Stefan Dösinger
ac37f7a2ac
wined3d: Implement locking of block-based volume textures.
2013-09-18 15:46:56 +02:00
Stefan Dösinger
83b404879c
wined3d: Mapping a mapped volume is an error.
2013-09-18 15:46:49 +02:00
Alistair Leslie-Hughes
16f99ce662
dbs.idl: Add type DB_NUMERIC.
2013-09-18 13:15:13 +02:00
Roderick Colenbrander
af58ccebba
winex11: Support GLX_MESA_swap_control for WGL_EXT_swap_control.
2013-09-18 13:14:47 +02:00
Andrew Eikum
87c459ab23
oleaut32: Implement VarDecRound.
2013-09-18 13:13:30 +02:00
Jacek Caban
515af78f6b
d3d11sdklayers.idl: Added new file.
2013-09-18 13:12:22 +02:00
Henri Verbeet
69fe799c25
d3d10: Avoid LPVOID.
2013-09-18 13:11:27 +02:00
Henri Verbeet
708615056c
d3d10: Avoid LPCSTR.
2013-09-18 13:11:25 +02:00
Henri Verbeet
2cc421f59d
ddraw: Verify that surfaces with an indexed format have a palette attached in d3d_device_set_render_target().
2013-09-18 13:11:21 +02:00
Henri Verbeet
4f89957161
ddraw: Verify that the surface is in video memory in d3d_device_create().
2013-09-18 13:11:18 +02:00
Henri Verbeet
c69cd599a3
ddraw: Verify that surfaces with an indexed format have a palette attached in d3d_device_create().
2013-09-18 13:11:15 +02:00
Piotr Caban
1f1624612e
msvcrt: Don't use CDECL calling convention in MSVCRT_wcsrtombs_l (internal function).
2013-09-18 13:11:10 +02:00
Bruno Jesus
2034f51598
ws2_32: Do not allow socket creation if WSAStartup was not called.
2013-09-17 19:07:54 +02:00
Bruno Jesus
0298165bea
ws2_32: Filter invalid socket parameters and return the appropriate error.
2013-09-17 19:07:49 +02:00
Bruno Jesus
35e54fa59b
ws2_32: Auto detect the socket type and family based on the protocol.
2013-09-17 19:07:29 +02:00
Bruno Jesus
8e29fcddb9
ws2_32: Use the struct information when the parameters are zero in WSASocket.
2013-09-17 19:07:14 +02:00
Piotr Caban
bffc240b4e
msvcrt: Fix loop condition when printing Inf or NaN.
2013-09-17 16:26:01 +02:00
Piotr Caban
882761f15d
msvcrt: Don't forward wcsstr to ntdll.
2013-09-17 16:25:54 +02:00
Piotr Caban
a89f726355
msvcrt: Don't forward wcslen to ntdll.
2013-09-17 16:25:48 +02:00
Piotr Caban
300c012372
msvcrt: Don't forward wcschr to ntdll.
2013-09-17 16:25:43 +02:00
Piotr Caban
019c34ca1e
msvcrt: Don't forward strstr to ntdll.
2013-09-17 16:25:28 +02:00
Piotr Caban
138df7da33
msvcrt: Don't forward strrchr to ntdll.
2013-09-17 16:25:23 +02:00
Piotr Caban
31d92b926e
msvcrt: Don't forward strncat to ntdll.
2013-09-17 16:25:04 +02:00
Piotr Caban
f0ec9b134a
msvcrt: Don't forward strlen to ntdll.
2013-09-17 16:24:58 +02:00
Piotr Caban
1803016c08
msvcrt: Don't forward strcmp to ntdll.
2013-09-17 16:24:53 +02:00
Piotr Caban
5b1f7f8549
msvcrt: Don't forward memmove to ntdll.
2013-09-17 16:24:46 +02:00
Piotr Caban
4fbf246298
msvcrt: Don't forward memcmp to ntdll.
2013-09-17 16:24:39 +02:00
Huw Davies
208eae73ae
iphlpapi: Add a version of get_dns_servers for Android.
2013-09-17 16:24:24 +02:00
Huw Davies
c7dd313d75
iphlpapi: Add a configure check for struct __res_state.
2013-09-17 16:23:42 +02:00
Jacek Caban
4f1c0e9355
d3dcommon.idl: Added WKPDID_D3DDebugObjectName declaration.
2013-09-17 16:22:54 +02:00
Jacek Caban
268e2dc900
dxgi.idl: Added DXGI_PRESENT_* defines.
2013-09-17 16:22:52 +02:00
Stefan Dösinger
7aa17eaa5c
d3dx9_36/tests: Create*TextureFromFileInMemory doesn't fail.
...
If the format is unsupported it picks a replacement format. Our d3dx9
cannot handle d3dx9 decompression yet, so mark the tests todo_wine in
this case.
2013-09-17 16:22:29 +02:00
André Hentschel
0e867236dc
msvcrt/tests: Load the correct function on ARM.
2013-09-17 12:27:00 +02:00
André Hentschel
22cd7a10cf
kernel32/tests: Add initial CreateFile2 tests based on the CreateFileW tests.
2013-09-17 12:27:00 +02:00
Hans Leidekker
d36e7c080c
wsnmp32: Add stub implementations for a couple of functions.
2013-09-17 12:26:57 +02:00
Henri Verbeet
6d02c19f2b
d3d10core: Avoid LPVOID.
2013-09-17 12:01:27 +02:00
Henri Verbeet
592b347c79
d3d10core: Avoid LPSTR.
2013-09-17 12:01:25 +02:00
Henri Verbeet
d2d0c42b6d
ddraw: Verify that the surface is a render target in d3d_device_create().
2013-09-17 12:01:23 +02:00
Henri Verbeet
3fb53e21fb
ddraw: Don't set render target / depth stencil usage on sysmem surfaces.
...
Setting render target usage on a P8 surface for example would fail surface
creation, while such surfaces can't be used for actual rendering anyway. Tests
confirm that surface creation is supposed to succeed for P8 surfaces with both
DDSCAPS_SYSTEMMEMORY and DDSCAPS_3DDEVICE set.
2013-09-17 12:01:21 +02:00
Henri Verbeet
df01e8d6cc
ddraw: Fix render target refcount handling.
...
Similar to AddAttachedSurface() / DeleteAttachedSurface(), we should Release
the interface version that we stored. (And actually store the interface that
we AddRef.)
2013-09-17 12:01:18 +02:00
Piotr Caban
6594212dd6
msvcrt: Fix Inf and NaN handling in printf function.
2013-09-16 19:51:04 +02:00
Huw Davies
57ed5bf32e
iphlpapi: Use proper multibyte to unicode conversion.
2013-09-16 19:50:40 +02:00
Dmitry Timoshkov
b145f42b0f
shlwapi: Write file access also assumes read access.
2013-09-16 19:50:14 +02:00
Dmitry Timoshkov
75fc26f680
shlwapi/tests: Add a read/write test for IStream on files.
2013-09-16 19:50:11 +02:00
Stefan Dösinger
bbfca4863c
wined3d: Store the instance count in the context structure.
2013-09-16 13:06:03 +02:00
Stefan Dösinger
59e0b841c7
wined3d: Move device_preload_textures into context.c.
2013-09-16 13:06:01 +02:00
Stefan Dösinger
112617f00b
wined3d: Move tex_unit_map and friends into the context.
2013-09-16 13:05:58 +02:00
Stefan Dösinger
f29c24f2de
wined3d: Pass the context to surface_internal_preload.
2013-09-16 13:05:55 +02:00
Stefan Dösinger
fe44be5fde
wined3d: Pass the context to the internal texture_preload function.
2013-09-16 13:05:52 +02:00
Henri Verbeet
19f028ce6d
dxgi: Avoid LPVOID.
2013-09-16 12:51:13 +02:00