H. Verbeet
|
94a86c1224
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wined3d: Improve shader_dump_decl_usage() TRACEs.
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2006-10-10 19:58:39 +02:00 |
Karsten Elfenbein
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f2d77d103f
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wined3d: Corrected names in checkGLcall text.
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2006-10-10 19:58:29 +02:00 |
Ivan Gyurdiev
|
82379f22a7
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wined3d: Move D3DSP dest modifier related items into the WINED3D namespace.
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2006-10-10 13:38:45 +02:00 |
Ivan Gyurdiev
|
76b571cb48
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wined3d: Move D3DSP source modifier-related items into the WINED3D namespace.
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2006-10-10 13:38:36 +02:00 |
Ivan Gyurdiev
|
17c9d9588a
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wined3d: Move D3DSP_REG structures into the WINED3D namespace.
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2006-10-10 13:37:49 +02:00 |
Ivan Gyurdiev
|
e8137632c7
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wined3d: Move D3DSP DCL-related structures into WINED3D namespace.
|
2006-10-10 13:37:35 +02:00 |
Ivan Gyurdiev
|
7259b9d8b6
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wined3d: Move D3DSPR structure into the WINED3D namespace.
|
2006-10-10 13:37:12 +02:00 |
Ivan Gyurdiev
|
062541c026
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wined3d: Move D3DSIO structure into WINED3D namespace.
|
2006-10-10 13:37:03 +02:00 |
Markus Amsler
|
8192555dff
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wined3d: Fix DEBUG_SINGLE_MODE.
|
2006-10-10 11:57:58 +02:00 |
Ivan Gyurdiev
|
e020eceddf
|
wined3d: Make the shader mode selections per device.
|
2006-10-09 20:27:55 +02:00 |
Francois Gouget
|
4b248447c0
|
wined3d: Fix '\n' typo.
|
2006-10-06 17:29:22 +02:00 |
Christopher GAUTIER
|
331679bcc9
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wined3d: Disable GL_REGISTER_COMBINERS_NV (if supported) in IWineD3DSurfaceImpl_BltOverride.
|
2006-10-06 15:24:08 +02:00 |
Stefan Dösinger
|
6bcc5ae9f7
|
wined3d: Pitch alignment for the pow2Size.
|
2006-10-06 12:53:25 +02:00 |
Stefan Dösinger
|
d45c16ba98
|
wined3d: Define the surface alignment in the header.
|
2006-10-06 12:53:24 +02:00 |
Stefan Dösinger
|
90f097f835
|
wined3d: Honor the pitch in a few more places.
|
2006-10-06 12:53:24 +02:00 |
Stefan Dösinger
|
49deec6139
|
wined3d: No color keying on surfaces with an alpha channel.
|
2006-10-06 12:53:24 +02:00 |
Stefan Dösinger
|
3529560cd7
|
wined3d: Add WINED3DUSAGE_OVERLAY.
|
2006-10-06 12:53:24 +02:00 |
Stefan Dösinger
|
2bcacf22d3
|
wined3d: Add IWineD3DSurface::UpdateOverlay.
|
2006-10-06 12:53:24 +02:00 |
Stefan Dösinger
|
080e4f56cf
|
wined3d: Add UpdatOverlayZOrder.
|
2006-10-06 12:53:24 +02:00 |
Stefan Dösinger
|
f6647486cf
|
wined3d: Add IWineD3DSurface::GetOverlayPosition.
|
2006-10-06 12:53:24 +02:00 |
Stefan Dösinger
|
0f3995d21a
|
wined3d: Add IWineD3DSurface::SetOverlayPosition.
|
2006-10-06 12:53:24 +02:00 |
Stefan Dösinger
|
67436f9dbd
|
wined3d: Correctly name a variable.
|
2006-10-06 12:32:29 +02:00 |
Francois Gouget
|
82babbee0b
|
Add missing '\n's to Wine traces.
|
2006-10-05 17:46:48 +02:00 |
H. Verbeet
|
80afd74933
|
wined3d: Report the correct number of available 4-component float vectors for GLSL.
|
2006-10-02 21:38:22 +02:00 |
H. Verbeet
|
35bd8d32b1
|
wined3d: Explicitly enable the GL_ARB_draw_buffers extension in GLSL shaders.
|
2006-10-02 21:38:18 +02:00 |
Ivan Gyurdiev
|
3dcd3681f3
|
wined3d: Win64 printf fixes.
|
2006-10-02 14:38:04 +02:00 |
Ivan Gyurdiev
|
01d9eac0be
|
wined3d: Remove unused field in shader opcode_arg.
|
2006-10-02 12:32:30 +02:00 |
Francois Gouget
|
222c167969
|
Assorted spelling fixes.
|
2006-09-29 16:28:30 +02:00 |
Michael Stefaniuc
|
85ce5117c5
|
Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int.
|
2006-09-29 16:08:30 +02:00 |
Stefan Dösinger
|
ab8264a86d
|
wined3d: Tell gl about the surface alignment.
|
2006-09-28 11:56:29 +02:00 |
Jan Zerebecki
|
10d13b2186
|
wined3d: Fix typo in ResourceReleased.
|
2006-09-27 20:20:54 +02:00 |
Ivan Gyurdiev
|
42a9262acf
|
wined3d: Read GL info and load constants into the same device.
|
2006-09-27 19:53:43 +02:00 |
Ivan Gyurdiev
|
d0032a1a2a
|
wined3d: Move device pointer into the BaseShader class.
|
2006-09-27 19:44:09 +02:00 |
H. Verbeet
|
5abdd7a19f
|
wined3d: Comparing BOOLs against FALSE is redundant.
|
2006-09-27 09:49:07 +02:00 |
H. Verbeet
|
1d839e42e9
|
wined3d: Add a comment to clarify the point of max_sampler_stages.
|
2006-09-27 09:48:30 +02:00 |
H. Verbeet
|
193f6bbd92
|
wined3d: Add support for native NPOT textures.
|
2006-09-27 09:48:11 +02:00 |
H. Verbeet
|
fdefaed46d
|
wined3d: Enable pixel shaders by default.
|
2006-09-27 09:47:00 +02:00 |
H. Verbeet
|
ba8a6a3c0c
|
wined3d: Fix the default values for wined3d_settings.
|
2006-09-27 09:46:37 +02:00 |
H. Verbeet
|
5bc0e91ddf
|
wined3d: Don't overwrite the position y offset in ARB vertex programs.
|
2006-09-27 09:46:08 +02:00 |
H. Verbeet
|
e4d5385d2c
|
wined3d: Cleanup ActiveRender some more.
|
2006-09-27 09:45:50 +02:00 |
H. Verbeet
|
cc821415ae
|
wined3d: Render upside down when rendering offscreen, even if the backbuffer is used to render to.
|
2006-09-27 09:45:34 +02:00 |
H. Verbeet
|
4bc8125648
|
wined3d: Show the MESSAGE in device_find_fbconfigs() only once.
|
2006-09-27 09:45:25 +02:00 |
Stefan Dösinger
|
581c24ef4e
|
wined3d: Use GL_EXTCALL.
That fixes compilation with gl headers that do not know about glUniform4fvARB.
|
2006-09-26 11:41:53 +02:00 |
Roderick Colenbrander
|
4b55964a26
|
wined3d: Add the missing gamma cap.
|
2006-09-26 11:39:29 +02:00 |
Stefan Dösinger
|
9cafbd6de0
|
wined3d: Surface data is 32 bit aligned.
|
2006-09-25 18:31:26 +02:00 |
Stefan Dösinger
|
96bce8d6d4
|
wined3d: Avoid wasting a uniform.
|
2006-09-25 18:24:19 +02:00 |
Stefan Dösinger
|
674af50174
|
wined3d: Stop fixing up a VBO if the declaration changes too often.
|
2006-09-25 18:22:36 +02:00 |
Stefan Dösinger
|
615db2b93d
|
wined3d: Verify the VBO vertex declaration every draw.
|
2006-09-25 18:21:50 +02:00 |
Stefan Dösinger
|
0ce3c59477
|
wined3d: Fix a typo.
|
2006-09-25 18:21:04 +02:00 |
Roderick Colenbrander
|
7c86d91bb9
|
wined3d: glBlend* fixes.
|
2006-09-25 17:56:04 +02:00 |