Aaryaman Vasishta
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b8b7a72f26
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d3drm: Move QueryInterface from frame2->frame3.
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2015-04-30 16:49:58 +09:00 |
Nikolay Sivov
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5d288771c9
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shell32: Update to IShellView3.
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2015-04-30 16:20:58 +09:00 |
Nikolay Sivov
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f57b5ea2fb
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shell32/tests: Some more tests for IShellWindows implementation.
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2015-04-30 16:20:41 +09:00 |
Nikolay Sivov
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dd9813b5f7
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shell32: Added a stub implementation of IShellFolderViewDual3.
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2015-04-30 16:20:35 +09:00 |
Huw Davies
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eb8df37a69
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comctl32: Remove button wrap states when TBSTYLE_WRAPABLE is cleared.
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2015-04-30 16:17:59 +09:00 |
Henri Verbeet
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8633fd625a
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ddraw/tests: Release the palette after a GetPalette() call in PaletteTest() (Valgrind).
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2015-04-30 16:17:56 +09:00 |
Henri Verbeet
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6569337cb7
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ddraw/tests: Don't destroy the background material until the viewport is done with it in test_material() (Valgrind).
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2015-04-30 16:17:54 +09:00 |
Henri Verbeet
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4c5276042d
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ddraw: Check if the ddraw object still exists in d3d_device_inner_Release() (Valgrind).
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2015-04-30 16:17:51 +09:00 |
Henri Verbeet
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4a416f8d37
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ddraw: Release the surface clipper (if any) in ddraw_surface_wined3d_object_destroyed() (Valgrind).
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2015-04-30 16:17:49 +09:00 |
Henri Verbeet
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eb27944e78
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dxgi: Initialize auto_restore_display_mode in dxgi_factory_CreateSwapChain() (Valgrind).
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2015-04-30 16:17:46 +09:00 |
Matteo Bruni
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ca46914d07
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wined3d: Use string_buffer_sprintf() in shader_glsl_generate_ffp_fragment_shader().
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2015-04-29 17:02:30 +09:00 |
Matteo Bruni
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12e59c5278
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wined3d: Use string_buffer_sprintf() in handle_ps3_input().
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2015-04-29 17:02:27 +09:00 |
Matteo Bruni
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287093e26e
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ddraw/tests: Add a ddraw7 specular lighting test.
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2015-04-29 17:02:22 +09:00 |
Matteo Bruni
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67bdfd3d8e
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d3d8/tests: Add a specular lighting test.
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2015-04-29 17:02:20 +09:00 |
Matteo Bruni
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40ce3d16e8
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d3d9/tests: Add spotlight and light range tests.
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2015-04-29 17:02:16 +09:00 |
Alex Henrie
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e4e78b0a83
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comdlg32: Remove unused string resource "Borders".
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2015-04-29 15:46:13 +09:00 |
YongHao Hu
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085d74e69b
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msvcp120/tests: Free msvcp120 library.
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2015-04-29 13:08:56 +09:00 |
YongHao Hu
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4810f44cf9
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msvcp90/tests: Fix a spelling error.
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2015-04-29 13:08:53 +09:00 |
Alexandre Julliard
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f54a9f4db4
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secur32: Add a loop around gnutls_record_send since it may send a partial record.
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2015-04-29 13:07:54 +09:00 |
Nikolay Sivov
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b4769495bc
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explorer: Added a stub IShellWindows implementation.
Most of it was done by Andrew Eikum.
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2015-04-29 12:26:32 +09:00 |
Nikolay Sivov
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fae0f6785a
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shell32/tests: Some tests for IShellWindows.
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2015-04-29 12:25:00 +09:00 |
Nikolay Sivov
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ef585842d6
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dmime: Remove separate IUnknown vtable from IDirectMusicAudioPath impl.
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2015-04-29 12:24:51 +09:00 |
Henri Verbeet
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39fc855316
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d3d10core: Release the wined3d query in d3d10_query_Release() (Valgrind).
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2015-04-29 12:24:43 +09:00 |
Henri Verbeet
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0a12107604
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d3d10core: Don't use potentially uninitialized data in the depth/stencil state key (Valgrind).
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2015-04-29 12:24:40 +09:00 |
Henri Verbeet
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da24b51139
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wined3d: Don't try to apply format fixups for SM4+ shaders.
|
2015-04-29 12:24:36 +09:00 |
Henri Verbeet
|
d3cc27f1d8
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d2d1/tests: Add some extend mode tests to test_bitmap_brush().
|
2015-04-29 12:24:32 +09:00 |
Henri Verbeet
|
c92d7aff63
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d2d1: Do not flip/mirror the rectangle in d2d_d3d_render_target_FillRectangle().
|
2015-04-29 12:24:28 +09:00 |
Andrew Eikum
|
2edb4bf320
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dsound: Apply rolloff factor to distance attenuation.
|
2015-04-29 12:23:46 +09:00 |
Michael Müller
|
9961961901
|
wbemprox: Allow connecting to localhost.
|
2015-04-29 12:23:40 +09:00 |
Alexandre Julliard
|
12a2b849a6
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msi: Inherit state for radio buttons from the parent group dynamically.
|
2015-04-29 12:22:57 +09:00 |
Huw Davies
|
abd673bde9
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comctl32: A change in TBSTYLE_WRAPABLE should produce a recalc.
|
2015-04-28 20:23:59 +09:00 |
Huw Davies
|
e82b9dc32e
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comctl32: Move the style change code to the TB_SETSTYLE handler.
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2015-04-28 20:23:59 +09:00 |
Nikolay Sivov
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d6802318aa
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include: Added IShellFolderViewDual definition.
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2015-04-28 20:23:59 +09:00 |
Matteo Bruni
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28343db208
|
wined3d: Don't use the builtin FFP uniforms for the lights.
While at it, use D3D-like uniforms for the light parameters and
(consequently) implement range and proper D3D spotlights support.
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2015-04-28 20:02:23 +09:00 |
Matteo Bruni
|
e226e7593a
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wined3d: Use struct wined3d_vec4 to store the light position and direction.
|
2015-04-28 20:02:21 +09:00 |
Matteo Bruni
|
540130bfa9
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wined3d: Store the directional light direction in the lightDirn field.
It's only an implementation detail that the direction needs to be passed
to the fixed function GL pipeline as GL_POSITION.
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2015-04-28 20:02:18 +09:00 |
Matteo Bruni
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b5affa6d3c
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wined3d: Set spotlight direction .w component to 0.0f.
It's a direction so we don't want to get translations applied to it.
The variable is only used internally.
|
2015-04-28 20:02:12 +09:00 |
Alexandre Julliard
|
50009c4a95
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riched20: Update rectangle on WM_WINDOWPOSCHANGED instead of WM_SIZE.
Some applications don't forward WM_SIZE to the window proc.
|
2015-04-28 19:57:37 +09:00 |
Nikolay Sivov
|
b3d1b1f239
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dmime: Don't expose IDirectMusicAudioPath impl details.
|
2015-04-28 19:07:35 +09:00 |
Michael Müller
|
7567db85be
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ntdll: Add support for Dynamic DST (daylight saving time) information in registry.
|
2015-04-28 15:37:54 +09:00 |
Sebastian Lackner
|
cf9c3fed18
|
d3d9/tests: Fix compile error with gcc 4.9.
|
2015-04-28 15:36:21 +09:00 |
Michael Stefaniuc
|
26623d30f4
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dmscript: Get rid of the extra pointer to a DMUS_OBJECTDESC.
|
2015-04-28 15:35:54 +09:00 |
Michael Stefaniuc
|
71b28e2e1c
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dmscript: Use the generic DirectMusicObject implementation for DMScript.
|
2015-04-28 15:35:49 +09:00 |
Michael Stefaniuc
|
149859b002
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dmloader: Remove superfluous "IDirectMusicContainer" from method names.
|
2015-04-28 15:35:38 +09:00 |
Michael Stefaniuc
|
8c6c7f6b49
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dmloader: Add and use a generic IPersistStream_GetClassID.
|
2015-04-28 15:35:23 +09:00 |
Michael Stefaniuc
|
d9e0c9fb82
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dmloader/tests: Add more DirectMusicCollection tests.
|
2015-04-28 15:35:16 +09:00 |
Michael Stefaniuc
|
ade8d0c158
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dmloader: Use the generic DirectMusicObject implementation for DMContainer.
|
2015-04-28 15:35:06 +09:00 |
Mark Harmstone
|
f9fe32939f
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uxtheme: Stub out buffered painting functions.
|
2015-04-28 15:34:38 +09:00 |
Henri Verbeet
|
f09288cfc4
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wined3d: Cleanup the sampler map in shader_cleanup() (Valgrind).
|
2015-04-28 15:34:12 +09:00 |
Henri Verbeet
|
abc84588d2
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d2d1: Implement d2d_bitmap_brush_GetExtendModeY().
|
2015-04-28 15:34:10 +09:00 |