Commit Graph

83935 Commits

Author SHA1 Message Date
Aaryaman Vasishta b8b7a72f26 d3drm: Move QueryInterface from frame2->frame3. 2015-04-30 16:49:58 +09:00
Nikolay Sivov 5d288771c9 shell32: Update to IShellView3. 2015-04-30 16:20:58 +09:00
Nikolay Sivov f57b5ea2fb shell32/tests: Some more tests for IShellWindows implementation. 2015-04-30 16:20:41 +09:00
Nikolay Sivov dd9813b5f7 shell32: Added a stub implementation of IShellFolderViewDual3. 2015-04-30 16:20:35 +09:00
Huw Davies eb8df37a69 comctl32: Remove button wrap states when TBSTYLE_WRAPABLE is cleared. 2015-04-30 16:17:59 +09:00
Henri Verbeet 8633fd625a ddraw/tests: Release the palette after a GetPalette() call in PaletteTest() (Valgrind). 2015-04-30 16:17:56 +09:00
Henri Verbeet 6569337cb7 ddraw/tests: Don't destroy the background material until the viewport is done with it in test_material() (Valgrind). 2015-04-30 16:17:54 +09:00
Henri Verbeet 4c5276042d ddraw: Check if the ddraw object still exists in d3d_device_inner_Release() (Valgrind). 2015-04-30 16:17:51 +09:00
Henri Verbeet 4a416f8d37 ddraw: Release the surface clipper (if any) in ddraw_surface_wined3d_object_destroyed() (Valgrind). 2015-04-30 16:17:49 +09:00
Henri Verbeet eb27944e78 dxgi: Initialize auto_restore_display_mode in dxgi_factory_CreateSwapChain() (Valgrind). 2015-04-30 16:17:46 +09:00
Matteo Bruni ca46914d07 wined3d: Use string_buffer_sprintf() in shader_glsl_generate_ffp_fragment_shader(). 2015-04-29 17:02:30 +09:00
Matteo Bruni 12e59c5278 wined3d: Use string_buffer_sprintf() in handle_ps3_input(). 2015-04-29 17:02:27 +09:00
Matteo Bruni 287093e26e ddraw/tests: Add a ddraw7 specular lighting test. 2015-04-29 17:02:22 +09:00
Matteo Bruni 67bdfd3d8e d3d8/tests: Add a specular lighting test. 2015-04-29 17:02:20 +09:00
Matteo Bruni 40ce3d16e8 d3d9/tests: Add spotlight and light range tests. 2015-04-29 17:02:16 +09:00
Alex Henrie e4e78b0a83 comdlg32: Remove unused string resource "Borders". 2015-04-29 15:46:13 +09:00
YongHao Hu 085d74e69b msvcp120/tests: Free msvcp120 library. 2015-04-29 13:08:56 +09:00
YongHao Hu 4810f44cf9 msvcp90/tests: Fix a spelling error. 2015-04-29 13:08:53 +09:00
Alexandre Julliard f54a9f4db4 secur32: Add a loop around gnutls_record_send since it may send a partial record. 2015-04-29 13:07:54 +09:00
Nikolay Sivov b4769495bc explorer: Added a stub IShellWindows implementation.
Most of it was done by Andrew Eikum.
2015-04-29 12:26:32 +09:00
Nikolay Sivov fae0f6785a shell32/tests: Some tests for IShellWindows. 2015-04-29 12:25:00 +09:00
Nikolay Sivov ef585842d6 dmime: Remove separate IUnknown vtable from IDirectMusicAudioPath impl. 2015-04-29 12:24:51 +09:00
Henri Verbeet 39fc855316 d3d10core: Release the wined3d query in d3d10_query_Release() (Valgrind). 2015-04-29 12:24:43 +09:00
Henri Verbeet 0a12107604 d3d10core: Don't use potentially uninitialized data in the depth/stencil state key (Valgrind). 2015-04-29 12:24:40 +09:00
Henri Verbeet da24b51139 wined3d: Don't try to apply format fixups for SM4+ shaders. 2015-04-29 12:24:36 +09:00
Henri Verbeet d3cc27f1d8 d2d1/tests: Add some extend mode tests to test_bitmap_brush(). 2015-04-29 12:24:32 +09:00
Henri Verbeet c92d7aff63 d2d1: Do not flip/mirror the rectangle in d2d_d3d_render_target_FillRectangle(). 2015-04-29 12:24:28 +09:00
Andrew Eikum 2edb4bf320 dsound: Apply rolloff factor to distance attenuation. 2015-04-29 12:23:46 +09:00
Michael Müller 9961961901 wbemprox: Allow connecting to localhost. 2015-04-29 12:23:40 +09:00
Alexandre Julliard 12a2b849a6 msi: Inherit state for radio buttons from the parent group dynamically. 2015-04-29 12:22:57 +09:00
Huw Davies abd673bde9 comctl32: A change in TBSTYLE_WRAPABLE should produce a recalc. 2015-04-28 20:23:59 +09:00
Huw Davies e82b9dc32e comctl32: Move the style change code to the TB_SETSTYLE handler. 2015-04-28 20:23:59 +09:00
Nikolay Sivov d6802318aa include: Added IShellFolderViewDual definition. 2015-04-28 20:23:59 +09:00
Matteo Bruni 28343db208 wined3d: Don't use the builtin FFP uniforms for the lights.
While at it, use D3D-like uniforms for the light parameters and
(consequently) implement range and proper D3D spotlights support.
2015-04-28 20:02:23 +09:00
Matteo Bruni e226e7593a wined3d: Use struct wined3d_vec4 to store the light position and direction. 2015-04-28 20:02:21 +09:00
Matteo Bruni 540130bfa9 wined3d: Store the directional light direction in the lightDirn field.
It's only an implementation detail that the direction needs to be passed
to the fixed function GL pipeline as GL_POSITION.
2015-04-28 20:02:18 +09:00
Matteo Bruni b5affa6d3c wined3d: Set spotlight direction .w component to 0.0f.
It's a direction so we don't want to get translations applied to it.
The variable is only used internally.
2015-04-28 20:02:12 +09:00
Alexandre Julliard 50009c4a95 riched20: Update rectangle on WM_WINDOWPOSCHANGED instead of WM_SIZE.
Some applications don't forward WM_SIZE to the window proc.
2015-04-28 19:57:37 +09:00
Nikolay Sivov b3d1b1f239 dmime: Don't expose IDirectMusicAudioPath impl details. 2015-04-28 19:07:35 +09:00
Michael Müller 7567db85be ntdll: Add support for Dynamic DST (daylight saving time) information in registry. 2015-04-28 15:37:54 +09:00
Sebastian Lackner cf9c3fed18 d3d9/tests: Fix compile error with gcc 4.9. 2015-04-28 15:36:21 +09:00
Michael Stefaniuc 26623d30f4 dmscript: Get rid of the extra pointer to a DMUS_OBJECTDESC. 2015-04-28 15:35:54 +09:00
Michael Stefaniuc 71b28e2e1c dmscript: Use the generic DirectMusicObject implementation for DMScript. 2015-04-28 15:35:49 +09:00
Michael Stefaniuc 149859b002 dmloader: Remove superfluous "IDirectMusicContainer" from method names. 2015-04-28 15:35:38 +09:00
Michael Stefaniuc 8c6c7f6b49 dmloader: Add and use a generic IPersistStream_GetClassID. 2015-04-28 15:35:23 +09:00
Michael Stefaniuc d9e0c9fb82 dmloader/tests: Add more DirectMusicCollection tests. 2015-04-28 15:35:16 +09:00
Michael Stefaniuc ade8d0c158 dmloader: Use the generic DirectMusicObject implementation for DMContainer. 2015-04-28 15:35:06 +09:00
Mark Harmstone f9fe32939f uxtheme: Stub out buffered painting functions. 2015-04-28 15:34:38 +09:00
Henri Verbeet f09288cfc4 wined3d: Cleanup the sampler map in shader_cleanup() (Valgrind). 2015-04-28 15:34:12 +09:00
Henri Verbeet abc84588d2 d2d1: Implement d2d_bitmap_brush_GetExtendModeY(). 2015-04-28 15:34:10 +09:00