ntdll: Avoid accessing the I/O status block in wait_async().
Steam uses WSASend() with completion ports, reusing OVERLAPPED structures as soon as they are returned from GetQueuedCompletionStatus(). Since completion is queued during the select request in wait_async(), the I/O status block can be reused even before the call to NtDeviceIoControl exits. This works fine with current Wine, because WSASend() doesn't access the I/O status block after queuing completion. However, a patch that changes it to use wait_async() like other async requests causes NtDeviceIoControlFile to consistently return garbage status codes. Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4697,10 +4697,9 @@ static async_data_t server_async( HANDLE handle, struct async_fileio *user, HAND
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return async;
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}
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static NTSTATUS wait_async( HANDLE handle, BOOL alertable, IO_STATUS_BLOCK *io )
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static NTSTATUS wait_async( HANDLE handle, BOOL alertable )
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{
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if (NtWaitForSingleObject( handle, alertable, NULL )) return STATUS_PENDING;
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return io->u.Status;
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return NtWaitForSingleObject( handle, alertable, NULL );
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}
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/* callback for irp async I/O completion */
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@ -4861,7 +4860,7 @@ static NTSTATUS server_read_file( HANDLE handle, HANDLE event, PIO_APC_ROUTINE a
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if (status != STATUS_PENDING) free( async );
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if (wait_handle) status = wait_async( wait_handle, (options & FILE_SYNCHRONOUS_IO_ALERT), io );
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if (wait_handle) status = wait_async( wait_handle, (options & FILE_SYNCHRONOUS_IO_ALERT) );
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return status;
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}
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@ -4899,7 +4898,7 @@ static NTSTATUS server_write_file( HANDLE handle, HANDLE event, PIO_APC_ROUTINE
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if (status != STATUS_PENDING) free( async );
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if (wait_handle) status = wait_async( wait_handle, (options & FILE_SYNCHRONOUS_IO_ALERT), io );
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if (wait_handle) status = wait_async( wait_handle, (options & FILE_SYNCHRONOUS_IO_ALERT) );
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return status;
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}
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@ -4944,7 +4943,7 @@ static NTSTATUS server_ioctl_file( HANDLE handle, HANDLE event,
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if (status != STATUS_PENDING) free( async );
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if (wait_handle) status = wait_async( wait_handle, (options & FILE_SYNCHRONOUS_IO_ALERT), io );
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if (wait_handle) status = wait_async( wait_handle, (options & FILE_SYNCHRONOUS_IO_ALERT) );
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return status;
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}
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@ -5937,7 +5936,7 @@ NTSTATUS WINAPI NtFlushBuffersFile( HANDLE handle, IO_STATUS_BLOCK *io )
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if (ret != STATUS_PENDING) free( async );
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if (wait_handle) ret = wait_async( wait_handle, FALSE, io );
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if (wait_handle) ret = wait_async( wait_handle, FALSE );
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}
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if (needs_close) close( fd );
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@ -6436,7 +6435,7 @@ NTSTATUS WINAPI NtQueryVolumeInformationFile( HANDLE handle, IO_STATUS_BLOCK *io
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}
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SERVER_END_REQ;
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if (status != STATUS_PENDING) free( async );
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if (wait_handle) status = wait_async( wait_handle, FALSE, io );
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if (wait_handle) status = wait_async( wait_handle, FALSE );
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return status;
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}
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else if (io->u.Status) return io->u.Status;
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@ -118,14 +118,14 @@ static void async_satisfied( struct object *obj, struct wait_queue_entry *entry
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async->direct_result = 0;
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}
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set_wait_status( entry, async->status );
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/* close wait handle here to avoid extra server round trip */
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if (async->wait_handle)
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{
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close_handle( async->thread->process, async->wait_handle );
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async->wait_handle = 0;
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}
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if (async->status == STATUS_PENDING) make_wait_abandoned( entry );
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}
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static void async_destroy( struct object *obj )
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@ -67,6 +67,7 @@ struct thread_wait
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client_ptr_t cookie; /* magic cookie to return to client */
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abstime_t when;
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struct timeout_user *user;
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int status; /* status to return (unless STATUS_PENDING) */
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struct wait_queue_entry queues[1];
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};
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@ -727,6 +728,11 @@ void make_wait_abandoned( struct wait_queue_entry *entry )
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entry->wait->abandoned = 1;
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}
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void set_wait_status( struct wait_queue_entry *entry, int status )
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{
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entry->wait->status = status;
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}
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/* finish waiting */
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static unsigned int end_wait( struct thread *thread, unsigned int status )
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{
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@ -739,6 +745,7 @@ static unsigned int end_wait( struct thread *thread, unsigned int status )
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if (status < wait->count) /* wait satisfied, tell it to the objects */
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{
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wait->status = status;
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if (wait->select == SELECT_WAIT_ALL)
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{
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for (i = 0, entry = wait->queues; i < wait->count; i++, entry++)
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@ -749,6 +756,7 @@ static unsigned int end_wait( struct thread *thread, unsigned int status )
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entry = wait->queues + status;
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entry->obj->ops->satisfied( entry->obj, entry );
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}
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status = wait->status;
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if (wait->abandoned) status += STATUS_ABANDONED_WAIT_0;
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}
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for (i = 0, entry = wait->queues; i < wait->count; i++, entry++)
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@ -106,6 +106,7 @@ extern struct thread *get_wait_queue_thread( struct wait_queue_entry *entry );
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extern enum select_op get_wait_queue_select_op( struct wait_queue_entry *entry );
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extern client_ptr_t get_wait_queue_key( struct wait_queue_entry *entry );
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extern void make_wait_abandoned( struct wait_queue_entry *entry );
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extern void set_wait_status( struct wait_queue_entry *entry, int status );
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extern void stop_thread( struct thread *thread );
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extern int wake_thread( struct thread *thread );
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extern int wake_thread_queue_entry( struct wait_queue_entry *entry );
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