Rico Schüller
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7832577ad7
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d3dcompiler: Add debug helper for shader variable type.
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2011-03-04 16:25:58 +01:00 |
Rico Schüller
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525dee0778
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d3dcompiler: Add debug helper for shader variable class.
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2011-03-04 16:25:58 +01:00 |
Rico Schüller
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5861deaefc
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d3dcompiler: Move some code from header to source file.
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2011-03-02 12:50:58 +01:00 |
Rico Schüller
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a300481187
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d3dcompiler: Parse member types.
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2011-03-01 13:21:58 +01:00 |
Rico Schüller
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e8c6ea220d
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d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetBuffer().
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2011-02-22 12:28:59 +01:00 |
Rico Schüller
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debfb06148
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d3dcompiler: Parse reflection types.
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2011-02-22 12:28:37 +01:00 |
Rico Schüller
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0e8d142ea6
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d3dcompiler: Parse reflection variables.
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2011-02-21 12:58:58 +01:00 |
Rico Schüller
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3f6c54f263
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d3dcompiler: Parse reflection constant buffers.
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2011-02-21 12:58:50 +01:00 |
Rico Schüller
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5ad824a178
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d3dcompiler: Parse bound resources.
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2011-02-14 12:26:00 +01:00 |
Rico Schüller
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127d07a3cc
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d3dcompiler: Add initial SHDR and SHEX parsing.
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2010-12-28 16:35:40 +01:00 |
Rico Schüller
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a2a7000eeb
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d3dcompiler: Add initial RDEF parsing.
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2010-12-28 16:35:40 +01:00 |
Rico Schüller
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bfcd413553
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d3dcompiler: Parse PCSG in the reflection interface.
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2010-12-22 13:00:12 +01:00 |
Rico Schüller
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ae98cb4659
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d3dcompiler: Parse OSGN in the reflection interface.
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2010-12-22 13:00:12 +01:00 |
Rico Schüller
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f8e4771be4
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d3dcompiler: Parse ISGN in the reflection interface.
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2010-12-21 15:49:19 +01:00 |
Rico Schüller
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984ed6e9ac
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d3dcompiler: Parse reflection STAT tag.
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2010-12-21 15:49:00 +01:00 |
Rico Schüller
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8f08d38520
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d3dcompiler: Use an iface instead of a vtbl pointer in d3dcompiler_shader_reflection.
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2010-12-21 15:48:40 +01:00 |
Rico Schüller
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806961ec28
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d3dcompiler: Use an iface instead of a vtbl pointer in d3dcompiler_blob.
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2010-12-21 15:48:33 +01:00 |
Rico Schüller
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cc6699f09d
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d3dcompiler: Handle TAG_OSG5 in D3DGetBlobPart().
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2010-12-13 12:43:31 +01:00 |
Rico Schüller
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5b2286a5bd
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d3dcompiler: Add initial reflection parsing.
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2010-12-09 19:27:11 +01:00 |
Rico Schüller
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a7cf4d16fa
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d3dcompiler: Add stub ID3D11ShaderReflection interface.
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2010-11-02 13:49:30 +01:00 |
Henri Verbeet
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1f437a9349
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d3dcompiler: Mark some internal symbols hidden.
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2010-10-18 19:08:38 +02:00 |
Henri Verbeet
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72d5b9ddab
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d3dcompiler: Move some bytecode output functions to bytecodewriter.c.
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2010-10-18 19:08:37 +02:00 |
Henri Verbeet
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ac8f8c02a6
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d3dcompiler: Remove some stray tabs.
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2010-10-15 16:20:06 +02:00 |
Rico Schüller
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2c9b24b054
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d3dcompiler: Implement D3DStripShader().
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2010-10-13 16:29:46 +02:00 |
Rico Schüller
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a36f51b1b2
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d3dcompiler: Add D3D_BLOB_XNA_SHADER to D3DGetBlobPart().
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2010-10-13 16:29:23 +02:00 |
Rico Schüller
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cdfdfe59ee
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d3dcompiler: Add D3D_BLOB_XNA_PREPASS_SHADER to D3DGetBlobPart().
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2010-10-13 16:29:19 +02:00 |
Rico Schüller
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976b4e96bd
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d3dcompiler: Add D3D_BLOB_LEGACY_SHADER to D3DGetBlobPart().
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2010-10-13 16:29:14 +02:00 |
Rico Schüller
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3cbb72667b
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d3dcompiler: Add D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB to D3DGetBlobPart().
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2010-10-13 16:28:59 +02:00 |
Rico Schüller
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d52f2b63c0
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d3dcompiler: Implement D3DGetDebugInfo().
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2010-10-07 15:58:11 +02:00 |
Rico Schüller
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164dcc7973
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d3dcompiler: Implement D3DGetOutputSignatureBlob().
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2010-10-07 15:58:11 +02:00 |
Rico Schüller
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5946201d19
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d3dcompiler: Implement D3DGetInputSignatureBlob().
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2010-10-07 15:58:11 +02:00 |
Rico Schüller
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ec698dea66
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d3dcompiler: Implement D3DGetBlobPart().
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2010-10-07 15:58:11 +02:00 |
Francois Gouget
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aaf78f1a0b
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d3dcompiler_43: Don't use nameless unions in our private structures to avoid trouble with compilers where they are not supported.
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2010-08-30 11:26:46 +02:00 |
Francois Gouget
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ea67356998
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d3dcompiler_43: Make debug_print_{relarg,swizzle,writemask}() static.
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2010-08-26 13:40:29 +02:00 |
Matteo Bruni
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5dcb2e4b7e
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d3dcompiler: Move shader assembler implementation from d3dx9_36.
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2010-08-25 17:34:24 +02:00 |
Rico Schüller
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d511f18f9e
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d3dcompiler: Implement D3DCreateBlob().
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2010-08-17 11:42:26 +02:00 |