Dmitry Timoshkov
a46c1f780a
gdiplus: Use public ColorPalette structure to store image palette.
2012-07-17 13:09:39 +02:00
Dmitry Timoshkov
85d3d760d7
gdiplus: Add some tests for GdipBitmapLockBits/GdipBitmapUnlockBits.
2012-07-17 13:09:21 +02:00
Dmitry Timoshkov
c108fd6bf9
gdiplus: Make sure that GdipBitmapLockBits stores valid lockmode.
2012-07-17 12:54:20 +02:00
Nicolas Le Cam
986b98160b
windowscodecs: Avoid using uninitialized value (LLVM/Clang).
2012-07-17 12:50:23 +02:00
Henri Verbeet
e834c920ec
wined3d: Introduce a separate function for initializing various limits.
2012-07-17 12:50:22 +02:00
Henri Verbeet
f0fb199925
wined3d: Use the proper texture target in ffp_blit_p8_upload_palette().
2012-07-17 12:50:22 +02:00
Henri Verbeet
092ba1e1bf
wined3d: Use the proper texture target in fb_copy_to_texture_direct().
2012-07-17 12:50:21 +02:00
Henri Verbeet
f5e289c6e0
wined3d: Use the proper texture target in ffp_blit_set().
2012-07-17 12:50:21 +02:00
Henri Verbeet
86db5b601f
wined3d: Use the proper texture target in arbfp_blit_set().
...
For cube maps, texture->target is GL_TEXTURE_CUBE_MAP and would be used for
calls that apply to the entire texture, like glTexParameter().
surface->texture_target refers to individual faces like
GL_TEXTURE_CUBE_MAP_POSITIVE_X, etc., and would be used for calls like
glTexImage2D(). What makes this a bit ugly is the fact that surfaces don't
always have an associated texture.
2012-07-17 12:50:21 +02:00
Nikolay Sivov
959814a3bd
ole32: Fix QueryInterface for IErrorInfo to return IUnknown pointer.
2012-07-17 12:50:20 +02:00
Nikolay Sivov
fa4db6d9ef
ole32: COM cleanup for IErrorInfo.
2012-07-17 12:50:20 +02:00
Nikolay Sivov
897d4d4e4a
ole32: COM cleanup of HGLOBAL ILockBytes implementation.
2012-07-17 12:50:19 +02:00
Nikolay Sivov
52ce30d242
ole32: Make ole stream creation helper capable of handling flags data.
2012-07-17 12:50:19 +02:00
Nikolay Sivov
88e6c8175b
ole32: Use interface macros to call methods.
2012-07-17 12:50:18 +02:00
Nikolay Sivov
007ac83fc9
msxml3: Use single helper to test for handler presence.
2012-07-17 12:50:18 +02:00
Lucas Zawacki
0204b30e84
joy.cpl: Added force feedback direction control.
2012-07-17 12:49:49 +02:00
Lucas Zawacki
37ce970629
joy.cpl: Tab for force feedback tests.
2012-07-17 12:49:16 +02:00
Daniel Lehman
e831468401
msvcp90: Handle npos as a len in basic_string<>::replace.
2012-07-17 11:56:47 +02:00
Alexandre Goujon
5feea8ce1a
kernel32/tests: Add a IOCTL_DVD_READ_STRUCTURE (DvdManufacturerDescriptor) test.
2012-07-17 11:55:52 +02:00
Matteo Bruni
27880abb97
d3dcompiler: Implement basic expressions parsing.
2012-07-17 11:55:20 +02:00
Matteo Bruni
604a91eb57
d3dcompiler: Don't allow semantics on void functions.
2012-07-17 11:55:20 +02:00
Matteo Bruni
1252930bc0
d3dcompiler: Variables and functions can't have the same name.
2012-07-17 11:55:19 +02:00
Matteo Bruni
7ebab8c4f7
d3dcompiler: Pass the complete location to add_func_parameter().
2012-07-17 11:55:19 +02:00
Matteo Bruni
be350b0bb3
d3dcompiler: Store location information in constants, variable dereferences and constructors.
2012-07-17 11:55:18 +02:00
Alexandre Julliard
55f9e9ff4f
opengl32/tests: Run more tests against the GDI renderer.
2012-07-17 11:55:14 +02:00
Lucas Zawacki
6e60adbf5b
joy.cpl: Correct joystick testing thread behavior.
2012-07-16 19:35:44 +02:00
Hans Leidekker
cbd83d0307
msi/tests: Mark some test results as broken.
2012-07-16 19:34:40 +02:00
Dmitry Timoshkov
ebf31c0ac6
gdiplus: Fix palette flags for a not indexed 1-bpp image.
2012-07-16 18:19:46 +02:00
Dmitry Timoshkov
eca107412c
gdiplus: Make sure that 1bpp bitmap images get loaded in native format.
2012-07-16 18:19:38 +02:00
Bruno Jesus
81cbf29ef3
user32/tests: Update DlgDirList tests.
...
Based on original patch from Christian Lupien.
2012-07-16 18:19:26 +02:00
Erich Hoover
2686b9b588
hhctrl.ocx: Permit WS_CHILD help windows.
2012-07-16 18:14:25 +02:00
Erich Hoover
97bcef997f
hhctrl.ocx: Implement HH_CLOSE_ALL.
2012-07-16 18:14:08 +02:00
Aric Stewart
5a45e34741
usp10: Implement GPOS Pair Adjustment Positioning Subtable.
2012-07-16 17:03:14 +02:00
Aric Stewart
e3a98b437b
usp10: Implement GPOS Single Adjustment Positioning.
2012-07-16 17:03:05 +02:00
Aric Stewart
1dc148d7cc
usp10: Handle GPOS ValueRecords.
2012-07-16 17:02:56 +02:00
Aric Stewart
85c9984389
usp10: Implement GPOS MarkToBase.
2012-07-16 17:02:45 +02:00
Aric Stewart
b65d0b96ce
usp10: In ScriptTextOut make use of piAdvance and pGoffset to position glyphs.
2012-07-16 17:02:36 +02:00
Aric Stewart
f70864b827
usp10: Add GPOS features to scripts as defined by VOLT.
2012-07-16 17:02:25 +02:00
Aric Stewart
69351a9cea
usp10: Implement GPOS Anchor formats.
2012-07-16 17:02:14 +02:00
Aric Stewart
940961fcf7
usp10: Implement SHAPE_ApplyOpenTypePositions using GPOS table.
2012-07-16 17:02:02 +02:00
Aric Stewart
84b8dbfa8a
usp10: Change OpenType_GSUB_GetFontFeatureTags to OpenType_GetFontFeatureTags and load features from GPOS table.
2012-07-16 17:01:40 +02:00
Aric Stewart
2123f049d3
usp10: Change OpenType_GSUB_GetFontLangaugeTags to OpenType_GetFontLanguageTags and load languages from GPOS table as well.
2012-07-16 17:01:31 +02:00
Aric Stewart
e031293521
usp10: Change OpenType_GSUB_GetFontScriptTags to OpenType_GetFontScriptTags and load scripts from GPOS table as well.
2012-07-16 17:01:15 +02:00
Aric Stewart
9d408bbbf0
usp10: Load the GPOS table.
2012-07-16 17:00:38 +02:00
Aric Stewart
6189568072
ups10: Rename common opentype tables used in both GSUB and GPOS to OT_.
2012-07-16 16:59:41 +02:00
Józef Kucia
ffe36a3894
d3dx9: Implement volume texture filtering in D3DXFilterTexture.
2012-07-16 16:56:17 +02:00
Józef Kucia
e8bfaf1727
d3dx9: Use structure to pass volume size to pixel format conversion functions.
2012-07-16 16:56:08 +02:00
Józef Kucia
29acc31506
d3dx9: Implement point filtering for volume textures.
2012-07-16 16:55:56 +02:00
Józef Kucia
5d4bc53343
d3dx9: Implement pixel format conversion for volume textures.
2012-07-16 16:55:48 +02:00
Jacek Caban
d0aa78c096
jscript: Don't set constructor property to each object instance, it belongs to their prototypes.
2012-07-16 16:29:57 +02:00