Stefan Dösinger
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d2016ff892
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wined3d: Store the gl format table in the gl info structure.
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2007-07-30 12:49:50 +02:00 |
Stefan Dösinger
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a0131a3272
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wined3d: Split up the format table.
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2007-07-30 12:49:39 +02:00 |
H. Verbeet
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b4e596e70e
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wined3d: Flip the scissor rect when rendering offscreen.
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2007-07-26 11:51:34 +02:00 |
Stefan Dösinger
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12788f6fc8
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wined3d: Do not fail if the adapter info can't be initialized.
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2007-07-26 11:48:45 +02:00 |
Stefan Dösinger
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59efd5c7ec
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wined3d: Set the pow2 sizes in gl surface private setup.
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2007-07-26 11:48:36 +02:00 |
Stefan Dösinger
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b9379fc389
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wined3d: Allocate render target management members in Init3D.
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2007-07-26 11:47:43 +02:00 |
Stefan Dösinger
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327aa543a4
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wined3d: Attempt to clean up fbos only if a gl surface is destroyed.
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2007-07-26 11:47:35 +02:00 |
Stefan Dösinger
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861767f036
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wined3d: Create the stateblock in Init3D.
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2007-07-24 13:44:10 +02:00 |
Stefan Dösinger
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fdadf26c20
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wined3d: Add CTXUSAGE_CLEAR context usage.
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2007-07-10 13:30:51 +02:00 |
Stefan Dösinger
|
26ebe396c3
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wined3d: Implement high order patches.
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2007-07-06 19:32:47 +02:00 |
Stefan Dösinger
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714e66acf2
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wined3d: Do not set streamIsUP in DrawPrimitiveStrided.
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2007-07-06 19:30:17 +02:00 |
Stefan Dösinger
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13f24c3808
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wined3d: Select onscreen contexts based on the thread id.
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2007-07-03 12:30:33 +02:00 |
H. Verbeet
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5e78a83cb2
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wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap for cards without support for NV_REGISTER_COMBINERS as well.
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2007-07-02 13:35:50 +02:00 |
H. Verbeet
|
860aa6993b
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wined3d: Get rid of the oneToOneTexUnitMap field.
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2007-06-29 13:42:26 +02:00 |
H. Verbeet
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92fc808b05
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wined3d: In device_map_psamplers(), only touch the sampler mapping for samplers that are used by the shader.
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2007-06-29 13:42:20 +02:00 |
H. Verbeet
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99e3abab30
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wined3d: Cleanup device_map_fixed_function_samplers().
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2007-06-29 13:42:12 +02:00 |
H. Verbeet
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47708a7717
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wined3d: Check more thoroughly if a stage references a texture.
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2007-06-28 11:01:34 +02:00 |
H. Verbeet
|
d2d6952fd5
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wined3d: Map vertex samplers to a texturing unit.
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2007-06-28 11:01:25 +02:00 |
H. Verbeet
|
3220ba45e8
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wined3d: Map vertex sampler numbers to the correct internal array indices for GetTexture and SetTexture.
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2007-06-26 11:57:34 +02:00 |
H. Verbeet
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f89c2d96db
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wined3d: Map vertex sampler numbers to the correct internal array indices for GetSamplerState and SetSamplerState.
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2007-06-26 11:57:26 +02:00 |
H. Verbeet
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5b7758f80c
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wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures.
|
2007-06-26 11:57:17 +02:00 |
H. Verbeet
|
3ad03206ab
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wined3d: Rename max_samplers to max_fragment_samplers.
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2007-06-26 11:56:57 +02:00 |
H. Verbeet
|
a7e4669910
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wined3d: Split of the mapping of pixel shader samplers from IWineD3DDeviceImpl_FindTexUnitMap().
|
2007-06-25 11:43:36 +02:00 |
H. Verbeet
|
10ffa291e2
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wined3d: Remove the sharing of mapping code for fixed function and pixel shader samplers.
|
2007-06-25 11:43:26 +02:00 |
H. Verbeet
|
2aa891c175
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wined3d: Split of the mapping of fixed function samplers from IWineD3DDeviceImpl_FindTexUnitMap().
|
2007-06-25 11:43:16 +02:00 |
H. Verbeet
|
b1579b37ea
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wined3d: Keep track of what fixed function texture stages are in use.
|
2007-06-25 11:43:05 +02:00 |
H. Verbeet
|
b928cadde8
|
wined3d: Keep track of what stage a texturing unit is mapped to.
|
2007-06-25 11:42:54 +02:00 |
Stefan Dösinger
|
2f4b9e42bc
|
wined3d: Move material applying to the state table.
|
2007-06-25 11:35:59 +02:00 |
H. Verbeet
|
6d0e14d947
|
wined3d: Do not mark texture stages > MAX_TEXTURES dirty, they don't exist.
|
2007-06-22 12:19:19 +02:00 |
H. Verbeet
|
440ca84680
|
wined3d: Fix various incorrect uses of GL_LIMITS(texture_stages) and GL_LIMITS(sampler_stages).
|
2007-06-22 12:19:10 +02:00 |
Stefan Dösinger
|
030b92a2f6
|
wined3d: Remove the FVF codepath from drawprim.
|
2007-06-21 13:09:08 +02:00 |
Stefan Dösinger
|
6e5a5d2736
|
wined3d: DDraw surfaces are QWORD aligned.
|
2007-06-14 13:22:52 +02:00 |
Phil Costin
|
72865b8ca2
|
wined3d: Remove a duplication in device.c.
|
2007-06-14 13:14:35 +02:00 |
H. Verbeet
|
b9d5c18062
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wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap() when activating the context.
|
2007-06-13 11:23:18 +02:00 |
Francois Gouget
|
6f24b198f3
|
wined3d: Pass the D3DCB_CreateAdditionalSwapChain() error code to the upper layers (needed for d3d9).
|
2007-06-13 11:08:28 +02:00 |
Stefan Dösinger
|
d88fe52564
|
wined3d: Do not set the dynlock flag on all created surfaces.
|
2007-06-12 11:13:38 +02:00 |
Stefan Dösinger
|
ef65b233c0
|
wined3d: Some render target->texture blit context handling.
|
2007-06-11 13:56:47 +02:00 |
Stefan Dösinger
|
a460a2df43
|
wined3d: Store the gl information in a per adapter structure and initialize it only once.
|
2007-06-11 13:51:06 +02:00 |
H. Verbeet
|
473e914c29
|
wined3d: Turn off filtering for FBO attachments, update the texture's states array.
|
2007-06-07 20:23:29 +02:00 |
Francois Gouget
|
96c337f0a1
|
Assorted spelling fixes.
|
2007-06-07 19:24:32 +02:00 |
Phil Costin
|
622f62d352
|
wined3d: Enable the loading and reloading of gamma corrected textures.
|
2007-06-07 13:02:04 +02:00 |
H. Verbeet
|
6ee356fca0
|
wined3d: Get rid of the pBaseVertexIndex parameter to IWineD3DDeviceImpl_GetIndices, use GetBaseVertexIndex instead.
|
2007-06-07 11:20:48 +02:00 |
H. Verbeet
|
262240adce
|
wined3d: Add IWineD3DDevice_GetBaseVertexIndex to retrieve the base vertex index.
|
2007-06-07 11:20:48 +02:00 |
H. Verbeet
|
785771272a
|
wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead.
|
2007-06-06 12:10:47 +02:00 |
Chris Robinson
|
1e64bb93a4
|
wined3d: Add a few missing checkGLcall calls.
|
2007-06-05 12:19:10 +02:00 |
H. Verbeet
|
7de83c18bd
|
wined3d: Rename IWineD3DDeviceImpl_SetBasevertexIndex to IWineD3DDeviceImpl_SetBaseVertexIndex.
|
2007-06-05 10:57:45 +02:00 |
H. Verbeet
|
c4a0a2b918
|
wined3d: TRACE the Color parameter in IWineD3DDeviceImpl_Clear.
|
2007-06-05 10:57:37 +02:00 |
H. Verbeet
|
93dcfe350d
|
wined3d: Return WINED3DERR_INVALIDCALL in DrawIndexedPrimitive if no index buffer is set.
|
2007-06-04 12:58:37 +02:00 |
Andrew Riedi
|
a9c2e15cf6
|
wined3d: Add hardware cursor support.
|
2007-05-16 14:27:39 +02:00 |
Francois Gouget
|
0acb5810bf
|
Assorted spelling fixes.
|
2007-05-15 18:09:16 +02:00 |