Pack all scroll bar tracking information in a struct and pass that struct as a parameter to
SCROLL_DrawScrollBar() instead of using global variables.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Adding support for thread local test data and context.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Sometimes Windows loads other drivers when we don't expect it, and
this causes spurious failures.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
GetTickCount()'s granularity represents 15% of the time we want to
mesure, making it hard to not get failures. So use NtQuerySystemTime()
instead since we already depend on it.
Narrow down the acceptable range again.
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
RtlQuery*TimeZoneInformation() should return a MUI string but
there are rare cases where it does not in Windows 10 2004.
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This was used to implement AcceptEx() using multiple APCs, and made obsolete by
0bbd3f6617.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This fixes a regression introduced by 97afac469f.
If we make a request on an asynchronous device handle, and the IRP handler
returns STATUS_PENDING, wait_async() will return STATUS_PENDING, as intended.
However, if the async object is signaled before the user has a chance to call
wait_async() [e.g. if get_next_device_request is called quickly enough], select
will return STATUS_PENDING immediately, which causes server_select() to think
the object is not signaled, and wait for a select reply forever.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51277
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51295
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Several server objects check if the last handle is being closed in their
close_handle callback. If a process holds the last two handles to an object,
this code path currently won't be triggered.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This semantically reverts 481517178f.
That commit was used to implement NtFlushBuffersFile, which at the time didn't
use a callback function. 9050b58f07 changed it to
use irp_completion(), since the result of a blocking flush needed to be taken
from the IOSB.
As of 97afac469f that's not true anymore, but on
the other hand it is theoretically possible for a device driver to touch the
Information member of the IOSB, and we don't seem to lose anything by making
all asyncs take a common path.
Since all asyncs pass user data and there's no clear reason for them not to,
let's get rid of a bit of extra code complexity that's no longer used.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Clearing the state should no longer be needed now that we use
SwapDeviceContextState() and have our own dedicated state object.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
A THEME_FILE struct and four global ATOMs are leaked when unloading uxtheme.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
So that SCROLL_DrawScrollBar() can eventually be hooked by a themed scroll bar drawing function and
use a single function to draw scroll bars, instead of hooking multiple scroll bar drawing functions
that draw different parts.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Having a SCROLL_DrawNCScrollBar() in scroll.c enables it to access global variables there. So that
global variables access in SCROLL_DrawScrollBar() can be moved outside of it and
SCROLL_DrawScrollBar() can then be refactored into a function without access to global variables.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
SCROLL_MovingThumb is a global variable. Gradually move it out of scroll bar drawing functions so
that those drawing functions can be refactored in a way that doesn't need access to global variables.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
SCROLL_DrawInterior_9x() has the same functionality as SCROLL_DrawInterior().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
These drawing operations are either overwritten by other drawing functions later or not needed at all.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of the other way around.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of the other way around.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>