Commit Graph

202 Commits

Author SHA1 Message Date
Fabian Bieler 7cedd56d24 wined3d: Implement linear fog with pixel shader. 2007-03-23 12:30:23 +01:00
Stefan Dösinger e213d7eff5 wined3d: Add GL_ATI_envmap_bumpmap to our gl extension header. 2007-03-21 22:50:30 +01:00
Vitaly Budovski f7b565e2ca wined3d: Check for float texture formats correctly.
Move the checks for float texture formats into the correct location.
This allows some Direct3D sample applications which check for any of
the float formats together with D3DUSAGE_RENDERTARGET to start.
2007-03-21 12:33:17 +01:00
Andrew Talbot 2f5f3825c6 wined3d: Replace inline static with static inline. 2007-03-17 20:04:46 +01:00
Stefan Huehner 4d1d01f266 Mark several functions as static. 2007-03-13 13:35:12 +01:00
András Kovács dac10f0da8 wined3d: Set WINED3DCAPS2_DYNAMICTEXTURES flag. 2007-03-13 12:08:23 +01:00
H. Verbeet 2384bdde9d wined3d: Remove broken software shaders. 2007-03-07 11:52:17 +01:00
H. Verbeet 318fb2987c wined3d: Fix a typo. 2007-03-07 11:47:54 +01:00
Stefan Dösinger 5f05906f3b wined3d: Store the number of aux buffers in the gl limits structure. 2007-03-06 22:16:25 +01:00
Stefan Dösinger 95efeb7e4b wined3d: Support GL_APPLE_fence for event queries. 2007-03-01 11:40:24 +01:00
Stefan Dösinger be8e9e17bc wined3d: Add GL_NV_fence defines and functions. 2007-03-01 11:40:02 +01:00
H. Verbeet 2c85e5e8a3 wined3d: Store GLSL programs in a hash table rather than a linked list. 2007-02-28 13:35:23 +01:00
H. Verbeet 0170cc429c wined3d: Boolean constants use up only a single uniform each. 2007-02-28 13:33:03 +01:00
Jan Zerebecki 870310b461 wined3d: replace #ifdef with if() for DEBUG_SINGLE_MODE. 2007-02-23 11:57:46 +01:00
Jan Zerebecki 706bc26a69 wined3d: Make CreateFakeGLContext thread safe. 2007-02-23 11:57:12 +01:00
H. Verbeet dc5b08cc76 wined3d: Get rid of any remaining d3d9 stuff in directx.c. 2007-02-16 12:31:21 +01:00
H. Verbeet e01f242a2a wined3d: Add WINED3DVS20 & WINED3DVS20CAPS flags and use them. 2007-02-15 14:20:19 +01:00
H. Verbeet 594f7fd882 wined3d: Add WINED3DPS20 & WINED3DPS20CAPS flags and use them. 2007-02-15 14:20:12 +01:00
H. Verbeet db8da81e67 wined3d: Add WINED3DDTCAPS flags and use them. 2007-02-15 14:20:01 +01:00
H. Verbeet da354c6dfa wined3d: Add WINED3DLINECAPS flags and use them. 2007-02-15 14:19:52 +01:00
H. Verbeet 5c398c571f wined3d: Add WINED3DPTADDRESSCAPS flags and use them. 2007-02-15 11:43:59 +01:00
H. Verbeet a58b156264 wined3d: Add WINED3DPCMPCAPS flags and use them. 2007-02-15 11:43:53 +01:00
H. Verbeet fd8e0f1589 wined3d: Add WINED3DPMISCCAPS flags and use them. 2007-02-15 11:43:46 +01:00
H. Verbeet 748fd83ebd wined3d: Add WINED3DPBLENDCAPS flags and use them. 2007-02-15 11:43:37 +01:00
H. Verbeet 8fdd88b42c wined3d: Add WINED3DSTENCILCAPS flags and use them. 2007-02-15 11:43:29 +01:00
H. Verbeet ea683407af wined3d: Add WINED3DTEXOPCAPS flags and use them. 2007-02-15 11:43:22 +01:00
Stefan Dösinger 49a49fcfec wined3d: Load one bump mapping environment matrix into pixel shaders if needed. 2007-02-15 11:36:01 +01:00
Stefan Dösinger 0feddccfe3 wined3d: Instancing emulation. 2007-02-14 20:46:25 +01:00
Stefan Dösinger b48dfb3c54 wined3d: Always use np2 repacking if no native np2 support is available. 2007-02-14 12:29:01 +01:00
Stefan Dösinger 12252d0589 wined3d: Use the context manager to select the primary render target. 2007-02-13 12:05:35 +01:00
Stefan Dösinger 7253fae31f wined3d: Make the context array dynamic. 2007-02-13 12:04:40 +01:00
Maarten Lankhorst 89840c0517 wined3d: Report D3D caps properly for ATI cards. 2007-02-05 14:01:43 +01:00
Stefan Dösinger 354fdae524 wined3d: Implement per stream offsets. 2007-01-17 11:24:04 +01:00
Stefan Dösinger 8658d20b3e wined3d, d3d9: Caps correction. 2007-01-15 12:44:03 +01:00
Alexandre Julliard 656fc93815 Use GetDC instead of CreateDC where possible. 2007-01-02 17:16:36 +01:00
Chris Robinson ed21935479 d3d: Fix adapter mode enumeration and filtering. 2006-12-20 17:58:34 +01:00
H. Verbeet e4fc45e0fe wined3d: Allow wined3d to handle multiple render targets. 2006-12-20 12:32:30 +01:00
H. Verbeet 299c1e62bf wined3d: Allow the FBO code to handle multiple render targets. 2006-12-20 12:32:13 +01:00
H. Verbeet 8355b1a501 wined3d: Allow the device to store multiple render targets. 2006-12-20 12:31:40 +01:00
Francois Gouget 367f91fb5c Assorted spelling fixes. 2006-12-14 20:25:05 +01:00
Chris Robinson 36be22a6db wined3d: Reduce the number of error messages. 2006-12-11 12:18:46 +01:00
Markus Amsler 50a0c21265 d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture. 2006-12-06 12:39:14 +01:00
Markus Amsler 04ae4596ff d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture. 2006-12-06 12:38:37 +01:00
Jan Zerebecki 9c58bce158 wined3d: Add err for failure case in CheckDepthStencilMatch. 2006-12-04 20:05:09 +01:00
Jan Zerebecki ee44a19966 wined3d: Fix CreateFakeGLContext to work with a foreign context. 2006-12-04 20:00:50 +01:00
Jan Zerebecki 1075367493 wined3d: Avoid XFree on NULL in CheckDeviceType. 2006-12-04 18:53:19 +01:00
Jan Zerebecki 3d6ffee021 wined3d: Rearrange code in CheckDeviceType. 2006-12-04 18:37:59 +01:00
Jan Zerebecki 0d66f794d1 wined3d: Add warn trace for INVALIDCALL case in CheckDeviceType. 2006-12-04 18:37:23 +01:00
Markus Amsler 3127eac2bd wined3d: Remove duplicated code. 2006-12-01 12:27:13 +01:00
H. Verbeet 8a7f427948 wined3d: Select the right shader backend when creating the device. 2006-11-28 12:19:27 +01:00