Henri Verbeet
24d4a52e85
d3d8: Remove COM from the pixel shader implementation.
2012-01-25 11:25:40 +01:00
Henri Verbeet
483b17d410
d3d8: Remove COM from the vertex shader implementation.
2012-01-25 11:25:35 +01:00
Henri Verbeet
f056fe7bb5
d3d8: Remove COM from the vertex declaration implementation.
2012-01-25 11:25:27 +01:00
Henri Verbeet
ed417a6f13
wined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
e53a277305
wined3d: Get rid of the WINED3DPOOL typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
6a5a098b23
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
e70990041b
wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
2012-01-13 17:34:31 +01:00
Henri Verbeet
a44b062aed
wined3d: Get rid of the WINED3DCUBEMAP_FACES typedef.
2012-01-13 17:34:31 +01:00
Henri Verbeet
a206f43648
wined3d: Get rid of wined3d_surface_set_format().
2012-01-13 17:34:30 +01:00
Henri Verbeet
43fcbcb36e
wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef.
2012-01-10 10:47:27 +01:00
Henri Verbeet
9a8491045e
wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
2012-01-09 12:22:17 +01:00
Henri Verbeet
08545dc739
wined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef.
2012-01-09 12:22:12 +01:00
Henri Verbeet
45f6def784
wined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef.
2012-01-06 19:24:21 +01:00
Henri Verbeet
3082c1a9de
wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
2011-12-20 10:11:47 +01:00
Henri Verbeet
360c1114d6
wined3d: Get rid of the WINED3DRASTER_STATUS typedef.
2011-12-02 11:51:33 +01:00
Henri Verbeet
94c9b0b4fc
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
2011-12-02 11:51:29 +01:00
Henri Verbeet
82dd612d50
ddraw: Resize the swapchain window on mode changes in exclusive mode.
2011-11-30 11:50:42 +01:00
Henri Verbeet
d1327bbefe
wined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETERS typedef.
2011-11-28 16:40:47 +01:00
Henri Verbeet
1c74172a28
wined3d: Get rid of the WINED3DCLIPSTATUS typedef.
2011-11-25 16:21:57 +01:00
Henri Verbeet
2fb21e0a2e
wined3d: Get rid of the WINED3DTRIPATCH_INFO typedef.
2011-11-24 17:10:06 +01:00
Henri Verbeet
2ecbe2aa0f
wined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
2011-11-23 09:13:58 +01:00
Henri Verbeet
2e1c0d83c1
wined3d: Get rid of the WINED3DGAMMARAMP typedef.
2011-11-22 10:52:45 +01:00
Henri Verbeet
be8917cd91
wined3d: Get rid of the WINED3DVIEWPORT typedef.
2011-11-22 10:52:40 +01:00
Henri Verbeet
02bb70fc3b
wined3d: Get rid of the WINED3DMATERIAL typedef.
2011-11-21 11:01:02 +01:00
Henri Verbeet
f597359727
wined3d: Get rid of the WINED3DLIGHT typedef.
2011-11-21 11:00:57 +01:00
Henri Verbeet
37a0f7ad65
wined3d: Get rid of the WINED3DMATRIX typedef.
2011-11-18 14:26:16 +01:00
Henri Verbeet
18a7653c78
wined3d: Get rid of the WINED3DDISPLAYMODE typedef.
2011-11-17 11:37:26 +01:00
Henri Verbeet
e0a0d611af
wined3d: Pass a wined3d_color struct to wined3d_device_clear().
2011-11-16 09:41:53 +01:00
Henri Verbeet
94fd6dc03d
d3d8: Implement CopyRects() on top of wined3d_surface_blt().
2011-10-31 16:46:19 +01:00
Henri Verbeet
d607586d62
wined3d: Make the present_parameters parameter to wined3d_device_reset() const.
2011-10-19 12:24:36 +02:00
Stefan Dösinger
054ec0b42b
d3d8: Remove the palette implementation methods.
2011-10-11 13:37:49 +02:00
Stefan Dösinger
14a245690d
d3d8: Implement FPUSETUP for msvc.
2011-09-26 17:59:45 +02:00
Frédéric Delanoy
f932abf326
dlls: Assorted spelling fixes.
2011-08-01 18:26:27 +02:00
Henri Verbeet
2256a7e804
wined3d: wined3d_device_evict_managed_resources() doesn't need a return value.
2011-07-29 12:09:39 +02:00
Henri Verbeet
44e109debe
wined3d: Unbind resources inside wined3d_device_reset().
2011-07-25 21:25:15 +02:00
Henri Verbeet
0739cae273
wined3d: Pass "reset_enum_callback" directly to wined3d_device_reset().
...
It would have been nice if we could do all of this inside wined3d, but we need
to determine what resources are in use by d3d8/d3d9, not wined3d. This is
mostly an issue for "implicit" resources like swapchain render targets and the
depth / stencil surface. The fact that we're having this problem probably
means we're doing it wrong. Since these implicit resources should only be
referenced by wined3d, we could probably just destroy and recreate the
swapchain, instead of the little updateSurfaceDesc() dance we currently do.
2011-07-25 21:25:01 +02:00
Michael Stefaniuc
9ab233ea24
d3d8: COM cleanup for the IDirect3DVertexBuffer8 iface.
2011-07-08 14:45:14 +02:00
Michael Stefaniuc
aa8e4dd81b
d3d8: Use unsafe_impl_from_IDirect3DVertexBuffer8 for app provided ifaces.
2011-07-08 14:45:09 +02:00
Michael Stefaniuc
638cf80c4f
d3d8: COM cleanup for the IDirect3DIndexBuffer8 iface.
2011-07-05 13:47:38 +02:00
Michael Stefaniuc
c1eeeec2d2
d3d8: Use unsafe_impl_from_IDirect3DIndexBuffer8 for an app provided iface.
2011-07-05 13:47:35 +02:00
Michael Stefaniuc
d615be8eea
d3d8: COM cleanup for the IDirect3DSurface8 iface.
2011-07-05 13:47:30 +02:00
Michael Stefaniuc
cce8294f39
d3d8: Use unsafe_impl_from_IDirect3DSurface8 for app provided ifaces.
2011-07-05 13:47:26 +02:00
Michael Stefaniuc
bdd8459a53
d3d8: Avoid an unsafe IDirect3DSurface8 to object cast.
2011-07-05 13:47:22 +02:00
Henri Verbeet
ddc29c40e6
wined3d: Make D3DRS_ZBIAS work.
...
D3DRS_ZBIAS is poorly defined, but it makes sense that the bias should be
format independent. Looking at application behaviour, it seems to include a
slope scale factor as well. This fixes a couple of regressions introduced by
96b758f7b3
, although it was broken before as
well, just in a different way.
2011-07-05 13:46:07 +02:00
Henri Verbeet
b296f181dd
wined3d: Explicitly set surface alignment in the client libs.
...
Instead of using dxVersion.
2011-06-24 08:49:42 -05:00
Stefan Dösinger
ae5ca837d5
d3d8: Don't print the ResourceManagerDiscardBytes fixme when Bytes == 0.
2011-06-17 15:37:38 +02:00
Andrew Nguyen
174b03cad8
d3d8: Increment the reference count of the IDirect3D8 parent when creating a device.
2011-06-06 21:49:19 +02:00
Henri Verbeet
3032b40c80
wined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-19 10:06:21 +02:00
Stefan Dösinger
e55b3bef0f
d3d8: Add a float to DWORD cast.
2011-05-18 16:42:03 +02:00
Henri Verbeet
8d4ca1f815
wined3d: Remove COM from the device implementation.
2011-05-17 10:06:18 +02:00