Commit Graph

196 Commits

Author SHA1 Message Date
Matteo Bruni 1a36da15af d3dcompiler: Parse assignments. 2012-07-20 21:30:07 +02:00
Matteo Bruni 6ccbccbb29 d3dcompiler: Stub assignment parsing. 2012-07-20 21:30:07 +02:00
Matteo Bruni fbb7e20ffd d3dcompiler: "void" is not a plain scalar data type.
It can't be used in expressions and the like. This change indirectly
takes care of most of the checks.
2012-07-20 21:30:06 +02:00
Matteo Bruni f2b5f71218 d3dcompiler: Parse unary and prefix operators. 2012-07-20 21:30:06 +02:00
Matteo Bruni e851bf211e d3dcompiler: Parse some postfix operators. 2012-07-20 21:30:05 +02:00
Matteo Bruni 6c92d78c8c d3dcompiler: Parse relational operators, stub out more rules. 2012-07-18 17:15:24 +02:00
Matteo Bruni 57a7479f77 d3dcompiler: Parse multiplicative expressions. 2012-07-18 17:15:24 +02:00
Matteo Bruni 7293c1c0fe d3dcompiler: Don't allow semantics on local variables. 2012-07-18 17:15:23 +02:00
Matteo Bruni 110045816c d3dcompiler: Don't allow const variables without initializers. 2012-07-18 17:15:23 +02:00
Matteo Bruni c9a42ca5fc d3dcompiler: Check for invalid matrix majority modifiers. 2012-07-18 17:15:23 +02:00
Matteo Bruni 27880abb97 d3dcompiler: Implement basic expressions parsing. 2012-07-17 11:55:20 +02:00
Matteo Bruni 604a91eb57 d3dcompiler: Don't allow semantics on void functions. 2012-07-17 11:55:20 +02:00
Matteo Bruni 1252930bc0 d3dcompiler: Variables and functions can't have the same name. 2012-07-17 11:55:19 +02:00
Matteo Bruni 7ebab8c4f7 d3dcompiler: Pass the complete location to add_func_parameter(). 2012-07-17 11:55:19 +02:00
Matteo Bruni be350b0bb3 d3dcompiler: Store location information in constants, variable dereferences and constructors. 2012-07-17 11:55:18 +02:00
Matteo Bruni 2b2b850106 d3dcompiler: Use location information in add_modifier(). 2012-07-12 11:47:56 -05:00
Matteo Bruni a84784e057 d3dcompiler: Store (and begin to use) location information for variables. 2012-07-12 11:47:52 -05:00
Matteo Bruni 5bcf8de8cf d3dcompiler: Introduce source_location structure. 2012-07-12 11:47:47 -05:00
Matteo Bruni 40cbcabc0b d3dcompiler: Track the location of each lexer token. 2012-07-12 11:47:41 -05:00
Matteo Bruni 632703d8cf d3dcompiler: Add hlsl_report_message function to standardize error messages. 2012-07-12 11:47:33 -05:00
Matteo Bruni 4a01368809 d3dcompiler: Improve debug_hlsl_type function. 2012-07-11 11:18:04 -05:00
Matteo Bruni 995fb30d58 d3dcompiler: Add a trace to the scope push/pop functions. 2012-07-11 11:17:57 -05:00
Matteo Bruni 3d052768ab d3dcompiler: Pass the shader filename to the preprocessor. 2012-07-11 11:17:49 -05:00
Matteo Bruni 6fbed51ef1 d3dcompiler: Make declaration_statement return a list. 2012-07-11 11:17:41 -05:00
Matteo Bruni b33e1ceaf2 d3dcompiler: Properly print compilation messages. 2012-07-11 11:17:35 -05:00
Matteo Bruni 110249d664 d3dcompiler: Initialize and fix compilation messages generation. 2012-07-10 11:01:03 -05:00
Matteo Bruni 45e8a644eb d3dcompiler: Parse compilation target. 2012-07-10 11:00:58 -05:00
Matteo Bruni 29ba39face d3dcompiler: Carry around both shader major and minor version. 2012-07-10 11:00:53 -05:00
Matteo Bruni b8cdf2ee18 d3dcompiler: Type names have to be allocated on the heap. 2012-07-10 11:00:48 -05:00
Matteo Bruni 0d34c9dab7 d3dcompiler: Fix line info update. 2012-07-10 11:00:43 -05:00
Marcus Meissner 1f1686fddd d3dcompiler_43: Fixed small overread possibility (Coverity). 2012-07-09 10:07:10 -04:00
Francois Gouget 768c38034c d3dcompiler_43: Make debug_dump_ir_constructor() static. 2012-06-13 21:35:41 +02:00
Matteo Bruni f5ffa3004d d3dcompiler: Add some tests for 'system' type includes. 2012-06-13 21:35:40 +02:00
Matteo Bruni 80034de243 wpp: Explicitly pass include type to the lookup callback function.
Also, always pass the parent name to the callback, d3dcompiler needs
that information.
2012-06-13 21:35:39 +02:00
Matteo Bruni 8b0d3d9f9a wpp: Invert 'type' callback parameter value, to match comment. 2012-06-13 21:35:38 +02:00
Matteo Bruni eeb550c0c3 d3dcompiler: Parse constructors. 2012-06-12 10:20:35 +02:00
Matteo Bruni d2673848ea d3dcompiler: Parse function definitions. 2012-06-12 10:20:32 +02:00
Matteo Bruni 552f10d0e8 d3dcompiler: Parse function declarations. 2012-06-12 10:20:30 +02:00
Matteo Bruni 5e34375238 d3dcompiler: Parse sampler declarations. 2012-06-12 10:20:27 +02:00
Matteo Bruni de11f800fd d3dcompiler: Parse vector and matrix declarations. 2012-06-12 10:20:24 +02:00
Francois Gouget b0a339707f d3dcompiler_43: Make debug_{base,node}_type() static. 2012-06-08 19:35:17 +02:00
Matteo Bruni 96470dfcb4 d3dcompiler: Parse variable references in expressions. 2012-06-07 10:32:46 +02:00
Matteo Bruni 887ef49419 d3dcompiler: Parse variable initializers, basic expressions. 2012-06-07 10:32:41 +02:00
Matteo Bruni 3275cca970 d3dcompiler: Parse modifiers. 2012-06-07 10:32:36 +02:00
Matteo Bruni 9d9dae0cdb d3dcompiler: Distinguish between scalars, vectors and matrices. 2012-06-07 10:32:31 +02:00
Matteo Bruni a8839cd1de d3dcompiler: Dump preprocessed shader sources. 2012-06-07 10:32:23 +02:00
Matteo Bruni 2aa6c460f7 d3dcompiler: Parse variable declarations. 2012-06-05 10:20:20 +02:00
Matteo Bruni 2ad2c5fa01 d3dcompiler: Add identifiers parsing. 2012-06-05 10:20:17 +02:00
Matteo Bruni 5e82c397f4 d3dcompiler: Flesh out the lexer more. 2012-06-05 10:20:11 +02:00
Matteo Bruni 233101b0ca d3dcompiler: Use a separate bytecodewriter debug channel. 2012-06-05 10:20:07 +02:00