Matteo Bruni
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8ca7617d4d
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d3dx9/tests: Don't fail a test if volume textures are not supported.
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2014-05-01 20:36:34 +02:00 |
Matteo Bruni
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d96d0af83d
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d3dx9/tests: Skip some volume tests if loading the texture fails.
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2014-03-13 20:22:16 +01:00 |
Stefan Dösinger
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f85f733c79
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d3dx9_36/tests: Use a window with a non-zero size.
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2014-01-16 21:04:19 +01:00 |
Henri Verbeet
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3e5dd54971
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d3dx9/tests: Use explicit A calls.
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2013-10-31 09:58:44 +01:00 |
Stefan Dösinger
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421b7a17ad
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wined3d: Enforce volume mapping restrictions.
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2013-08-26 19:01:23 +02:00 |
Francois Gouget
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7b2d297d3e
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d3dx9_36/tests: Use software vertex processing so the tests can run on Intel GM950 graphics cards.
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2012-12-14 17:37:43 +01:00 |
Józef Kucia
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29acc31506
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d3dx9: Implement point filtering for volume textures.
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2012-07-16 16:55:56 +02:00 |
Józef Kucia
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5d4bc53343
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d3dx9: Implement pixel format conversion for volume textures.
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2012-07-16 16:55:48 +02:00 |
Józef Kucia
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f5fd7fe3e1
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d3dx9/tests: Add tests for D3DXLoadVolumeFromFileInMemory.
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2012-07-09 15:44:08 -04:00 |
Józef Kucia
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09519eece1
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d3dx9/tests: Add tests for D3DXLoadVolumeFromMemory.
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2012-07-02 11:58:45 +02:00 |