Matteo Bruni
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1a36da15af
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d3dcompiler: Parse assignments.
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2012-07-20 21:30:07 +02:00 |
Matteo Bruni
|
6ccbccbb29
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d3dcompiler: Stub assignment parsing.
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2012-07-20 21:30:07 +02:00 |
Matteo Bruni
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fbb7e20ffd
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d3dcompiler: "void" is not a plain scalar data type.
It can't be used in expressions and the like. This change indirectly
takes care of most of the checks.
|
2012-07-20 21:30:06 +02:00 |
Matteo Bruni
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f2b5f71218
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d3dcompiler: Parse unary and prefix operators.
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2012-07-20 21:30:06 +02:00 |
Matteo Bruni
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e851bf211e
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d3dcompiler: Parse some postfix operators.
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2012-07-20 21:30:05 +02:00 |
Matteo Bruni
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6c92d78c8c
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d3dcompiler: Parse relational operators, stub out more rules.
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2012-07-18 17:15:24 +02:00 |
Matteo Bruni
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57a7479f77
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d3dcompiler: Parse multiplicative expressions.
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2012-07-18 17:15:24 +02:00 |
Matteo Bruni
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7293c1c0fe
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d3dcompiler: Don't allow semantics on local variables.
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2012-07-18 17:15:23 +02:00 |
Matteo Bruni
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110045816c
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d3dcompiler: Don't allow const variables without initializers.
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2012-07-18 17:15:23 +02:00 |
Matteo Bruni
|
c9a42ca5fc
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d3dcompiler: Check for invalid matrix majority modifiers.
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2012-07-18 17:15:23 +02:00 |
Matteo Bruni
|
27880abb97
|
d3dcompiler: Implement basic expressions parsing.
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2012-07-17 11:55:20 +02:00 |
Matteo Bruni
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604a91eb57
|
d3dcompiler: Don't allow semantics on void functions.
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2012-07-17 11:55:20 +02:00 |
Matteo Bruni
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1252930bc0
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d3dcompiler: Variables and functions can't have the same name.
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2012-07-17 11:55:19 +02:00 |
Matteo Bruni
|
7ebab8c4f7
|
d3dcompiler: Pass the complete location to add_func_parameter().
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2012-07-17 11:55:19 +02:00 |
Matteo Bruni
|
be350b0bb3
|
d3dcompiler: Store location information in constants, variable dereferences and constructors.
|
2012-07-17 11:55:18 +02:00 |
Matteo Bruni
|
2b2b850106
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d3dcompiler: Use location information in add_modifier().
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2012-07-12 11:47:56 -05:00 |
Matteo Bruni
|
a84784e057
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d3dcompiler: Store (and begin to use) location information for variables.
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2012-07-12 11:47:52 -05:00 |
Matteo Bruni
|
5bcf8de8cf
|
d3dcompiler: Introduce source_location structure.
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2012-07-12 11:47:47 -05:00 |
Matteo Bruni
|
40cbcabc0b
|
d3dcompiler: Track the location of each lexer token.
|
2012-07-12 11:47:41 -05:00 |
Matteo Bruni
|
632703d8cf
|
d3dcompiler: Add hlsl_report_message function to standardize error messages.
|
2012-07-12 11:47:33 -05:00 |
Matteo Bruni
|
4a01368809
|
d3dcompiler: Improve debug_hlsl_type function.
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2012-07-11 11:18:04 -05:00 |
Matteo Bruni
|
995fb30d58
|
d3dcompiler: Add a trace to the scope push/pop functions.
|
2012-07-11 11:17:57 -05:00 |
Matteo Bruni
|
3d052768ab
|
d3dcompiler: Pass the shader filename to the preprocessor.
|
2012-07-11 11:17:49 -05:00 |
Matteo Bruni
|
6fbed51ef1
|
d3dcompiler: Make declaration_statement return a list.
|
2012-07-11 11:17:41 -05:00 |
Matteo Bruni
|
b33e1ceaf2
|
d3dcompiler: Properly print compilation messages.
|
2012-07-11 11:17:35 -05:00 |
Matteo Bruni
|
110249d664
|
d3dcompiler: Initialize and fix compilation messages generation.
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2012-07-10 11:01:03 -05:00 |
Matteo Bruni
|
45e8a644eb
|
d3dcompiler: Parse compilation target.
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2012-07-10 11:00:58 -05:00 |
Matteo Bruni
|
29ba39face
|
d3dcompiler: Carry around both shader major and minor version.
|
2012-07-10 11:00:53 -05:00 |
Matteo Bruni
|
b8cdf2ee18
|
d3dcompiler: Type names have to be allocated on the heap.
|
2012-07-10 11:00:48 -05:00 |
Matteo Bruni
|
0d34c9dab7
|
d3dcompiler: Fix line info update.
|
2012-07-10 11:00:43 -05:00 |
Marcus Meissner
|
1f1686fddd
|
d3dcompiler_43: Fixed small overread possibility (Coverity).
|
2012-07-09 10:07:10 -04:00 |
Francois Gouget
|
768c38034c
|
d3dcompiler_43: Make debug_dump_ir_constructor() static.
|
2012-06-13 21:35:41 +02:00 |
Matteo Bruni
|
f5ffa3004d
|
d3dcompiler: Add some tests for 'system' type includes.
|
2012-06-13 21:35:40 +02:00 |
Matteo Bruni
|
80034de243
|
wpp: Explicitly pass include type to the lookup callback function.
Also, always pass the parent name to the callback, d3dcompiler needs
that information.
|
2012-06-13 21:35:39 +02:00 |
Matteo Bruni
|
8b0d3d9f9a
|
wpp: Invert 'type' callback parameter value, to match comment.
|
2012-06-13 21:35:38 +02:00 |
Matteo Bruni
|
eeb550c0c3
|
d3dcompiler: Parse constructors.
|
2012-06-12 10:20:35 +02:00 |
Matteo Bruni
|
d2673848ea
|
d3dcompiler: Parse function definitions.
|
2012-06-12 10:20:32 +02:00 |
Matteo Bruni
|
552f10d0e8
|
d3dcompiler: Parse function declarations.
|
2012-06-12 10:20:30 +02:00 |
Matteo Bruni
|
5e34375238
|
d3dcompiler: Parse sampler declarations.
|
2012-06-12 10:20:27 +02:00 |
Matteo Bruni
|
de11f800fd
|
d3dcompiler: Parse vector and matrix declarations.
|
2012-06-12 10:20:24 +02:00 |
Francois Gouget
|
b0a339707f
|
d3dcompiler_43: Make debug_{base,node}_type() static.
|
2012-06-08 19:35:17 +02:00 |
Matteo Bruni
|
96470dfcb4
|
d3dcompiler: Parse variable references in expressions.
|
2012-06-07 10:32:46 +02:00 |
Matteo Bruni
|
887ef49419
|
d3dcompiler: Parse variable initializers, basic expressions.
|
2012-06-07 10:32:41 +02:00 |
Matteo Bruni
|
3275cca970
|
d3dcompiler: Parse modifiers.
|
2012-06-07 10:32:36 +02:00 |
Matteo Bruni
|
9d9dae0cdb
|
d3dcompiler: Distinguish between scalars, vectors and matrices.
|
2012-06-07 10:32:31 +02:00 |
Matteo Bruni
|
a8839cd1de
|
d3dcompiler: Dump preprocessed shader sources.
|
2012-06-07 10:32:23 +02:00 |
Matteo Bruni
|
2aa6c460f7
|
d3dcompiler: Parse variable declarations.
|
2012-06-05 10:20:20 +02:00 |
Matteo Bruni
|
2ad2c5fa01
|
d3dcompiler: Add identifiers parsing.
|
2012-06-05 10:20:17 +02:00 |
Matteo Bruni
|
5e82c397f4
|
d3dcompiler: Flesh out the lexer more.
|
2012-06-05 10:20:11 +02:00 |
Matteo Bruni
|
233101b0ca
|
d3dcompiler: Use a separate bytecodewriter debug channel.
|
2012-06-05 10:20:07 +02:00 |