Henri Verbeet
8fa44dd76d
wined3d: Get rid of the glsl_src_param_t typedef.
2011-06-29 10:08:28 -05:00
Henri Verbeet
3f62b618c4
wined3d: Get rid of the glsl_dst_param_t typedef.
2011-06-29 10:08:19 -05:00
Henri Verbeet
5a26da1d19
wined3d: Make the wined3d_shader_context shader pointer const.
2011-06-23 09:47:34 +02:00
Henri Verbeet
c51db63ba4
wined3d: Require ARB_shader_texture_lod for SM3.
2011-06-16 11:16:26 +02:00
Henri Verbeet
95bd0ec61c
wined3d: Just enable ARB_shader_texture_lod if it's available.
2011-06-07 14:18:34 +02:00
Henri Verbeet
aba42d1fa5
wined3d: Introduce a separate structure for framebuffer state.
2011-05-19 10:07:57 +02:00
Henri Verbeet
d52ae4b63f
wined3d: Get rid of the glsl_program_key_t typedef.
2011-05-17 10:06:34 +02:00
Henri Verbeet
0e0e5c3e38
wined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-17 10:06:23 +02:00
Stefan Dösinger
a549b8f090
wined3d: Fix a few MSVC data loss warnings.
2011-05-13 17:05:27 +02:00
Francois Gouget
5920de5ffb
Assorted spelling and case fixes.
2011-05-09 12:09:27 +02:00
Henri Verbeet
86b0c6bd7b
wined3d: Rename "shader_backend_t" to "wined3d_shader_backend_ops".
...
This makes it more consistent with the other call table names in wined3d.
2011-05-05 11:45:22 +02:00
Henri Verbeet
a05841bd1a
wined3d: Rename "pCaps" to "caps".
2011-04-27 11:50:29 +02:00
Henri Verbeet
3f0120241b
wined3d: Enable SM3 if ARB_shader_texture_lod is supported.
2011-04-26 10:46:52 +02:00
Henri Verbeet
9d0e17e9ea
wined3d: Either set SM3 for both vertex and fragment shaders or for neither.
2011-04-26 10:46:45 +02:00
Henri Verbeet
8fe80e18b2
wined3d: Get rid of the IWineD3DBaseShader typedefs.
2011-03-31 12:37:47 +02:00
Henri Verbeet
f8f83ff2f7
wined3d: Remove COM from the shader implementation.
2011-03-31 12:37:46 +02:00
Henri Verbeet
5555d904be
wined3d: Get rid of IWineD3DBaseShaderClass.
2011-03-31 12:37:46 +02:00
Henri Verbeet
99bed5d41d
wined3d: Get rid of IWineD3DPixelShaderImpl.
2011-03-30 12:18:20 +02:00
Henri Verbeet
dab01d435e
wined3d: Get rid of IWineD3DVertexShaderImpl.
2011-03-30 12:18:09 +02:00
Henri Verbeet
3d4fe0b750
wined3d: Get rid of IWineD3DPixelShader.
2011-03-30 12:18:03 +02:00
Henri Verbeet
c5bf96c951
wined3d: Get rid of IWineD3DBaseTextureClass.
2011-03-29 12:34:40 +02:00
Henri Verbeet
eb5bfad18d
wined3d: Get rid of the IWineD3DBaseTexture typedefs.
2011-03-28 17:08:52 +02:00
Henri Verbeet
ac9c592ca9
wined3d: Store all the resource desc information in struct wined3d_resource.
2011-03-09 12:29:17 +01:00
Matteo Bruni
75386a99b4
wined3d: Make clip planes independent from offscreen/onscreen drawing.
2011-02-15 17:24:26 +01:00
Henri Verbeet
4c30b82c83
wined3d: Just fail if the texture type is not supported in create_glsl_blt_shader() (LLVM/Clang).
...
Changing the texture type has no effect at this point, and it wouldn't work
properly anyway.
2011-02-01 12:01:10 +01:00
Henri Verbeet
96d225d4dd
wined3d: Get rid of the IWineD3DStateBlockImpl typedef.
2011-01-31 12:25:05 +01:00
Henri Verbeet
91ac0c37b1
wined3d: Disable vertex shader output clamping.
...
It looks like NV50+ hardware gets you infinities and NaN's in D3D as well for
most things, so we should only need special handling for pow and nrm.
2011-01-25 12:32:38 +01:00
Henri Verbeet
a50546e563
wined3d: Use dot() instead of length() in shader_glsl_nrm().
...
As Eric Anholt pointed out, using length() here is suboptimal. It essentially
translates into "inversesqrt(dot(x, x));", but needs to handle the case of
zero-length vectors, much like nrm.
2011-01-24 14:43:26 +01:00
Henri Verbeet
7bc7caf423
wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers().
2010-12-16 11:50:09 +01:00
Henri Verbeet
bd2e7aedcf
wined3d: Store an IWineD3DBaseShaderImpl pointer in wined3d_shader_context.
2010-12-15 11:55:22 +01:00
Henri Verbeet
2f36d600ef
wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_generate_main().
2010-12-15 11:55:19 +01:00
Henri Verbeet
c492ec196e
wined3d: Pass implementation pointers to get_glsl_program_entry().
2010-12-15 11:55:13 +01:00
Henri Verbeet
d6446c7a97
wined3d: Store implementation pointers in glsl_program_key_t.
2010-12-14 11:38:42 +01:00
Henri Verbeet
dd1ba15ec7
wined3d: Store implementation pointers in struct glsl_shader_prog_link.
2010-12-14 11:38:39 +01:00
Henri Verbeet
b0bc24eec3
wined3d: Pass implementation pointers to generate_param_reorder_function().
2010-12-14 11:38:37 +01:00
Henri Verbeet
77beea98b9
wined3d: Avoid some interface pointers in set_glsl_shader_program().
2010-12-14 11:38:34 +01:00
Henri Verbeet
fe2ffe1e6a
wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_destroy().
2010-12-13 16:24:23 +01:00
Henri Verbeet
97ca0e6863
wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_generate_glsl_declarations().
2010-12-13 16:24:19 +01:00
Henri Verbeet
b5637a934e
wined3d: Store an IWineD3DDeviceImpl pointer in IWineD3DBaseShaderClass.
2010-12-08 11:27:49 +01:00
Henri Verbeet
db164a990c
wined3d: Rename shader_reg_maps to wined3d_shader_reg_maps.
...
For consistency with other shader translation structures.
2010-12-07 11:33:23 +01:00
Henri Verbeet
e9ff40d918
wined3d: Use local reg_maps variables where possible.
2010-12-06 12:21:31 +01:00
Henri Verbeet
f92a0667d7
wined3d: Remove a unused parameter to shader_dirtifyable_constants().
2010-12-02 11:53:57 +01:00
Henri Verbeet
f45aeb4abe
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_free_private().
2010-12-01 11:09:08 +01:00
Henri Verbeet
4a69874938
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_alloc_private().
2010-12-01 11:09:02 +01:00
Henri Verbeet
77923346da
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_pixel_constants().
2010-12-01 11:08:57 +01:00
Henri Verbeet
4a6d0da207
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_vertex_constants().
2010-12-01 11:08:51 +01:00
Henri Verbeet
7363b0e98a
wined3d: Explicitly pass data and gl_info to shader_deselect_depth_blt().
2010-11-30 10:57:23 +01:00
Henri Verbeet
93a824d744
wined3d: Explicitly pass data and gl_info to shader_select_depth_blt().
2010-11-30 10:57:17 +01:00
Henri Verbeet
e832b57a15
wined3d: Move loop state to wined3d_shader_context.
2010-10-29 14:33:56 +02:00
Henri Verbeet
8a4a76f9a7
wined3d: Move "parse_state" to wined3d_shader_context.
2010-10-29 14:33:56 +02:00