H. Verbeet
5abdd7a19f
wined3d: Comparing BOOLs against FALSE is redundant.
2006-09-27 09:49:07 +02:00
H. Verbeet
193f6bbd92
wined3d: Add support for native NPOT textures.
2006-09-27 09:48:11 +02:00
H. Verbeet
e4d5385d2c
wined3d: Cleanup ActiveRender some more.
2006-09-27 09:45:50 +02:00
H. Verbeet
cc821415ae
wined3d: Render upside down when rendering offscreen, even if the backbuffer is used to render to.
2006-09-27 09:45:34 +02:00
H. Verbeet
4bc8125648
wined3d: Show the MESSAGE in device_find_fbconfigs() only once.
2006-09-27 09:45:25 +02:00
Stefan Dösinger
9cafbd6de0
wined3d: Surface data is 32 bit aligned.
2006-09-25 18:31:26 +02:00
Roderick Colenbrander
7c86d91bb9
wined3d: glBlend* fixes.
2006-09-25 17:56:04 +02:00
Christoph Frick
6192f77d25
wined3d: Clamp the light exponent at 128.
2006-09-20 20:03:46 +02:00
Stefan Dösinger
6286c4e70d
ddraw: Pass the fullscreen flag to wined3d.
2006-09-10 10:18:45 +02:00
Jan Zerebecki
db7b684d30
wined3d: Simplify setting the stencil renderstate.
2006-09-07 16:11:21 +02:00
Ivan Gyurdiev
448f918a39
wined3d: Clean up ActiveRender.
2006-09-07 13:47:13 +02:00
Paul Chitescu
4a581e6030
wined3d: Avoid crashing when ProcessVertices is called with NULL vertex declaration.
2006-09-07 13:46:45 +02:00
András Kovács
d1d5f4b646
wined3d: Implement BlendFactor renderstate.
2006-09-07 13:44:02 +02:00
András Kovács
c33e6245b5
wined3d: Remove unnecessary glBlendColor in TextureFactor renderstate.
2006-09-07 13:43:53 +02:00
Jan Zerebecki
fd15b8d064
wined3d: Use a common function for all D3DCMPFUNC -> GLenum conversions.
2006-08-25 20:04:56 +02:00
Stefan Dösinger
e0b21688fa
wined3d: Make the destination surface glDirty in UpdateSurface.
2006-08-23 16:54:18 +02:00
Chris Robinson
a39e2b51cb
wined3d: Don't pass bad values to glAlphaFunc and glDepthFunc.
2006-08-21 12:23:41 +02:00
Chris Robinson
4c88bb84b9
wined3d: Print real unhandled D3DCMPFUNC value.
2006-08-21 12:23:02 +02:00
H. Verbeet
09eb0c40a6
wined3d: Improve float constant loading a bit.
...
- Use a list to keep track of what constants are set.
- Move TRACEs and checkGLcall calls out of the main constant loading loop.
2006-08-21 12:17:42 +02:00
H. Verbeet
49f4c68e29
wined3d: Lookup GLSL float uniform locations only once per program.
2006-08-21 12:16:27 +02:00
Stefan Dösinger
ce5c4d38c4
wined3d: Silence WINED3DRS_DEBUGMONITORTOKEN.
2006-08-16 16:43:32 +02:00
Stefan Dösinger
30ef7f0b08
wined3d: Minor cursor fixes.
2006-08-10 10:54:37 +02:00
Stefan Dösinger
bfbcfd2234
wined3d: Watch out for negative results when validating the shader constant range.
2006-08-09 20:35:02 +02:00
Jan Zerebecki
ccf0d11352
wined3d: Stub out remaining renderstates.
2006-08-08 11:21:17 +02:00
Jan Zerebecki
f5d9b221cf
wined3d: Correct check for GL ext. support in MULTISAMPLEANTIALIAS.
2006-08-08 11:21:10 +02:00
Jan Zerebecki
f02af24039
wined3d: Add missing newline at the end of traces.
2006-08-08 11:20:15 +02:00
Jan Zerebecki
4d6cfb6351
wined3d: Registry setting for the amount of simulated texture memory.
...
Set VideoMemorySize under HKCU\Software\Wine\Direct3D to amount in MB
as string.
2006-08-08 11:20:05 +02:00
Francois Gouget
ce9b4baad8
Assorted spelling fixes.
2006-08-07 13:52:55 +02:00
Chris Robinson
92bc96a96b
wined3d: Avoid NULL dereference.
2006-07-31 17:20:05 +02:00
H. Verbeet
c6c6cf1f51
wined3d: Improve IWineD3DDeviceImpl_CreateTexture trace.
2006-07-31 10:53:00 +02:00
Jason Green
d353ab7879
wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces.
2006-07-29 11:49:51 +02:00
Stefan Dösinger
65e5ed60ae
wined3d: Do not use the IWineD3DSurface for the cursor.
2006-07-28 12:31:57 +02:00
Kovács András
de051649c3
wined3d: Fix CopyRects if pDestPointsArray is NULL.
2006-07-26 15:40:39 +02:00
H. Verbeet
536638918d
wined3d: Add real occlusion query support.
2006-07-25 11:22:00 +02:00
Jason Green
ac8f2c033c
wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
...
Added debug function for WINED3DTRANSFORMSTATETYPE and changed all
references from D3DTS_* to WINED3DTS_*.
2006-07-24 19:55:27 +02:00
Stefan Dösinger
a98ccb543d
wined3d: Draw the cursor.
2006-07-24 13:27:15 +02:00
Stefan Dösinger
14c2aa0ed6
wined3d: Use the ddraw blitting code for IWineD3DDevice::ColorFill.
2006-07-24 13:27:15 +02:00
Jason Green
75950b5bf8
wined3d: Replace memset/memcpy routines on stateblock (fixes dynamic shader constants regression).
2006-07-24 12:57:34 +02:00
Jason Green
3c03ae2f84
wined3d: Minor trace corrections in Set___ShaderConstants().
2006-07-21 20:22:19 +02:00
Stefan Dösinger
9423fd2d9f
wined3d: Do not try to create a vbo more than once.
2006-07-21 20:21:00 +02:00
Ivan Gyurdiev
99f67c676b
wined3d: Respect EnableAutoDepthStencil parameter.
2006-07-21 10:54:43 +02:00
Ivan Gyurdiev
65109002ae
wined3d: Do not return WINED3DERR_INVALIDCALL for Phong shading.
2006-07-21 10:53:54 +02:00
Ivan Gyurdiev
0c6c9f04a7
wined3d: Restore recording mode later in ActiveRender().
2006-07-21 10:53:34 +02:00
Ivan Gyurdiev
b77b72c91b
wined3d: Read shader constants from correct stateblock.
2006-07-21 10:53:01 +02:00
H. Verbeet
a8f2c1075a
wined3d: Compilation fixes.
2006-07-20 12:11:06 +02:00
Jason Green
718716b77a
wined3d: Make the number of floating point shader constants dynamic.
2006-07-19 09:54:30 +02:00
Stefan Dösinger
bffe5a6922
ddraw/wined3d: Remove texture format enumeration functions.
2006-07-18 11:25:22 +02:00
Ivan Gyurdiev
07eb6531a3
wined3d: Fix light state bugs.
2006-07-14 12:39:13 +02:00
H. Verbeet
7090259545
wined3d: Fix specular color handling for register combiners.
...
By default the FinalCombiner is setup to add the specular color to the
final result of the combiner operations. However, it should only do
this when the WINED3DRS_SPECULARENABLE renderstate is enabled.
2006-07-12 13:20:41 +02:00
Ivan Gyurdiev
345dd49eda
wined3d: Fix off-by-one constants bug.
2006-07-11 17:12:24 +02:00