d3dx9: D3DXVec2Transform should support arguments aliasing.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2016-04-14 15:10:14 +03:00 committed by Alexandre Julliard
parent a67b43c1be
commit bb9a2e6714
2 changed files with 12 additions and 6 deletions

View File

@ -1712,12 +1712,15 @@ D3DXVECTOR2* WINAPI D3DXVec2Normalize(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv)
D3DXVECTOR4* WINAPI D3DXVec2Transform(D3DXVECTOR4 *pout, const D3DXVECTOR2 *pv, const D3DXMATRIX *pm)
{
D3DXVECTOR4 out;
TRACE("pout %p, pv %p, pm %p\n", pout, pv, pm);
pout->x = pm->u.m[0][0] * pv->x + pm->u.m[1][0] * pv->y + pm->u.m[3][0];
pout->y = pm->u.m[0][1] * pv->x + pm->u.m[1][1] * pv->y + pm->u.m[3][1];
pout->z = pm->u.m[0][2] * pv->x + pm->u.m[1][2] * pv->y + pm->u.m[3][2];
pout->w = pm->u.m[0][3] * pv->x + pm->u.m[1][3] * pv->y + pm->u.m[3][3];
out.x = pm->u.m[0][0] * pv->x + pm->u.m[1][0] * pv->y + pm->u.m[3][0];
out.y = pm->u.m[0][1] * pv->x + pm->u.m[1][1] * pv->y + pm->u.m[3][1];
out.z = pm->u.m[0][2] * pv->x + pm->u.m[1][2] * pv->y + pm->u.m[3][2];
out.w = pm->u.m[0][3] * pv->x + pm->u.m[1][3] * pv->y + pm->u.m[3][3];
*pout = out;
return pout;
}

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@ -1186,8 +1186,11 @@ static void D3DXVector2Test(void)
/*_______________D3DXVec2Transform_______________________*/
expectedtrans.x = 36.0f; expectedtrans.y = 44.0f; expectedtrans.z = 52.0f; expectedtrans.w = 60.0f;
D3DXVec2Transform(&gottrans,&u,&mat);
expect_vec4(expectedtrans,gottrans);
D3DXVec2Transform(&gottrans, &u, &mat);
expect_vec4(expectedtrans, gottrans);
gottrans.x = u.x; gottrans.y = u.y;
D3DXVec2Transform(&gottrans, (D3DXVECTOR2 *)&gottrans, &mat);
expect_vec4(expectedtrans, gottrans);
/*_______________D3DXVec2TransformCoord_______________________*/
expectedvec.x = 0.6f; expectedvec.y = 11.0f/15.0f;