: Don't ignore pmode attribute in _wsopen_s. 2015-04-17 14:53:53 +09:00
Piotr Caban 0694f8c89e msvcr120: Added strtoll and strtoull exports. 2015-04-17 14:53:47 +09:00
Hans Leidekker aa407a2818 server: Accept mandatory label ACEs. 2015-04-17 14:53:18 +09:00
Hans Leidekker 985e226c07 advapi32: Support parsing mandatory label ACE strings. 2015-04-17 14:53:13 +09:00
Hans Leidekker 8969377647 msi: Perform a suffix match on the volume name. 2015-04-17 14:52:45 +09:00
Hans Leidekker 20c3c09fac msi: Improve the check for files obsoleted by patches. 2015-04-17 14:52:42 +09:00
Jacek Caban ba00e8e0e1 mshtml: Use NS_Alloc and NS_Free directly instead of via nsIMemory. 2015-04-16 20:46:19 +09:00
Jacek Caban 20b2e1bdb5 msxml3: Create unknode object only for node types supported by msxml. 2015-04-16 20:46:04 +09:00
Henri Verbeet 8b6cddbe25 wined3d: Get rid of context_invalidate_active_texture().
Calling wined3d_texture_bind() + context_invalidate_active_texture() is
equivalent to just calling wined3d_texture_bind_and_dirtify().
2015-04-16 20:44:43 +09:00
Henri Verbeet dcaaf915f8 wined3d: Use wined3d_texture_bind_and_dirtify() in wined3d_texture_upload_data(). 2015-04-16 20:44:41 +09:00
Henri Verbeet 5c9da580a8 wined3d: Use wined3d_texture_bind_and_dirtify() in device_update_volume().
I missed this in 7c4d512fee. Generally speaking,
the only places where plain wined3d_texture_bind() calls are appropriate are
places where you're binding the texture to a specific stage for a subsequent
draw. I.e., places where context_active_texture() is called first.
2015-04-16 20:44:37 +09:00
Henri Verbeet 52478e3809 wined3d: Bind the texture before calling wined3d_volume_upload_data() in wined3d_volume_load_location(). 2015-04-16 20:44:31 +09:00
Bruno Jesus 9c20f9bca6 iphlpapi: Stub more IP_ADAPTER_UNICAST_ADDRESS fields in GetAdaptersAddresses. 2015-04-16 15:16:46 +09:00
Bruno Jesus 708ab4ca12 iphlpapi: Update the buffer size only if required in GetAdaptersAddresses. 2015-04-16 15:16:35 +09:00
Bruno Jesus a49668e8bc iphlpapi/tests: Add more test_GetAdaptersAddresses tests. 2015-04-16 15:16:31 +09:00
Bruno Jesus f17826bd34 include: Add a missing field to IP_ADAPTER_ADDRESSES_LH. 2015-04-16 15:15:50 +09:00
Nikolay Sivov c7b5a2f851 usp10/tests: Fix some leaks on error path (Valgrind). 2015-04-16 15:14:10 +09:00
Nikolay Sivov f44707cb11 wshom.ocx/tests: Fix a BSTR leak (Valgrind). 2015-04-16 15:14:07 +09:00
Nikolay Sivov d0c8654d10 rpcss: Fix a protseq string leak (Valgrind). 2015-04-16 15:14:04 +09:00
Jacek Caban 86adba0651 textstor.idl: Added missing GXFPF_* constants. 2015-04-16 15:13:31 +09:00
Henri Verbeet 2af8e243ac d2d1: Add opacity support to bitmap brushes. 2015-04-15 22:21:59 +09:00
Henri Verbeet a7b2f5e889 d2d1: Take the world transform into account when calculating the bitmap brush texcoord transform. 2015-04-15 22:21:59 +09:00
Henri Verbeet aad0ab8101 wined3d: Properly handle WINED3DSIH_DP2 in the GLSL shader backend. 2015-04-15 22:21:59 +09:00