Mike McCormack
ebf4e53030
Fix sign warnings.
2005-07-28 10:16:54 +00:00
Stefan Huehner
190e1597ff
Fix some missing-declarations warnings.
2005-07-14 12:19:53 +00:00
Francois Gouget
28dc5a8afc
Assorted spelling fixes.
2005-07-11 10:59:41 +00:00
Dmitry Timoshkov
4625628e67
Make some of the OLE interface vtables const.
2005-05-27 20:17:35 +00:00
Francois Gouget
93416cdaf7
Assorted spelling fixes.
2005-03-23 13:15:18 +00:00
Carlos Lozano
b10ba61112
Check that pstream is not null.
2005-02-08 12:10:57 +00:00
Paul Vriens
7a49e82dac
- use Interlocked* functions in AddRef and Release.
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- store the result of the Interlocked functions and use only this.
2005-01-24 11:31:45 +00:00
Michael Stefaniuc
5ad7d858e0
Do not check for non NULL pointer before HeapFree'ing it. It's
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redundant.
2004-12-23 17:06:43 +00:00
Alexandre Julliard
ebe3c529b1
Janitorial: C booleans must not be compared against TRUE.
2004-12-09 14:07:59 +00:00
Eric Pouech
0a258964c2
Const correctness fixes.
2004-11-30 21:38:57 +00:00
Jason Edmeades
eba27af4f1
Add Get/Set Transform support, plus BeginScene (does nothing).
2004-11-28 15:04:41 +00:00
Jason Edmeades
b9e2bedac1
Copy and tidy up the code from dx8 create device into wined3d. Call
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from wined3d and d3d8, but short term only use the code for real from
d3d9.
2004-10-08 20:52:33 +00:00
Alexandre Julliard
f5f7a1822c
Removed some more uses of the non-standard ICOM_THIS macro.
2004-09-08 01:50:37 +00:00
Hans Leidekker
fe442b21f7
Fix signed/unsigned comparison warnings.
2004-09-08 01:23:57 +00:00
Alexandre Julliard
f714b39762
Get rid of the no longer used ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
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macro.
2004-08-23 19:39:48 +00:00
Alexandre Julliard
48c4bb3c31
Get rid of the non-standard ICOM_VTABLE macro.
2004-08-12 23:00:51 +00:00
Raphael Junqueira
ac6f401056
- fix version string
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- some fixes to ATI specific paths of set_tex_op (Christian needs to
complete it)
- fix use of GL_SUPPORT(NV_TEXGEN_REFLECTION). I have used the wrong
define, I'll get a brown paper bag :(
2004-06-14 16:57:41 +00:00
Raphael Junqueira
40dd9692d9
- first draft of D3DCLIPSTATUS8 handling (not really used for now)
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- add a new DEBUG_SINGLE_MODE #define (for debug caps needs)
- better traces for surface dumping
- much better Texture support on Utilities functions and on
CheckDeviceType
- D3DRS_ZVISIBLE as unsupported (as seen in msdn)
2004-05-19 04:33:42 +00:00
Christian Costa
a967e7755e
Fixed W buffer handling.
2004-05-10 21:24:21 +00:00
Christian Costa
0f7b0a089b
Implemented pixel shaders using ARB_fragment_program extension.
2004-05-10 19:57:51 +00:00
Francois Gouget
9f1aea2fb8
Assorted spelling fixes.
2004-05-05 01:09:24 +00:00
Alexandre Julliard
ac7b9451f7
Authors: Christian Costa <titan.costa@wanadoo.fr>, Jason Edmeades <us@the-edmeades.demon.co.uk>
...
Fixes for rendering targets.
2004-05-02 04:22:31 +00:00
Raphael Junqueira
d52c5080cf
- Fix compilation again using olders GL headers
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(glCompressedTexImage2DARB problem).
- Fix typo on constant.
- Detection of NVidia texture_shader and register_combiners
extensions.
- Begin to implement BUMPMAPPING using NVidia Texture shader extension
(not really working for now).
2004-04-29 00:20:18 +00:00
Christian Costa
15ccb11ea5
Implemented fast rendering to a texture using glCopyTexImage2D
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Fixed SetViewport.
Fixed SetRenderTarget (based on Jason Edmeades' work).
Improved trace.
2004-04-26 23:34:17 +00:00
Marcus Meissner
3795a08149
Fixed some strict aliasing issues in dlls/d3d8.
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Incorporated bugfix from Christian Costa in vshader_expp.
2004-04-26 20:15:02 +00:00
Raphael Junqueira
b4a37991ef
- implement SetRenderState D3DRS_FOGENABLE/D3DRS_RANGEFOGENABLE
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- implement SetRenderState D3DRS_RANGEFOGENABLE
- fix SetRenderState D3DRS_FOGVERTEXMODE Caps/Detection traces
- fix IDirect3D8::GetAdapterIdentifier to use FillGLCaps and provide
more exact infos (driver versions, vendor, ...)
- split Fake GL Context creation from GetDeviceCaps for external use
- add a new channel (d3d_caps) for all IDirect3D8 Caps/detection traces
- rename fps channel to d3d_fps
- high use of runtime detected OpenGL Caps instead of defines
- update supported Caps using runtime detection
2004-04-26 20:12:28 +00:00
Raphael Junqueira
c87fd95f1f
- fix the SetTextureStageState for D3DTADDRESS_MIRROR using dynamic GL
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detection (and not build time GL headers)
- add a new debug channel for hardware vertex shaders
- hardware VS "compiler" fixes:
-> special case for address registers (MOV must be replaced by ARL)
-> add line numbers to trace (better to find why NVidia drivers complains)
-> one parse to determine temporary and address registers needs
(@todo: check GL limits)
-> remove duplicate traces from Generic ParseProgram
2004-04-19 23:04:58 +00:00
Alexandre Julliard
4f56863300
Authors: Jason Edmeades <us@the-edmeades.demon.co.uk>, Christian Costa <titan.costa@wanadoo.fr>
...
Added support for vertex shader (using ARB_vertex_program extension).
2004-04-15 23:58:15 +00:00
Raphael Junqueira
114c9077d6
- more Extensions work (begin to detect ATI extensions)
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- try to fix D3DTADDRESS_BORDER, D3DTADDRESS_MIRROR,
D3DTADDRESS_MIRRORONCE using OpenGL extensions
- better set_tex_op: now use Runtime Extension support (and not
compile support)
2004-03-30 05:14:57 +00:00
Raphael Junqueira
9fb52e7716
- support of D3DTSS_MAXMIPLEVEL
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- support of D3DTSS_MIPMAPLODBIAS (using EXT_TEXTURE_LOD_BIAS extension)
- correct support of D3DTSS_MAXANISOTROPY for D3DTSS_MAGFILTER and
D3DTSS_MINFILTER
- fixes for D3DTSS_MAGFILTER and D3DTSS_MAGFILTER
2004-03-27 20:42:14 +00:00
Ofir Petruska
fe334f7e20
Keep the checkGLcall glActiveTexture/glActiveTextureARB separation in
...
all the file.
2004-03-23 23:13:56 +00:00
Ofir Petruska
4a8f7b23ad
Define EXTRA_TRACES instead of #if 0.
2004-03-23 23:02:10 +00:00
Christian Costa
2616b57533
AddRef texture only if there is one for the requested stage.
2004-03-20 02:33:00 +00:00
Francois Gouget
ad5ff7ceeb
Assorted spelling and case fixes.
2004-02-09 22:07:42 +00:00
Francois Gouget
640cc3f3e1
Assorted spelling fixes.
2004-01-06 22:08:33 +00:00
Jason Edmeades
61608b71fc
If swap mode is discard, clear the backbuffer before moving onto the
...
next frame.
2003-11-17 20:04:30 +00:00
Raphael Junqueira
63c1093f24
- stupid typos fixes on software vertex shader operands
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- CopyRects fix (problem in error paths) based on Carlos Lozano patch
2003-11-11 00:43:51 +00:00
Carlos Lozano
d970c097f4
Check that we don't write out of the defined range of palettes.
2003-11-04 04:17:28 +00:00
Jason Edmeades
2b832f11a5
Make support for CopyRects to a small area of the back buffer, and
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correct the general method of updating the back buffer.
2003-10-31 04:15:07 +00:00
Jason Edmeades
ef8a634cb4
Clear should not be affected by write masks.
2003-10-31 03:35:43 +00:00
Jason Edmeades
ef65d2a6a6
ColorWriteEnable should not impact clearing the screen.
2003-10-31 00:09:07 +00:00
Jason Edmeades
0b37bf74b9
CopyRects (per rect) copied one too many lines, trashing the heap.
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Also tidies up scissor test from previous patch.
2003-10-30 23:24:44 +00:00
Jason Edmeades
c922278bfa
Culling to different viewports failed as clearing the whole viewport
...
cleared the screen.
2003-10-30 23:05:09 +00:00
Jason Edmeades
14231aa83b
Correct writing to back buffer in non-ortho mode, and ensure the line
...
stipple is passed correctly to enable proper wireframe support.
2003-10-30 22:46:29 +00:00
Jason Edmeades
06fd1e25f7
Minor fixes - Remove light debug statements, handle disabled specular
...
material properly, release surfaces when debugging and clean up trace
a little.
2003-10-03 03:35:53 +00:00
Jason Edmeades
8b2c10bcd4
MaxActiveLights means number of concurrent lights, but any number can
...
be set up. Change support for lights into a linked list and only set
up an equivalent gl light when the light is enabled.
2003-09-30 00:21:07 +00:00
Jason Edmeades
ce85a90538
DXTn format has odd mipmap levels in that the space allocated for
...
small levels needs a lot of padding.
2003-09-19 04:02:35 +00:00
Jason Edmeades
7ac9d258c3
GL doesn't like incorrect lengths passed into DXTN processing.
2003-09-19 00:20:19 +00:00
Alexandre Julliard
e37c6e18d0
Fixed header dependencies to be fully compatible with the Windows
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headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Jason Edmeades
beb4ac8fe1
DXT1/3/5 support was broken, but unnoticeable since we also indicated
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it wasn't supported.
2003-08-15 03:50:08 +00:00