Francois Gouget
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bbb2b7fd98
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Assorted spelling fixes.
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2007-01-04 11:27:31 +01:00 |
Stefan Dösinger
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2ffc90d670
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wined3d: Dirtify the stream sources in DrawPrimitiveUP.
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2007-01-04 10:58:29 +01:00 |
Stefan Dösinger
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5d2ce97136
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wined3d: Catch NOP SetStreamSource changes.
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2007-01-04 10:58:02 +01:00 |
Stefan Dösinger
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4e0f7ccd7d
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wined3d: Catch nop pixel shader changes.
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2007-01-04 10:57:49 +01:00 |
Stefan Dösinger
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cd9a3517f3
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wined3d: Catch NOP vertex declaration changes.
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2007-01-04 10:57:41 +01:00 |
Stefan Dösinger
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0d700bef5d
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wined3d: Break the viewport out of the vertex declaration state.
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2007-01-04 10:57:33 +01:00 |
Stefan Dösinger
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e26e3ee5f3
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wined3d: Remove d3ddevice_set_ortho.
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2007-01-03 11:19:55 +01:00 |
Stefan Dösinger
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5fa0f7f775
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wined3d: Move the world matrix to the state table.
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2007-01-03 11:19:09 +01:00 |
Stefan Dösinger
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20de200fa3
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wined3d: Move the functionality of primitiveInitState to the state table.
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2007-01-03 11:17:08 +01:00 |
Stefan Dösinger
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a48bbc3611
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wined3d: Add a viewport state to the state table.
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2007-01-03 11:10:13 +01:00 |
Stefan Dösinger
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04ce141940
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wined3d: Pass the user pointer strided structure via the device implementation.
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2007-01-03 11:03:03 +01:00 |
Stefan Dösinger
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71631f7638
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wined3d: Use the baseVertexIndex in the stateblock.
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2007-01-03 11:02:51 +01:00 |
Alexandre Julliard
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656fc93815
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Use GetDC instead of CreateDC where possible.
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2007-01-02 17:16:36 +01:00 |
Vitaliy Margolen
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f9e5c12019
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wined3d: Clip mouse after resolution change while creating default swap chain.
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2007-01-02 13:21:19 +01:00 |
Stefan Dösinger
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ef1ebb6e4d
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wined3d: Add emtpy vertex declaration and related states to the state table.
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2007-01-02 12:29:18 +01:00 |
Stefan Dösinger
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f5fafab663
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wined3d: Move WINED3DTS_MODELVIEW to the state table.
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2007-01-02 12:25:00 +01:00 |
Stefan Dösinger
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197ec1c179
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wined3d: Remove IWineD3DDevice_ApplyStateChanges.
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2007-01-02 12:22:04 +01:00 |
Stefan Dösinger
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c10efb3492
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wined3d: Move WINED3DTS_TEXTURETRANSFORMFLAGS to the state table.
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2007-01-02 12:21:50 +01:00 |
Alexandre Julliard
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bbfe120036
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Revert "wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4."
This reverts commit 045975b1f4 .
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2006-12-29 11:35:57 +01:00 |
H. Verbeet
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c972351051
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wined3d: Move set_glsl_shader_program() to glsl_shader.c.
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2006-12-28 12:17:49 +01:00 |
H. Verbeet
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045975b1f4
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wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4.
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2006-12-28 12:17:29 +01:00 |
Chris Robinson
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b7b9d4e3c7
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d3d: GetStreamSource on a stream with NULL data isn't an error.
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2006-12-26 12:52:54 +01:00 |
H. Verbeet
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957474f223
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wined3d: Skip NULL textures rather than non-NULL ones, assign -1 to skipped stages.
Downgrade a FIXME to a WARN.
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2006-12-26 12:50:44 +01:00 |
H. Verbeet
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bf250285ff
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wined3d: Restore texture bindings in the FBO code.
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2006-12-26 12:37:38 +01:00 |
Stefan Dösinger
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bc90458244
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wined3d: Do not mark texture stages above MAX_TEXTURES dirty.
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2006-12-26 12:37:00 +01:00 |
Stefan Dösinger
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df97fd3e46
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wined3d: Reinstall the nvrc texture unit mapping.
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2006-12-20 17:09:40 +01:00 |
Stefan Dösinger
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a008003ccc
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wined3d: Catch nop pixel shader changes.
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2006-12-20 17:09:29 +01:00 |
Stefan Dösinger
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22e2a5aca5
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wined3d: Add pixel shaders to the state table.
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2006-12-20 17:09:21 +01:00 |
Stefan Dösinger
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8365b2819a
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wined3d: Catch nop sampler changes.
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2006-12-20 17:09:08 +01:00 |
Stefan Dösinger
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666b507766
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wined3d: Move samplers to the state table.
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2006-12-20 17:07:56 +01:00 |
Stefan Dösinger
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7f973c9375
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wined3d: Catch nop SetTextureStageState calls.
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2006-12-20 17:07:37 +01:00 |
Stefan Dösinger
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4e5314011b
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wined3d: Move WINED3DTSS_TEXCOORDINDEX to the state table.
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2006-12-20 17:06:24 +01:00 |
Stefan Dösinger
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bd6a6ad2c0
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wined3d: Move WINED3DTSS_ALPHAOP to the state table.
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2006-12-20 17:06:10 +01:00 |
Stefan Dösinger
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762af471e8
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wined3d: Move WINED3DTSS_COLOROP to the state table.
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2006-12-20 17:06:00 +01:00 |
H. Verbeet
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e4fc45e0fe
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wined3d: Allow wined3d to handle multiple render targets.
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2006-12-20 12:32:30 +01:00 |
H. Verbeet
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299c1e62bf
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wined3d: Allow the FBO code to handle multiple render targets.
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2006-12-20 12:32:13 +01:00 |
H. Verbeet
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577dbb578b
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wined3d: Move storing the render target from ActiveRender to SetRenderTarget.
Use the render target index rather than hardcoding 0.
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2006-12-20 12:31:57 +01:00 |
H. Verbeet
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8355b1a501
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wined3d: Allow the device to store multiple render targets.
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2006-12-20 12:31:40 +01:00 |
Stefan Dösinger
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062b6ffc5c
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wined3d: Catch nop render state changes.
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2006-12-19 16:53:18 +01:00 |
Stefan Dösinger
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c83562af69
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wined3d: Move render state applying to drawprim.
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2006-12-19 16:53:07 +01:00 |
Stefan Dösinger
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7532c759f1
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wined3d: Add the state dirtification infrastructure.
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2006-12-19 16:53:00 +01:00 |
Markus Amsler
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5e0fc62135
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d3d: Callback infrastructure for implicit swap chain destruction in IWineD3DDevice.
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2006-12-18 12:07:26 +01:00 |
Markus Amsler
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0bceec1be8
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wined3d: Call the depth stencil destroy callback function.
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2006-12-18 12:01:39 +01:00 |
Vitaliy Margolen
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2a63a03eb1
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wined3d: When changing display modes clip cursor to the requested display size.
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2006-12-15 13:44:36 +01:00 |
Stefan Dösinger
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17eabc42b3
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wined3d: Clean up SetRenderState.
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2006-12-15 12:18:52 +01:00 |
Stefan Dösinger
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46028b0832
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wined3d: D3DRS_ZVISIBLE is not supposed to return an error.
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2006-12-15 12:18:36 +01:00 |
Stefan Dösinger
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92460b98d1
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wined3d: Move WINED3DRS_SEPARATEALPHABLENDENABLE to the state table.
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2006-12-11 16:27:04 +01:00 |
Stefan Dösinger
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8a5bf91b4e
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wined3d: Move SRGBWRITEENABLE to the state table.
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2006-12-11 16:26:53 +01:00 |
Stefan Dösinger
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cd0d0a7041
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wined3d: Move tesselation to the state table.
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2006-12-11 16:26:39 +01:00 |
Stefan Dösinger
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3bb41771ad
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wined3d: Move WINED3DRS_NORMALDEGREE to the state table.
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2006-12-11 16:26:25 +01:00 |