Henri Verbeet
ee4d18cc83
wined3d: Pass NULL to ActivateContext() when we don't need a specific target.
...
Once we keep track of the wined3d context for each thread,
lastActiveRenderTarget won't do what we want here.
2009-07-21 14:22:44 +02:00
Henri Verbeet
710f6f8456
wined3d: Always use context_bind_fbo() to change the framebuffer binding.
2009-07-17 11:22:07 +02:00
Henri Verbeet
7485173849
wined3d: Pass the context instead of the device to the various context functions.
2009-07-17 11:22:07 +02:00
Henri Verbeet
43e6686a78
wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
2009-07-17 11:22:07 +02:00
Stefan Dösinger
3c2fa6aea4
wined3d: Set the depth blit helper texture address mode to clamp.
...
On ATI cards we use the driver's GL_ARB_texture_non_power_of_two emulation to
support conditional NP2 textures without having to deal with the denormalized
coordinates. The default GL_TEXTURE_2D address mode is incompatible with
GL_ARB_texture_rectangle however.
2009-07-15 13:17:12 +02:00
Henri Verbeet
69b7612265
wined3d: Get rid of struct glDescriptor.
...
In general it might not be a bad idea to group GL specific data into a
separate struct, but IWineD3DSurfaceImpl is currently the only thing that
bothers. It doesn't get it quite right either, since e.g. the PBO isn't in
glDescriptor either.
2009-07-10 12:13:24 +02:00
Henri Verbeet
038d939941
wined3d: Remove GetGlDesc() from the public IWineD3DSurface interface.
2009-07-10 12:13:09 +02:00
Henri Verbeet
32fd8f2130
wined3d: checkGLcall() doesn't need a \n.
2009-07-07 11:50:22 +02:00
Henri Verbeet
2ac34bf231
wined3d: Add some missing float suffixes.
...
The compiler should be smart enough to fix most of these, but it looks sloppy.
2009-07-07 11:50:05 +02:00
Henri Verbeet
532b99078e
wined3d: Don't abuse blending to disable color writes in surface_depth_blt().
2009-07-03 13:05:52 +02:00
Henri Verbeet
7363b6e2e3
wined3d: Document GL context dependencies.
2009-06-26 12:05:07 +02:00
Henri Verbeet
626baad817
wined3d: Make sure we have an active GL context before calling d3dfmt_p8_upload_palette().
2009-06-26 12:05:00 +02:00
Henri Verbeet
1b306c25e2
wined3d: Make sure we have an active GL context before calling surface_remove_pbo().
2009-06-26 12:04:57 +02:00
Henri Verbeet
db5b126da6
wined3d: Make sure we have an active GL context in IWineD3DSurfaceImpl_UnLoad().
2009-06-26 12:04:53 +02:00
Stefan Dösinger
20401fa9af
wined3d: Invalidate the srgb tex in surface::unload.
2009-06-22 11:25:57 +02:00
Henri Verbeet
51902b89fb
wined3d: Remove a redundant ActivateContext() call in IWineD3DSurfaceImpl_UnlockRect().
...
The various LoadLocation() handlers already take care of activating an
appropriate context.
2009-06-18 15:17:27 +02:00
Henri Verbeet
c7b684f345
wined3d: Simplify IWineD3DSurfaceImpl_LockRect() a bit.
2009-06-18 15:17:27 +02:00
Stefan Doesinger
7d5285acc1
wined3d: Properly free srgb textures.
2009-06-18 15:17:26 +02:00
Michael Abbott
2e119a2718
wined3d: Remove division from inner loop.
2009-06-18 15:17:26 +02:00
Henri Verbeet
dad6c311ec
wined3d: Fix a typo.
2009-06-17 12:13:07 +02:00
Henri Verbeet
23231d5a62
wined3d: Add format conversions for some depth stencil formats.
...
Although these formats aren't lockable, we still explicitly set the initial
surface data when creating the texture. Unfortunately that means we'll need
the conversion functions, even though all they'll ever convert will be zeroes.
2009-06-16 13:37:06 +02:00
Henri Verbeet
fede35d1c5
wined3d: Introduce surface_calculate_size().
2009-06-15 13:42:28 +02:00
Henri Verbeet
5f581975dc
wined3d: Introduce surface_init() to handle most of the surface initialization.
2009-06-15 13:42:28 +02:00
Henri Verbeet
32613eb628
wined3d: Introduce surface_cleanup().
2009-06-15 13:42:28 +02:00
Henri Verbeet
669891c817
wined3d: Respect the "srgb" parameter to IWineD3DSurfaceImpl_BindTexture().
...
This is mostly for consistency, standalone surfaces can't be used for
texturing, so in practice "srgb" should always be FALSE in this path.
2009-06-12 17:33:15 +02:00
Henri Verbeet
8f67918f1d
wined3d: Use WINED3DFMT_FLAG_COMPRESSED instead of checking for specific formats.
2009-06-12 17:33:15 +02:00
Henri Verbeet
b052c6e8aa
wined3d: Remove some redundant s3tc extension checks.
...
If the extension isn't available to surface shouldn't have been created. We
don't do extension checks for all the other formats either.
2009-06-11 11:53:54 +02:00
Henri Verbeet
a25e63c62d
wined3d: Check the correct extensions in d3dfmt_get_conv().
...
According to Stefan these are either typos or leftovers from using GL_HILO8_NV.
2009-06-10 11:50:44 +02:00
Henri Verbeet
5ac8a7b054
wined3d: Set explicitly sized internal formats for color key conversion in d3dfmt_get_conv().
2009-06-10 11:50:31 +02:00
Henri Verbeet
910455e435
wined3d: Add some FIXMEs about blitting with unsupported fixups.
2009-06-09 17:01:14 +02:00
Henri Verbeet
08d95233e3
wined3d: Don't modify the internal format in d3dfmt_get_conv().
...
For most conversions the internal format is irrelevant. Color key conversions
are an exception, because they need to ensure an alpha channel is present.
2009-06-09 17:01:14 +02:00
Henri Verbeet
fb7531599f
wined3d: Only use stretch_rect_fbo() on surfaces that are FBO attachable.
2009-06-05 15:19:35 +02:00
Henri Verbeet
85107d81f4
wined3d: Remove some unnecessary forward declarations.
2009-05-25 11:23:32 +02:00
Henri Verbeet
b35e469d9d
wined3d: Document functions that depend on the caller to do GL locking.
2009-05-15 10:25:41 +02:00
Henri Verbeet
177d883d95
wined3d: Add missing GL locking to ffp_blit_set() and ffp_blit_unset().
2009-05-15 10:25:27 +02:00
Henri Verbeet
5bc449553b
wined3d: Add missing GL locking to d3dfmt_p8_upload_palette().
2009-05-15 10:25:22 +02:00
Francois Gouget
514c5f2648
wined3d: Make surface_force_reload() static.
2009-05-13 12:45:36 +02:00
Stefan Dösinger
8513f64a01
wined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_rg is not supported.
...
Nvidia doesn't offer it on geforce 7 and earlier cards, but some games need
it. This is surprising because the extension was made specifically for
compatibility purposes for older cards.
2009-04-28 13:10:03 +02:00
Henri Verbeet
4469fbd43d
wined3d: Don't use rtInternal for surfaces that are on a swapchain.
...
These surfaces won't be attached to an FBO anyway, so avoid the cost of a
potential format conversion when blitting from a non-RT surface. This is
mostly an issue for ddraw applications with 16 bit render targets.
2009-03-25 11:12:49 +01:00
Henri Verbeet
899df56ebe
wined3d: Add a more convenient way to check if a surface is on a swapchain.
...
This won't help if we actually need the swapchain, of course.
2009-03-25 11:12:40 +01:00
Henri Verbeet
afc5744e70
wined3d: Pass format_desc to set_shader().
...
This should be the last unnecessary getFormatDescEntry() call.
2009-03-24 12:57:45 +01:00
Henri Verbeet
b7744f8158
wined3d: Remove the bytesPerPixel field from IWineD3DSurfaceImpl and IWineD3DVolumeImpl.
...
We can use the information from format_desc instead.
2009-03-24 12:57:21 +01:00
Henri Verbeet
2dc7fc2916
wined3d: Remove the format field from IWineD3DResourceClass.
2009-03-13 11:29:19 +01:00
Henri Verbeet
a3657c164d
wined3d: Remove some redundant fields from struct glDescriptor.
2009-03-13 11:28:50 +01:00
Henri Verbeet
a139683a60
wined3d: Eliminate the heightscale field from IWineD3DSurfaceImpl.
2009-03-13 11:28:45 +01:00
Henri Verbeet
1dcf222ab2
wined3d: Get rid of some calls to getFormatDescEntry().
...
Use the format description stored in the resource instead.
2009-03-12 13:09:55 +01:00
Henri Verbeet
8cefc47d81
wined3d: Add DXGI formats to WINED3DFORMAT.
2009-02-20 11:10:37 +01:00
Stefan Dösinger
4386a827e9
wined3d: Pass the requested srgb flag to PreLoad.
...
Add a new wined3d-internal PreLoad function to textures and surfaces
that takes a parameter specifying wether the rgb or srgb texture
should be loaded.
2009-02-17 12:51:36 +01:00
Stefan Dösinger
68c251f327
wined3d: Add a debug function for surface locations.
2009-02-17 12:51:17 +01:00
Stefan Dösinger
c585b4de99
wined3d: Duplicate GL textures for srgb switching.
...
This reduces the number of srgb switching reloads quite a lot. The only
situation in which a reload is needed is if the rgb copy is modified on the GL
side and the srgb copy is needed.
2009-02-17 12:48:05 +01:00