Stefan Dösinger
d2016ff892
wined3d: Store the gl format table in the gl info structure.
2007-07-30 12:49:50 +02:00
Stefan Dösinger
a0131a3272
wined3d: Split up the format table.
2007-07-30 12:49:39 +02:00
Stefan Dösinger
a460a2df43
wined3d: Store the gl information in a per adapter structure and initialize it only once.
2007-06-11 13:51:06 +02:00
Phil Costin
e7578dca36
wined3d: Add support for loading gamma corrected textures.
2007-06-07 13:01:49 +02:00
Andrew Talbot
2e16552327
wined3d: Void functions should not return a value.
2007-06-07 13:00:08 +02:00
H. Verbeet
2100b9dce9
wined3d: The second parameter to glTexImage3DEXT isn't a GLenum.
2007-04-24 10:20:39 +02:00
H. Verbeet
950014b41f
wined3d: Improve IWineD3DVolumeImpl_LoadTexture TRACE output.
2007-04-24 10:20:25 +02:00
Stefan Dösinger
4f5d33311b
wined3d: Use GL_APPLE_client_storage if available.
2007-04-02 11:34:12 +02:00
Stefan Dösinger
953940aada
wined3d: Make sure volumes have memory allocated.
2007-02-21 11:00:08 +01:00
Markus Amsler
4ca9fccf31
wined3d: Remove IWineD3DVolume_GetContainerParent.
2006-12-18 12:02:28 +01:00
Ivan Gyurdiev
3dcd3681f3
wined3d: Win64 printf fixes.
2006-10-02 14:38:04 +02:00
H. Verbeet
5abdd7a19f
wined3d: Comparing BOOLs against FALSE is redundant.
2006-09-27 09:49:07 +02:00
Roderick Colenbrander
3d9e96f3bc
wined3d: Volume textures fix.
2006-08-05 11:26:25 +02:00
Stefan Dösinger
3518747165
wined3d: Pixel format cleanup.
2006-06-21 12:15:50 +02:00
Alexandre Julliard
e9cbc66e93
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
H. Verbeet
26978a4d2d
wined3d: Return the result of QueryInterface in GetContainer.
2006-06-07 11:48:00 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Ivan Gyurdiev
257692e087
wined3d: Initialize volume format.
2006-05-11 12:11:42 +02:00
Ivan Gyurdiev
07f4f70487
wined3d: QueryInterface corrections.
2006-05-05 20:23:41 +02:00
Stefan Dösinger
cf4b91f074
wined3d: Add WINED3DBOX to wined3d_types.h.
2006-04-07 14:55:50 +02:00
Stefan Dösinger
9d67b4287e
wined3d: Rename return values from D3D* to WINED3D*.
2006-04-07 14:54:04 +02:00
Stefan Dösinger
e71468c786
wined3d: Add WINED3DLOCKED_BOX to wined3d_types.h.
2006-04-07 11:46:36 +02:00
Stefan Dösinger
913df5b143
wined3d: Consistently use WINED3DRESOURCETYPE.
2006-03-10 21:43:00 +01:00
Stefan Dösinger
851bdfb5e0
wined3d: Add D3DLOCK_* types to wined3d_types.h.
2006-03-08 11:33:35 +01:00
H. Verbeet
07004966a8
wined3d: Fix the relation between volumes and their container.
2006-03-06 20:08:36 +01:00
H. Verbeet
7a4b59b0c2
wined3d: Don't keep a reference to the container, as it creates a
...
circular reference.
2006-02-13 13:23:58 +01:00
H. Verbeet
bac34c35aa
wined3d: Release the container during surface / volume cleanup.
2006-02-10 14:52:20 +01:00
H. Verbeet
b994d057ac
wined3d/d3d9: Cleanup GetContainer for volumes.
2006-02-07 12:26:10 +01:00
H. Verbeet
bd8db45e44
wined3d: Update the QueryInterface functions of IWineD3DBase subclasses.
2006-02-06 11:32:41 +01:00
H. Verbeet
e43cfb1a68
wined3d: Fix SetContainer.
...
Add/Release references to the container.
Change the type of the container from IUnknown to IWineD3DBase.
2006-02-06 11:30:48 +01:00
Oliver Stieber
9253e0e39c
Tidy up some comments and formatting.
2005-07-13 14:15:54 +00:00
Dmitry Timoshkov
eba47f1dfe
Make remaining OLE interface vtables const.
2005-06-06 19:50:35 +00:00
Oliver Stieber
67f2ad4563
- Volume now inherits Resource. This isn't the way Microsoft implements
...
the interface but it is more correct way (Microsoft even have a
resource type of volume).
- Moved usage, format, allocatedMemory and size onto the resource
class structure.
- Refactored Preload for classes that inherit BaseTexture, preload now
binds the texture instead of bind texture calling preload, bindTexture
allocated a glTexture if there isn't one.
- Added two new class static members BaseTexture_CleanUp and
Resource_CleanUp that should be called by classes that implement
BaseTexture or Resource.
2005-03-29 19:01:00 +00:00
Oliver Stieber
ba5eb14768
Encapsulate texture, surface encapsulated.
...
Added BindTexture, GetTextureDimensions, UnBindTexture.
Proper GetContainer support for surface.
SetContainer added to surface and volume.
SetInPbufferState added to surface (until gl context management is
implemented).
Minor changes:
- BaseTexture no longer 'holds' a reference to IWineD3DDevice to
prevent circular referencing.
- Better managment of referinging for texture.
- Some TODO's for implementing a context manager.
- Better preload implementation.
- Fix compile warning in device.c Set/GetSamplerState.
- Add QueryInterface support for surface.
- Format X8R8G8B8 added to locking.
2005-03-14 10:12:52 +00:00
Oliver Stieber
16e8689008
Implemented guids for wined3d.
2005-03-02 13:44:58 +00:00
Jason Edmeades
bcecddc084
- Add texture support for all the texture types for d3d9->wined3d.
...
- Add prototypes for the COM interfaces.
- Fix some incorrect types from the last patch.
2005-01-17 13:44:57 +00:00