Commit Graph

1935 Commits

Author SHA1 Message Date
Stefan Dösinger a3c2fb9e64 wined3d: Store if half float conversion is needed in the decl. 2007-12-20 10:48:16 +01:00
Stefan Dösinger 30c1abb1eb wined3d: Always dump the fbo state on errors. 2007-12-20 10:48:08 +01:00
Rico Schüller b7dfe3afb6 wined3d: Fix some typos. 2007-12-20 10:47:06 +01:00
Stefan Dösinger b95f30134b wined3d: Implement texture -> swapchain blits with stretch_rect_fbo. 2007-12-19 12:19:43 +01:00
Stefan Dösinger 37e872e901 wined3d: Some improvements for SFLAG_CONVERTED checking.
We can check this flag before setting up the gl lock, and add the
surface format to the FIXME.
2007-12-19 12:19:39 +01:00
Stefan Dösinger 7a1d35e513 wined3d: Emulate half float vertices if GL_NV_half_float is not there. 2007-12-19 12:19:27 +01:00
Stefan Dösinger 7e9af243d1 wined3d: Implement blits from the active render target to swapchains. 2007-12-19 12:19:12 +01:00
Stefan Dösinger 83c0b13c5b wined3d: Split up the render target -> render target blit. 2007-12-18 14:08:28 +01:00
Stefan Dösinger df77e28854 wined3d: Implement D3DFMT_G16R16. 2007-12-18 14:08:18 +01:00
Stefan Dösinger 88f746ab0e wined3d: Filter out some shader compilation spam. 2007-12-18 14:07:12 +01:00
Stefan Dösinger 2eab3d5c11 wined3d: Ignore tesselated and unused streams when comparing attribs. 2007-12-18 13:23:16 +01:00
Stefan Dösinger 8e036d6487 wined3d: Correct a pixel shader version comparison. 2007-12-18 13:23:09 +01:00
Stefan Dösinger cd858dfa22 wined3d: Disable the SWAPEFFECT_DISCARD clear. 2007-12-18 13:23:00 +01:00
Stefan Dösinger f78ae8d125 wined3d: Use SetDisplayMode to set the display mode. 2007-12-12 13:46:04 +01:00
Stefan Dösinger 51adbf5bbf wined3d: Remove 24/32 bit hacks. 2007-12-12 13:45:50 +01:00
Marco Schuster 96504632de wined3d: Fixed a bug that the 8600M GT could not be detected. 2007-12-12 13:45:42 +01:00
Michael Stefaniuc a526ad6cbc wined3d: Fix a "ordered comparison of pointer with integer zero". 2007-12-11 14:59:54 +01:00
Stefan Dösinger 7f10ee453a wined3d: Use the adapter to read the display mode. 2007-12-11 12:14:35 +01:00
Alexander Dorofeyev 1dbc9d50c9 wined3d: Improve thread safety in IWineD3DSurfaceImpl_BltOverride. 2007-12-10 12:36:06 +01:00
Detlef Riekenberg efb13b28df Assorted spelling fixes. 2007-12-08 19:55:39 +01:00
Francois Gouget 5f7a9cea38 Assorted spelling fixes. 2007-12-07 16:35:32 +01:00
Stefan Dösinger f700cbe74b wined3d: Add an alpha blending test. 2007-12-07 16:26:43 +01:00
Stefan Dösinger 0e8c13e630 wined3d: A more detailed occlusion query test and fixes. 2007-12-07 15:27:11 +01:00
Stefan Dösinger 54fa712981 wined3d: Initialize output texcoord .w to 1.0 if needed.
The GL_ARB_vertex_program extension does not define a standard value for
output texture coordinates. This makes problems when using vertex
shaders with fixed function fragment processing because fffp divides the
texture coords by its .w component. This means that gl shaders have to
write to the .w component of texture coords. Direct3D shaders however
do not.
2007-12-07 14:54:22 +01:00
Stefan Dösinger 1cc7530332 wined3d: Ignore unused attributes when generating the swizzle array. 2007-12-06 13:48:59 +01:00
Stefan Dösinger f4d2449244 wined3d: Test clearing regarding the scissor test and colorwrite. 2007-12-06 13:48:43 +01:00
Gerald Pfeifer f4ec0a209b wined3d: Fix error handling in fixed_get_input(). 2007-12-05 13:47:10 +01:00
Gerald Pfeifer 81f32c7a38 wined3d: Fix error handling in transform_texture(). 2007-12-04 18:41:45 +01:00
Stefan Dösinger 1ac109e5a0 wined3d: Use the proper drawable size when clearing. 2007-12-04 14:32:39 +01:00
Stefan Dösinger fce9abd095 wined3d: Clear honors the viewport. 2007-12-04 14:32:39 +01:00
Stefan Dösinger bd10d5261f wined3d: Fixes for drawable handling in Clear. 2007-12-04 14:32:39 +01:00
Stefan Dösinger a4461e03f7 wined3d: Disable the scissor test when blitting. 2007-12-04 14:32:39 +01:00
Stefan Dösinger fcb49934d0 wined3d: Retrieve the height properly when setting the viewport. 2007-12-04 14:32:39 +01:00
Stefan Dösinger 8689fe32c6 wined3d: Use the proper drawable size when setting the scissor rect. 2007-12-04 14:32:39 +01:00
Stefan Dösinger 9bc6200ece wined3d: Add a method for querying the gl drawable size of rendertarget. 2007-12-04 14:32:39 +01:00
Stefan Dösinger 79e13d17be wined3d: Add parentheses to a flag check. 2007-12-03 13:44:41 +01:00
Stefan Dösinger 7ba04e6132 wined3d: Detect the Intel GPU in macbooks. 2007-12-03 13:44:31 +01:00
Stefan Dösinger 8804a972d9 wined3d: Unify bpp to format conversion. 2007-12-03 13:44:18 +01:00
Stefan Dösinger 3cc253c557 wined3d: Enabling too many lights is silently ignored.
I'm resending this patch because my reply to Henri's concern came too late. 
Henri noted that I am enabling lights that do not exist. Existing tests show 
that if no light is assigned to the index, LightEnable creates a light with a 
set of default parameters, so the tests should be fine.

From 9ee4c61805b50886f79e87d744b52f27b7b00b4e Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan@codeweavers.com>
Date: Thu, 29 Nov 2007 13:22:47 +0100
Subject: [PATCH] WineD3D: Enabling too many lights is silently ignored

This patch adds tests for all d3d versions that show that Windows
pretends that enabling more lights than supported succeeds. D3D_OK is
returned, and the light is reported as enabled.

What is not tested in this patch is the rendering output of this
situation, thus the FIXME is still written.
2007-12-03 13:44:07 +01:00
Stefan Dösinger 0f39b29da0 wined3d: mov to a0.x does a floor(), not a round to nearest. 2007-12-03 13:43:54 +01:00
Gerald Pfeifer 04cb111efc wined3d: Fix handling of a special case in IWineD3DImpl_FillGLCaps() and adjust type of loop variable. 2007-12-03 13:17:54 +01:00
Stefan Dösinger 94cd8c276a wined3d: Remove the X channel fixup in render target unlocking. 2007-11-30 14:01:34 +01:00
Marco Schuster 15e1c57141 wined3d: Added a card ID for a 8600 Mobile GT. 2007-11-29 15:31:54 +01:00
Stefan Dösinger d09cbcec91 wined3d: Activate GL_ARB_texture_rectangle. 2007-11-29 13:36:55 +01:00
Stefan Dösinger 8964336b37 wined3d: Refuse to create a mipmapped conditional np2 texture. 2007-11-29 13:36:47 +01:00
Stefan Dösinger 3fd0916654 wined3d: Make the code aware of GL_ARB_texture_rectangle. 2007-11-29 13:36:37 +01:00
Stefan Dösinger 0cfa7f99e6 wined3d: Add GL_ARB_texture_rectangles to our opengl extensions. 2007-11-29 13:36:16 +01:00
Stefan Dösinger 7925ef35cd wined3d: Avoid hardcoding GL_TEXTURE_2D. 2007-11-29 13:36:05 +01:00
Stefan Dösinger 4dbee07ff5 wined3d: Disable GL_TEXTURE_2D in the standard blit setup. 2007-11-29 13:35:53 +01:00
Alexandre Julliard 57d1548b51 wined3d: Add printf format checking to the shader_addline function and fix resulting warnings. 2007-11-28 13:40:29 +01:00