Paul Gofman
|
ab78cffea7
|
d3dx9/tests: Add test for D3DXSHMultiply3 arguments aliasing.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2016-04-19 23:29:47 +09:00 |
Paul Gofman
|
dd79394ccc
|
d3dx9: D3DXQuaternionSquadSetup should support arguments aliasing.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2016-04-19 23:29:31 +09:00 |
Paul Gofman
|
61b09f3fc7
|
d3dx9: Add test for D3DXVec2TransformCoord arguments aliasing.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2016-04-18 15:06:14 +09:00 |
Paul Gofman
|
bb9a2e6714
|
d3dx9: D3DXVec2Transform should support arguments aliasing.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-04-18 15:06:12 +09:00 |
Paul Gofman
|
97bbf747c0
|
d3dx9: Add test for D3DXPlaneFromPointNormal arguments aliasing.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-04-18 15:06:07 +09:00 |
Paul Gofman
|
1ba9cfb5c3
|
d3dx9: D3DXVec3Transform should support input and output parameter overlap.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-04-14 13:13:55 +09:00 |
Paul Gofman
|
215e2d7fed
|
d3dx9: D3DXQuaternionToAxisAngle should not crash on NULLs in output parameters.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-02-25 23:52:23 +09:00 |
Frédéric Delanoy
|
2e5cb7aac8
|
Assorted spelling/grammar fixes.
|
2014-04-30 18:34:20 +02:00 |
Henri Verbeet
|
3b4b61f03a
|
d3dx9: Avoid LPD3DXMATRIX.
|
2013-08-21 12:13:56 +02:00 |
Nozomi Kodama
|
b3dff5b354
|
d3dx9: Fix the case output = input in D3DXVec3Cross.
|
2013-06-10 14:24:47 +02:00 |
Matteo Bruni
|
3fd07694c4
|
d3dx9/tests: Don't use an arbitrary number in relative_error macro.
|
2013-04-10 11:43:27 +02:00 |
Matteo Bruni
|
7802ab15ce
|
d3dx9/tests: Raise admitted error a bit in D3DXSHEvalSphericalLight tests.
|
2013-04-10 11:43:14 +02:00 |
Nozomi Kodama
|
574d4cfba9
|
d3dx9: Floatify fabs into fabsf.
|
2013-04-09 12:24:10 +02:00 |
Nozomi Kodama
|
6d6603b495
|
d3dx9: Implement D3DXSHEvalHemisphereLight.
|
2013-04-04 19:27:52 +02:00 |
Nozomi Kodama
|
6247dae2ac
|
d3dx9: Implement D3DXSHEvalSphericalLight.
|
2013-04-04 19:27:23 +02:00 |
Nozomi Kodama
|
9731752831
|
d3dx9: Do not use relative error for small numbers.
|
2013-04-04 19:27:06 +02:00 |
Nozomi Kodama
|
9085f1d27f
|
d3dx9: Implement D3DXSHEvalConeLight.
|
2013-03-07 17:33:13 +01:00 |
Nozomi Kodama
|
5038a7d915
|
d3dx9: Use const instead of CONST.
|
2013-02-14 17:32:22 +01:00 |
Nozomi Kodama
|
965e27149a
|
d3dx9_36: Fix the case out = in for D3DXSHRotate.
|
2012-11-13 19:27:04 +01:00 |
Józef Kucia
|
3e264ced0f
|
d3dx9: Handle NULL arguments in D3DXVec3Unproject.
|
2012-11-08 17:21:18 +01:00 |
Józef Kucia
|
a5d5650730
|
d3dx9: Handle NULL arguments in D3DXVec3Project.
|
2012-11-08 17:21:15 +01:00 |
Nozomi Kodama
|
c59efbed77
|
d3dx9_36: Add tests for D3DXSHRotateZ.
|
2012-11-01 19:14:53 +01:00 |
Józef Kucia
|
7bfd634286
|
d3dx9: Handle NULL viewport in D3DXVec3Unproject.
|
2012-10-29 10:47:04 +01:00 |
Nozomi Kodama
|
80b73ffcef
|
d3dx9_36: Remove useless casts.
|
2012-10-11 21:20:27 +02:00 |
Nozomi Kodama
|
46fca31c4f
|
d3dx9_36/tests: Remove useless casts.
|
2012-10-03 13:10:46 +02:00 |
Nozomi Kodama
|
3d5c61cdcd
|
d3dx9_36/tests: Relax an equality between floats.
|
2012-10-03 13:10:45 +02:00 |
Nozomi Kodama
|
9c823d04b6
|
d3dx9_36/tests: Avoid a potential out of bound access.
|
2012-10-03 13:10:45 +02:00 |
Nozomi Kodama
|
584c24050e
|
d3dx9_36/tests: Speed up some tests.
|
2012-10-03 13:10:45 +02:00 |
Nozomi Kodama
|
b8cfe42326
|
d3dx9_36: Implement D3DXSHMultiply4.
|
2012-10-03 13:10:45 +02:00 |
Rico Schüller
|
ec9db0a11f
|
d3dx9: Fix D3DXMatrixAffineTransformation() and add some tests.
|
2012-10-01 18:49:11 +02:00 |
Francois Gouget
|
91c7dca35f
|
d3dx9_36/tests: Remove spaces before '\n's in ok() calls.
|
2012-09-26 14:40:49 +02:00 |
Nozomi Kodama
|
1f85d64b19
|
d3dx9: Implement D3DXSHRotate.
|
2012-09-25 11:39:28 +02:00 |
Nozomi Kodama
|
c69a496461
|
d3dx9: Implement D3DXSHEvalDirectionalLight.
|
2012-09-25 11:38:53 +02:00 |
Detlef Riekenberg
|
feea459238
|
d3dx9_36/tests: Fix failures on vista x64.
|
2012-08-14 11:57:57 +02:00 |
Nozomi Kodama
|
f5714cccbd
|
d3dx9_36: Implementation of D3DXSHRotateZ.
|
2012-07-19 17:02:01 +02:00 |
Nozomi Kodama
|
c957f8a921
|
d3dx9_36: Implementation of D3DXSHEvalDirection.
|
2012-07-16 16:28:47 +02:00 |
Nozomi Kodama
|
f757f3fb7d
|
d3dx9: Implementation of D3DXSHMultiply2.
|
2012-07-16 14:33:43 +02:00 |
Francois Gouget
|
691b9b6443
|
d3dx9_36/tests: Add a trailing '\n' to ok() calls.
|
2012-07-03 12:03:42 +02:00 |
Nozomi Kodama
|
e3888ec87c
|
d3dx9_36: Implementation of D3DXSHScale.
|
2012-06-29 20:41:47 +02:00 |
Nozomi Kodama
|
b56227cbf1
|
d3dx9_36: Implementation of D3DXSHDot.
|
2012-06-28 11:35:25 +02:00 |
Francois Gouget
|
b2e3e2e943
|
d3dx9_36/tests: Simplify test_D3DXSHMultiply3().
|
2012-06-25 10:33:30 +02:00 |
Nozomi Kodama
|
60a0fb30df
|
d3dx9_36: Implementation of D3DXSHMultiply3.
|
2012-06-18 10:56:48 +02:00 |
Nozomi Kodama
|
ed7c28353d
|
d3dx9_36: Implementation of D3DXQuaternionSquadSetup.
|
2012-06-14 19:16:40 +02:00 |
Nozomi Kodama
|
4099eb8bbb
|
d3dx9_36: D3DXQuaternionLn computes as if the norm of the input is 1.
|
2012-06-13 14:50:25 +02:00 |
Christian Costa
|
a7692beb61
|
d3dx9_36: Make D3DXVec3Unproject support omission of world matrix + test.
|
2012-03-14 12:59:08 +01:00 |
Rico Schüller
|
b83d322dba
|
d3dx9: Implement D3DXSHAdd().
|
2011-12-12 10:19:30 +01:00 |
Stefan Dösinger
|
b97b577e9f
|
d3dx9_36/tests: Make sure NaN and negative NaN have the correct sign bits.
|
2011-09-21 11:35:43 +02:00 |
Michael Stefaniuc
|
977308365d
|
d3dx9_36: Remove casts to the type of the casted expression.
|
2011-09-20 16:21:43 +02:00 |
Misha Koshelev
|
14e93e79d6
|
d3dx9_36: Use cross-platform versions of infinity and NaN.
|
2011-07-12 12:31:46 +02:00 |
Dylan Smith
|
d621accbea
|
d3dx9/tests: Added tests for rounding of denormalized number for D3DXFloat32To16Array.
|
2011-07-04 13:39:24 +02:00 |