Henri Verbeet
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b5637a934e
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wined3d: Store an IWineD3DDeviceImpl pointer in IWineD3DBaseShaderClass.
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2010-12-08 11:27:49 +01:00 |
Henri Verbeet
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db164a990c
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wined3d: Rename shader_reg_maps to wined3d_shader_reg_maps.
For consistency with other shader translation structures.
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2010-12-07 11:33:23 +01:00 |
Henri Verbeet
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e9ff40d918
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wined3d: Use local reg_maps variables where possible.
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2010-12-06 12:21:31 +01:00 |
Henri Verbeet
|
f92a0667d7
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wined3d: Remove a unused parameter to shader_dirtifyable_constants().
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2010-12-02 11:53:57 +01:00 |
Henri Verbeet
|
f45aeb4abe
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wined3d: Pass an IWineD3DDeviceImpl pointer to shader_free_private().
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2010-12-01 11:09:08 +01:00 |
Henri Verbeet
|
4a69874938
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wined3d: Pass an IWineD3DDeviceImpl pointer to shader_alloc_private().
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2010-12-01 11:09:02 +01:00 |
Henri Verbeet
|
77923346da
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wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_pixel_constants().
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2010-12-01 11:08:57 +01:00 |
Henri Verbeet
|
4a6d0da207
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wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_vertex_constants().
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2010-12-01 11:08:51 +01:00 |
Henri Verbeet
|
7363b0e98a
|
wined3d: Explicitly pass data and gl_info to shader_deselect_depth_blt().
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2010-11-30 10:57:23 +01:00 |
Henri Verbeet
|
93a824d744
|
wined3d: Explicitly pass data and gl_info to shader_select_depth_blt().
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2010-11-30 10:57:17 +01:00 |
Henri Verbeet
|
e832b57a15
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wined3d: Move loop state to wined3d_shader_context.
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2010-10-29 14:33:56 +02:00 |
Henri Verbeet
|
8a4a76f9a7
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wined3d: Move "parse_state" to wined3d_shader_context.
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2010-10-29 14:33:56 +02:00 |
Henri Verbeet
|
3a41bbdd71
|
wined3d: Access reg_maps though ins->ctx in shader_glsl_get_register_name().
This is all part of the ongoing work to make the shader backend interface less
dependent on wined3d internals.
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2010-10-28 18:18:11 +02:00 |
Henri Verbeet
|
1b2f9d29d7
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wined3d: Get rid of the posFixup field from the device.
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2010-10-26 11:58:12 +02:00 |
Henri Verbeet
|
5ef7a8c242
|
wined3d: Explicitly pass parameters to shader_load_np2fixup_constants().
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2010-10-25 14:29:37 +02:00 |
Henri Verbeet
|
d508a855c1
|
wined3d: Recognize the SM4 sqrt opcode.
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2010-10-20 18:37:07 +02:00 |
Henri Verbeet
|
4eb8fd7960
|
wined3d: Recognize the SM4 sample_d opcode.
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2010-10-14 17:54:52 +02:00 |
Henri Verbeet
|
50f6fbadb0
|
wined3d: Recognize the SM4 ld opcode.
|
2010-10-13 13:00:30 +02:00 |
Henri Verbeet
|
7c6658f970
|
wined3d: Recognize the SM4 ieq opcode.
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2010-10-13 13:00:26 +02:00 |
Henri Verbeet
|
a9e3058426
|
wined3d: Recognize the SM4 ftoi opcode.
|
2010-10-13 13:00:22 +02:00 |
Henri Verbeet
|
b53d346d35
|
wined3d: Recognize the SM4 div opcode.
|
2010-10-13 13:00:17 +02:00 |
Henri Verbeet
|
ff9c2fcdb2
|
wined3d: Recognize the SM4 utof opcode.
|
2010-10-11 17:11:28 +02:00 |
Henri Verbeet
|
18d7a73af8
|
wined3d: Recognize the SM4 sample_l opcode.
|
2010-10-11 17:11:28 +02:00 |
Henri Verbeet
|
407ed1b875
|
wined3d: Recognize the SM4 sample opcode.
|
2010-10-11 17:11:28 +02:00 |
Henri Verbeet
|
b2f520b5f0
|
wined3d: Recognize the SM4 itof opcode.
|
2010-10-11 17:11:28 +02:00 |
Henri Verbeet
|
1fe1676ae9
|
wined3d: SM4 immediate constants are typeless.
|
2010-10-08 15:26:42 +02:00 |
Henri Verbeet
|
d369136a96
|
wined3d: Recognize the SM4 imul opcode.
|
2010-10-08 15:26:33 +02:00 |
Henri Verbeet
|
512e6cec2c
|
wined3d: Recognize the SM4 movc opcode.
|
2010-10-07 15:58:10 +02:00 |
Henri Verbeet
|
1330f844f8
|
wined3d: Recognize the SM4 and opcode.
|
2010-10-07 15:58:09 +02:00 |
Matteo Bruni
|
20010235ad
|
wined3d: Keep track of texture transformation states in compiled pixel shaders.
|
2010-10-04 15:00:08 +02:00 |
Henri Verbeet
|
e12f5ff08a
|
wined3d: Pass a wined3d_state structure to find_ps_compile_args().
|
2010-09-29 12:22:39 +02:00 |
Henri Verbeet
|
8d5a25bbec
|
wined3d: Pass a wined3d_state structure to find_vs_compile_args().
|
2010-09-29 12:22:36 +02:00 |
Henri Verbeet
|
9224751a13
|
wined3d: Pass a wined3d_state structure to use_vs().
|
2010-09-28 17:33:17 +02:00 |
Henri Verbeet
|
b37ce45d6c
|
wined3d: Move pixel shader constants to wined3d_state.
|
2010-09-20 13:48:13 +02:00 |
Henri Verbeet
|
33dfb9539c
|
wined3d: Move the pixel shader to wined3d_state.
|
2010-09-20 13:48:13 +02:00 |
Henri Verbeet
|
8a148cc7c5
|
wined3d: Move vertex shader constants to wined3d_state.
|
2010-09-20 13:48:12 +02:00 |
Henri Verbeet
|
dd4aea36c9
|
wined3d: Move the vertex shader to wined3d_state.
|
2010-09-20 13:48:12 +02:00 |
Henri Verbeet
|
d728d5f0ec
|
wined3d: Move texture bindings to wined3d_state.
|
2010-09-18 13:05:49 +02:00 |
Henri Verbeet
|
5a3a4ac77a
|
wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface.
|
2010-09-18 13:05:44 +02:00 |
Henri Verbeet
|
5b3c1a2082
|
wined3d: Move texture states to wined3d_state.
|
2010-09-16 10:12:17 -05:00 |
Henri Verbeet
|
b68d257710
|
wined3d: Get rid of redundant comparisons against NULL / 0.
|
2010-09-14 09:43:33 -05:00 |
Henri Verbeet
|
2af746b96e
|
wined3d: Check the GLSL info log for all shaders.
|
2010-08-25 11:57:24 +02:00 |
Stefan Dösinger
|
79666d2b6d
|
wined3d: Don't return a value from a void function.
|
2010-08-23 13:37:03 +02:00 |
Henri Verbeet
|
37c8632811
|
wined3d: Make some lookup tables const.
|
2010-08-04 13:24:24 +02:00 |
Henri Verbeet
|
4936e71828
|
wined3d: Clamp vertex shader outputs.
To avoid having to interpolate infinities over fragments.
|
2010-07-29 17:33:35 +02:00 |
Henri Verbeet
|
2114a36936
|
wined3d: Unify vertex shader output handling between shader models.
|
2010-07-29 17:33:35 +02:00 |
Henri Verbeet
|
ea2bb2a904
|
wined3d: Invalid NP2 fixup info is an internal error.
|
2010-07-28 12:22:52 +02:00 |
Henri Verbeet
|
0d25da0c0d
|
wined3d: Properly take both input and output masks into account in handle_ps3_input().
|
2010-07-28 12:22:50 +02:00 |
Henri Verbeet
|
ce39714228
|
wined3d: Check for unread registers in a more logical way in handle_ps3_input().
~0U always >= (in_count + 2).
|
2010-07-28 12:22:40 +02:00 |
Francois Gouget
|
620087c545
|
wined3d: Remove spaces after '\n's.
|
2010-06-24 10:33:46 +02:00 |