Commit Graph

79507 Commits

Author SHA1 Message Date
Jacek Caban 82282185a9 include: Don't use idl file for dxgitype.h. 2011-06-20 19:32:02 +02:00
Jacek Caban a1d55ee77b include: Moved DXGI_FORMAT declaration to dxgiformat.h. 2011-06-20 19:32:02 +02:00
Stefan Dösinger 73cec67c14 wined3d: Link STATE_BASEVERTEXINDEX to STATE_VDECL. 2011-06-20 19:32:02 +02:00
Stefan Dösinger 2daa16c96c wined3d: Use base_vertex_index in drawStridedSlow, and only for indexed draws. 2011-06-20 19:32:02 +02:00
Andrew Eikum 0085689f5d mmdevapi: Implement ISimpleAudioVolume::{Set, Get}Mute. 2011-06-20 19:31:57 +02:00
Andrew Eikum c6312990ab winealsa.drv: Be less choosey about sample rates. 2011-06-20 19:31:50 +02:00
Andrew Eikum a93efd5346 mmdevapi: Fix refcounts in IAudioClient::GetService. 2011-06-20 19:31:39 +02:00
Andrew Eikum f50829c36e mmdevapi: Don't crash if a driver fails to load. 2011-06-20 11:28:53 +02:00
Andrew Eikum 096fb434eb winecoreaudio: Set AudioQueue volume, not AudioDevice volume.
We want to control the volume for each particular stream, not the entire
system-wide device.
2011-06-20 11:28:49 +02:00
Henri Verbeet 792060d67f d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:40 +02:00
Henri Verbeet 5b077584d2 d3d8: Implement IDirect3DTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:36 +02:00
Henri Verbeet ccf2ff7089 d3d8: Implement IDirect3DCubeTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:32 +02:00
Henri Verbeet ffb58ed445 d3d9: Implement IDirect3DVolumeTexture9 private data handling on top of wined3d_resource. 2011-06-20 11:28:29 +02:00
Henri Verbeet a989afe364 d3d9: Implement IDirect3DTexture9 private data handling on top of wined3d_resource. 2011-06-20 11:28:26 +02:00
Henri Verbeet 732338ab35 d3d9: Implement IDirect3DCubeTexture9 private data handling on top of wined3d_resource. 2011-06-20 11:28:22 +02:00
Piotr Caban 4debdd6ac8 msvcrt: Fix __p__pctype implementation. 2011-06-20 11:28:12 +02:00
André Hentschel ac90c1bd18 winebuild: Simplify the ARM part of output_import_thunk. 2011-06-17 19:30:46 +02:00
Damjan Jovanovic 57b7044cd6 rpcrt4: Add stubs for RpcNetworkInqProtseqs. 2011-06-17 19:30:46 +02:00
Damjan Jovanovic 878a588800 include: Add RPC_PROTSEQ_VECTOR. 2011-06-17 19:30:45 +02:00
Jacek Caban fe105adff0 mshtml: Use replace_node_by_html instead of document.write for conditional comments. 2011-06-17 19:30:45 +02:00
Jacek Caban 357994b773 mshtml: Moved IHTMLElement::put_outerHTML implementation to separated, HTMLElement object independent, function. 2011-06-17 19:30:45 +02:00
Huw Davies d73af0d954 gdi32/tests: Add broken behaviour on nt4 sp1 and 2. 2011-06-17 19:30:35 +02:00
Huw Davies b9c06ad341 gdi32/tests: Add broken behaviour on nt4 sp1-5. 2011-06-17 16:20:40 +02:00
Huw Davies cf5dae18ac gdi32/tests: Call ReleaseDC not DeleteDC. 2011-06-17 16:20:33 +02:00
Huw Davies cd3281a0de gdi32/tests: Add tests for hatched brushes. 2011-06-17 15:37:50 +02:00
Huw Davies 66399f6f72 gdi32: Add support for hatched brushes. 2011-06-17 15:37:47 +02:00
Stefan Dösinger 68b15bc5ff wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that caused major
performance problems. If the user is using an older driver we now drop the VBO instead of using
doublebuffered loading, which means that we fall back to the current behavior(no dynamic VBO) as
needed. Dynamic VBOs are needed on Nvidia drivers for GL_ARB_instanced_arrays.
2011-06-17 15:37:45 +02:00
Stefan Dösinger 12140b5158 wined3d: Drop the VBO when the GL alignment doesn't fit on dynamic buffers. 2011-06-17 15:37:41 +02:00
Stefan Dösinger ae5ca837d5 d3d8: Don't print the ResourceManagerDiscardBytes fixme when Bytes == 0. 2011-06-17 15:37:38 +02:00
Stefan Dösinger 07c761a6a1 ddraw: Implement IDirect3D7::EvictManagedTextures. 2011-06-17 15:37:33 +02:00
Stefan Dösinger 19a1b74252 wined3d: Add STATE_BASEVERTEXINDEX to debug_d3dstate. 2011-06-17 15:37:31 +02:00
Jörg Höhle 26efb871d3 winealsa: Fix mmdevapi memory allocations. 2011-06-17 15:04:53 +02:00
Alexandre Julliard 4f247d3130 rpcrt4: Add support for 64-bit conformance values. 2011-06-17 14:11:45 +02:00
Stephane Bacri d8ccfafd5b winealsa.drv: Add midi MTC Quarter Frame messages support. 2011-06-17 12:36:33 +02:00
Charles Welton 754df82101 d3dx9/tests: Add tests for ID3DXLine_GetDevice and release methods. 2011-06-17 12:35:56 +02:00
Charles Welton 3993eef04f d3dx9: Implemented GetDevice method. 2011-06-17 12:35:48 +02:00
Adam Martinson 98580b5d36 msxml3: SysAllocString*() automatically allocates a terminating NULL. 2011-06-17 12:34:12 +02:00
Alexandre Julliard f6b0ce3c44 server: Don't queue low-level hooks to a hung queue. 2011-06-17 11:54:43 +02:00
Alexandre Julliard 457a847849 server: Only avoid running low-level hooks in processes currently suspended by a debugger. 2011-06-17 11:54:29 +02:00
Hwang YunSong d31d2074ab po: Update Korean translation. 2011-06-17 11:09:51 +02:00
Hwang YunSong 77515d3b3a shell32: Update Korean resource. 2011-06-17 11:09:12 +02:00
Hwang YunSong 1a03d7edca msvfw32: Update Korean resource. 2011-06-17 11:09:09 +02:00
Hwang YunSong e29fb9696b cmdlgtst: Update Korean resource. 2011-06-17 11:09:06 +02:00
Jonas Maebe 90d8608185 dinput: Hook up joysticks to DirectInput event queue on Mac OS X. 2011-06-17 11:09:00 +02:00
Henri Verbeet 37d70103a1 d3d8: Implement IDirect3DIndexBuffer8 private data handling on top of wined3d_resource. 2011-06-17 11:02:43 +02:00
Henri Verbeet dc6581ce5e d3d8: Implement IDirect3DVertexBuffer8 private data handling on top of wined3d_resource. 2011-06-17 11:02:36 +02:00
Henri Verbeet a5ee9f1938 d3d9: Implement IDirect3DIndexBuffer9 private data handling on top of wined3d_resource. 2011-06-17 11:02:32 +02:00
Henri Verbeet 469eba24c0 d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource. 2011-06-17 11:02:28 +02:00
Henri Verbeet 45a0e95962 wined3d: Only load the surface for partial updates in wined3d_device_update_surface(). 2011-06-17 11:02:21 +02:00
Henri Verbeet 3a1d151561 wined3d: Use surface_load_location() instead of surface_internal_preload() in wined3d_device_update_surface(). 2011-06-17 11:02:18 +02:00