Stefan Dösinger
e9827cc916
wined3d: Always load glFinish and glFlush from opengl32.dll.
2008-08-04 13:12:10 +02:00
Stefan Dösinger
a47e7badb9
ddraw: Set ddraw caps in wined3d.
...
Currently the ddraw capabilities were almost static, except of D3D
support. When overlay support is added, the caps depend on certain
settings in WineD3D or capabilities available from OpenGL and Xv. So
set those caps in wined3d as well.
2008-08-04 13:10:11 +02:00
Alexandre Julliard
b25eb5542a
test.h: Fetch environment variables from the Win32 environment not the Unix one.
2008-08-01 11:18:11 +02:00
Stefan Dösinger
726d9d47af
wined3d: ATI2N support using GL_EXT_texture_compression_rgtc.
2008-07-24 11:56:42 +02:00
Stefan Dösinger
dc25a86cc5
wined3d: Support ATI's D3DFMT_ATI2N format.
...
This is an ATI specific format designed for compressed normal maps,
and quite a few games check for its existence. While it is an
ATI-specific "extension" in d3d9, it is a core part of
D3D10(DXGI_FORMAT_BC5), and supported on Geforce 8 cards.
2008-07-24 11:56:24 +02:00
Ismael Barros
4a4e5f269d
dplayx: Moved dplaysp.h to include/wine.
2008-07-23 11:40:53 +02:00
Stefan Dösinger
c088edeae7
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
...
ATI cards prior to the radeon HD series did not have unconditional non
power of two support. So far we've used texture_rectangle for that, or
created a bigger power of two texture with padding. This had the
disadvantage that we had to correct the coordinates, which causes
extreme problems with shaders(doesn't work, pretty much).
Both the MacOS and the fglrx driver have support for
GL_ARB_texture_non_power_of_two, and run it on the hardware as long as
we stay within the texture_rectangle limitations. This allows us to
have conditional non power of two textures with normalized
coordinates. This patch adds an internal extension, and the code
creates a regular GL_TEXTURE_2D texture with NP2 size, but refuses
mipmapping, filtering and texture_rectangle incompatible
operations. This makes np2 textures work with shaders on fglrx and
macos.
2008-07-18 11:41:09 +02:00
Stefan Dösinger
e5f42f91b6
wined3d: Remove GL_EXT_vertex_weighting stubs.
2008-07-18 11:40:00 +02:00
Andrew Talbot
3e1fad5350
wined3d: Remove const qualifier from output pointers.
2008-07-09 10:44:45 +02:00
Alexandre Julliard
4904c807d8
wine/test.h: Don't allow to use config.h in tests.
2008-07-08 21:29:28 +02:00
Rob Shearman
666b57d62f
include: Remove unused file wine/rpcss_shared.h.
2008-07-07 11:11:02 +02:00
Alexandre Julliard
0f9484a124
server: Set the visible rect in the set_window_pos request again.
...
This essentially reverts 2f69329a37
.
We really need the visible rect to be set atomically with the rest of
the window position info.
2008-07-03 20:33:12 +02:00
Alexandre Julliard
94e217891c
exception.h: Make the RtlUnwind wrapper available separately.
...
Also avoid dependency on winternl.h.
2008-07-03 13:08:19 +02:00
Rob Shearman
16849ceba9
rpcss: Implement endpoint-mapper server using DCE/RPC.
2008-06-26 12:16:48 +02:00
Alexandre Julliard
6b36e2131d
server: Also return the top-level message window in the get_desktop_window request.
2008-06-25 14:44:06 +02:00
Roderick Colenbrander
2b2a5d7fbc
wined3d: Fix a usage flags conflict.
...
Both WINED3DUSAGE_OVERLAY and WINED3DUSAGE_QUERY_SRGBBLEND were using
the same value. All usage flags except for OVERLAY are directly mapped
to d3d9, so give OVERLAY its own value.
2008-06-23 12:54:15 +02:00
Roderick Colenbrander
5cc5d8a070
wined3d: Update the d3dusage query mask with 0x100000 (vertextexture).
2008-06-23 12:53:58 +02:00
H. Verbeet
4a4ab5f2ae
wined3d: Add support for ARB_color_buffer_float.
2008-06-19 11:47:34 +02:00
Francois Gouget
e767a2c04d
tests: Add a win_skip() function to allow for missing Windows functionality that must be present in Wine.
2008-06-11 11:26:28 +02:00
Roderick Colenbrander
b73b2eca47
wined3d: Update ATI GPUs.
2008-06-09 12:40:22 +02:00
Roderick Colenbrander
38a98f6789
wined3d: Update nvidia GPUs.
2008-06-09 12:40:10 +02:00
Stefan Dösinger
2173fde722
wined3d: Avoid float->string conversion in arb shaders.
2008-06-06 10:28:24 +02:00
Alexandre Julliard
58b00da312
test.h: Add a space after the file name prefix.
2008-06-04 12:32:48 +02:00
Francois Gouget
812f72410f
tests: Add a broken() function to make it possible to handle Windows misbehaviors that we don't want to reproduce in Wine.
2008-05-30 10:01:18 +02:00
Alexandre Julliard
10e795a091
libport: Move the sigsetjmp replacement to exception.h to make it available for Winelib too.
2008-05-26 19:23:43 +02:00
Alexandre Julliard
33914a1bf4
services: Send the service name in the control requests.
...
Only start a single dispatcher thread for all services.
2008-05-08 18:08:41 +02:00
Rob Shearman
ce42c95a1c
winetest: Detect if an unhandled exception occurred in a child process and print an appropriate message.
...
Avoid getting caught incrementing the failure count in this case, as it
could take a very long time to complete.
2008-05-07 17:48:09 +02:00
Eric Pouech
b0a7c55cde
winedump: Added support for latest versions of Codeview (VC70).
2008-05-01 11:12:06 +02:00
Alexandre Julliard
69c29866c1
exception.h: Preserve registers when calling RtlUnwind.
2008-05-01 11:07:53 +02:00
Alexandre Julliard
c20e8c9005
exception.h: Only push the exception frame after sigsetjmp.
...
Otherwise on Windows longjmp may want to mess with the exception frame.
2008-05-01 11:07:08 +02:00
Alexandre Julliard
0ee44f5e20
ntdll: Make the exception handling functions inline.
2008-05-01 10:57:54 +02:00
Petr Sumbera
4992b6590e
port: Add alternative for isinf.
2008-04-30 13:45:23 +02:00
Roderick Colenbrander
5fe5def3d1
wgl: We were already advertising GL_EXT_framebuffer_sRGB but not the corresponding WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT.
2008-04-30 10:28:59 +02:00
Roderick Colenbrander
628e4eece3
wined3d: Add multisampling support.
2008-04-30 10:23:25 +02:00
Roderick Colenbrander
f0307d9366
wgl: Add a wine specific WGL extension which allows you to change the pixel format multiple times.
2008-04-24 12:32:38 +02:00
Erik de Castro Lopo
fc9f8dac17
include: Fix "warning: cast from pointer to integer of different size".
2008-04-23 12:22:17 +02:00
Austin English
6e59cd2c34
Spelling fixes.
2008-04-22 12:20:12 +02:00
Jeremy White
40c3718d52
include: Add a resource type for scalable font resource (.fot) files.
2008-04-11 12:11:33 +02:00
Stefan Dösinger
67e0943ba3
wined3d: Store the number of aux buffers in the context.
2008-04-09 11:47:24 +02:00
Maarten Lankhorst
70a6495a31
user32: Implement BroadcastSystemMessage.
2008-04-03 12:00:02 +02:00
Rob Shearman
8529a3c404
services: Fill in the functions between implemented functions in svcctl.idl so that it our remoting code is wire-compatible with NT.
...
Add the necessary stubs for these in services.exe.
2008-03-29 11:51:47 +01:00
Rob Shearman
9a6fc01d84
services: Move ControlService and StartServiceW from advapi32.dll to services.exe.
...
This also changes the architecture such that services.exe is the server
end of the control pipe and the service is the client end.
2008-03-29 11:51:34 +01:00
Rob Shearman
7afd9a977a
services: Move LockServiceDatabase and UnlockServiceDatabase from advapi32.dll to services.exe.
2008-03-29 11:51:01 +01:00
Rob Shearman
b48714b148
services: Move SetServiceStatus and QueryServiceStatusEx to services.exe.
2008-03-29 11:50:57 +01:00
Mikołaj Zalewski
010dcb168b
services: Move GetServiceDisplayName to services.exe and implement GetServiceKeyName.
2008-03-29 11:17:33 +01:00
Mikołaj Zalewski
76d4eeebff
services: Move ChangeServiceConfigW implementation from advapi32.dll to services.exe.
2008-03-29 11:17:07 +01:00
Mikołaj Zalewski
a363b9a066
services: Move QueryServiceConfigW from advapi32.dll to services.exe.
2008-03-29 11:16:43 +01:00
Mikołaj Zalewski
a2156fc348
services: Move CreateService, OpenService and DeleteService implementations from advapi32.dll to services.exe.
2008-03-29 11:15:59 +01:00
Mikołaj Zalewski
4275fbf603
services: Start a local RPC server.
2008-03-29 11:15:05 +01:00
Roderick Colenbrander
4eaa424c79
wined3d: Initial post pixelshader blending support. [attempt 2].
...
For each pixel format we store a flag in the table whether it supports
post pixelshader blending. Before applying blending or during a
context switch we verify that blending is turned off for the
format. In case of R32F this gave a 5-6x performance boost (without
filtering and software conversion).
2008-03-28 15:50:24 +01:00