Commit Graph

1454 Commits

Author SHA1 Message Date
Matteo Bruni 6f89df2fb4 d3d9/tests: Remove a couple duplicate lines. 2015-01-06 12:34:07 +01:00
Henri Verbeet ea534c9ab4 wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
Michael Stefaniuc 51406b471a d3d9: Don't assert for shaders with the wrong vtbl. 2014-12-16 11:39:40 +01:00
Henri Verbeet 3b3b74510b d3d9: Calculate texture levels in d3d9 instead of wined3d. 2014-12-10 19:32:15 +01:00
Stefan Dösinger 19c860499a wined3d: Filter messages generated by focus handling. 2014-12-08 14:18:43 +01:00
Stefan Dösinger f217636e2d d3d9/test: Test WM_SYSCOMMAND handling. 2014-12-08 14:17:22 +01:00
Stefan Dösinger 0c55b9d2b3 d3d9/tests: Test focus loss message filtering in d3d9ex. 2014-12-08 14:17:13 +01:00
Stefan Dösinger 36553d862b d3d9/tests: Test focus loss message filtering. 2014-12-08 14:17:09 +01:00
Stefan Dösinger aa9bc4c509 d3d9: Refuse to reset a lost device. 2014-12-02 13:05:48 +01:00
Stefan Dösinger 871fc4a38f d3d/tests: Rename fog_interpolation_test for consistency. 2014-11-27 13:27:24 +01:00
Stefan Dösinger 96519f9be9 d3d/tests: Table fog does not abs the fog coordinate. 2014-11-27 13:27:21 +01:00
Stefan Dösinger cfd741c6b6 d3d/tests: Show that the vfog abs is not a property of D3DFOG_LINEAR. 2014-11-27 13:27:17 +01:00
Stefan Dösinger c9b10beb36 wined3d: Vertex fog uses the absolute eye position z. 2014-11-27 13:27:13 +01:00
Alexandre Julliard 099bc21df7 d3d9/tests: Don't require a WM_MOVE message. 2014-11-26 20:40:49 +01:00
Stefan Dösinger abf44708a4 d3d9/tests: Fix test_cursor(). 2014-11-25 19:49:42 +01:00
Stefan Dösinger 8b6a7a9c02 d3d9: Only one fullscreen swapchain is allowed. 2014-11-25 19:49:30 +01:00
Stefan Dösinger f4d520d6e2 wined3d: Don't minimize hidden windows. 2014-11-20 22:31:26 +09:00
Stefan Dösinger 09a91231a6 wined3d: Set the device window size on focus window activation. 2014-11-20 22:31:13 +09:00
Stefan Dösinger f6dde70624 wined3d: Restore the display mode on focus change. 2014-11-19 17:56:44 +09:00
Stefan Dösinger 1851e2618b d3d9/tests: Test mode restoration on focus loss. 2014-11-19 16:41:03 +09:00
Stefan Dösinger ef60604d44 d3d9/tests: Test style changes on focus loss. 2014-11-18 14:14:37 +09:00
Stefan Dösinger 9bcd9722f1 d3d9/tests: Test messages on focus loss. 2014-11-18 14:14:32 +09:00
Henri Verbeet 1c116c3527 d3d10core/tests: Port alpha_test() to d3d10core. 2014-11-17 19:30:40 +09:00
Stefan Dösinger 32450ee61d d3d9/tests: Allow passing a resolution to reset_device in d3d9ex. 2014-11-12 20:07:56 +09:00
Stefan Dösinger 38548df04b d3d/tests: Test fog interpolation. 2014-11-12 20:07:56 +09:00
Stefan Dösinger 6ad7d50958 d3d9/tests: Allow passing a resolution to reset_device. 2014-11-11 21:57:27 +09:00
Stefan Dösinger 5e369853f1 d3d9/tests: Fix some wndproc comparison error messages. 2014-11-11 21:57:19 +09:00
Stefan Dösinger 7fb22f502e d3d9/tests: The device restores the mode settings from the registry. 2014-11-07 14:04:00 +09:00
Stefan Dösinger 40c2fc215d d3d9/tests: Check if the current display settings match the registry settings. 2014-11-04 21:16:13 +09:00
Matteo Bruni d690aaeeb6 d3d9/tests: Add an ATI1N entry to the test_volume_blocks test. 2014-11-04 21:15:59 +09:00
Matteo Bruni da54670a94 d3d9/tests: Add a test for ATI1N and ATI2N texture formats. 2014-11-04 21:15:58 +09:00
Henri Verbeet 875a7c5426 wined3d: Use the input signature to setup SM4 pixel shader input semantics. 2014-11-04 16:54:35 +09:00
Stefan Dösinger 6334bf09b7 d3d9/tests: Skip unsupported resources in test_resource_type. 2014-10-23 18:48:20 +09:00
Stefan Dösinger 8633f7f123 d3d9/tests: Use create_device for test_swvp_buffer. 2014-10-22 21:01:39 +09:00
Stefan Dösinger d5b2e8af39 d3d9/tests: Use create_device in test_fpu_setup (v2). 2014-10-22 21:01:35 +09:00
Stefan Dösinger ee0733863e d3d9/tests: Add style and size tests for D3DCREATE_NOWINDOWCHANGES. 2014-10-21 18:47:42 +09:00
Stefan Dösinger 80cbd276e0 d3d9/tests: Port test_window_style to d3d9ex. 2014-10-17 15:50:11 +09:00
Stefan Dösinger 5c33ffaf67 d3d9/tests: Port wndproc tests to d3d9ex. 2014-10-17 15:50:04 +09:00
Matteo Bruni 894298d502 d3d9/tests: Port the unsupported shaders test to D3D9Ex. 2014-10-16 21:23:07 +09:00
Stefan Dösinger a426d335a4 d3d9/tests: Allow a width and height to be passed to create_device() in the d3d9ex tests. 2014-10-15 21:29:29 +09:00
Matteo Bruni d897db7605 d3d9/tests: Add some tests for shaders using more than the maximum number of supported constants. 2014-10-14 14:00:50 +09:00
Henri Verbeet 1bec6ab0bc d3d9/tests: Use create_device() in test_scissor_size(). 2014-10-09 17:36:22 +02:00
Henri Verbeet 2291c72caf d3d9/tests: Allow a width and height to be passed to create_device(). 2014-10-09 17:36:22 +02:00
Stefan Dösinger 537febf2e8 d3d9/tests: Don't load user32 functions at runtime. 2014-10-07 20:22:08 +02:00
Henri Verbeet 97856bcfee wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc(). 2014-09-29 10:37:35 +02:00
Henri Verbeet a3daed9604 d3d10core: Implement d3d10_device_GetPredication(). 2014-09-19 10:49:24 +02:00
Henri Verbeet 74ab8e8ce9 wined3d: Do not increment the reference count of the returned buffer in wined3d_device_get_stream_source().
None of the other getters increment the reference count either.
2014-09-18 13:06:32 +02:00
Henri Verbeet 736b9e1c1c wined3d: Get rid of wined3d_device_color_fill(). 2014-08-22 12:53:26 +02:00
Henri Verbeet 07985a8c38 wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
Henri Verbeet b005ad6f90 wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00