Jacek Caban
82282185a9
include: Don't use idl file for dxgitype.h.
2011-06-20 19:32:02 +02:00
Jacek Caban
a1d55ee77b
include: Moved DXGI_FORMAT declaration to dxgiformat.h.
2011-06-20 19:32:02 +02:00
Stefan Dösinger
73cec67c14
wined3d: Link STATE_BASEVERTEXINDEX to STATE_VDECL.
2011-06-20 19:32:02 +02:00
Stefan Dösinger
2daa16c96c
wined3d: Use base_vertex_index in drawStridedSlow, and only for indexed draws.
2011-06-20 19:32:02 +02:00
Andrew Eikum
0085689f5d
mmdevapi: Implement ISimpleAudioVolume::{Set, Get}Mute.
2011-06-20 19:31:57 +02:00
Andrew Eikum
c6312990ab
winealsa.drv: Be less choosey about sample rates.
2011-06-20 19:31:50 +02:00
Andrew Eikum
a93efd5346
mmdevapi: Fix refcounts in IAudioClient::GetService.
2011-06-20 19:31:39 +02:00
Andrew Eikum
f50829c36e
mmdevapi: Don't crash if a driver fails to load.
2011-06-20 11:28:53 +02:00
Andrew Eikum
096fb434eb
winecoreaudio: Set AudioQueue volume, not AudioDevice volume.
...
We want to control the volume for each particular stream, not the entire
system-wide device.
2011-06-20 11:28:49 +02:00
Henri Verbeet
792060d67f
d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource.
2011-06-20 11:28:40 +02:00
Henri Verbeet
5b077584d2
d3d8: Implement IDirect3DTexture8 private data handling on top of wined3d_resource.
2011-06-20 11:28:36 +02:00
Henri Verbeet
ccf2ff7089
d3d8: Implement IDirect3DCubeTexture8 private data handling on top of wined3d_resource.
2011-06-20 11:28:32 +02:00
Henri Verbeet
ffb58ed445
d3d9: Implement IDirect3DVolumeTexture9 private data handling on top of wined3d_resource.
2011-06-20 11:28:29 +02:00
Henri Verbeet
a989afe364
d3d9: Implement IDirect3DTexture9 private data handling on top of wined3d_resource.
2011-06-20 11:28:26 +02:00
Henri Verbeet
732338ab35
d3d9: Implement IDirect3DCubeTexture9 private data handling on top of wined3d_resource.
2011-06-20 11:28:22 +02:00
Piotr Caban
4debdd6ac8
msvcrt: Fix __p__pctype implementation.
2011-06-20 11:28:12 +02:00
André Hentschel
ac90c1bd18
winebuild: Simplify the ARM part of output_import_thunk.
2011-06-17 19:30:46 +02:00
Damjan Jovanovic
57b7044cd6
rpcrt4: Add stubs for RpcNetworkInqProtseqs.
2011-06-17 19:30:46 +02:00
Damjan Jovanovic
878a588800
include: Add RPC_PROTSEQ_VECTOR.
2011-06-17 19:30:45 +02:00
Jacek Caban
fe105adff0
mshtml: Use replace_node_by_html instead of document.write for conditional comments.
2011-06-17 19:30:45 +02:00
Jacek Caban
357994b773
mshtml: Moved IHTMLElement::put_outerHTML implementation to separated, HTMLElement object independent, function.
2011-06-17 19:30:45 +02:00
Huw Davies
d73af0d954
gdi32/tests: Add broken behaviour on nt4 sp1 and 2.
2011-06-17 19:30:35 +02:00
Huw Davies
b9c06ad341
gdi32/tests: Add broken behaviour on nt4 sp1-5.
2011-06-17 16:20:40 +02:00
Huw Davies
cf5dae18ac
gdi32/tests: Call ReleaseDC not DeleteDC.
2011-06-17 16:20:33 +02:00
Huw Davies
cd3281a0de
gdi32/tests: Add tests for hatched brushes.
2011-06-17 15:37:50 +02:00
Huw Davies
66399f6f72
gdi32: Add support for hatched brushes.
2011-06-17 15:37:47 +02:00
Stefan Dösinger
68b15bc5ff
wined3d: Give GL_ARB_map_buffer_range another try.
...
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that caused major
performance problems. If the user is using an older driver we now drop the VBO instead of using
doublebuffered loading, which means that we fall back to the current behavior(no dynamic VBO) as
needed. Dynamic VBOs are needed on Nvidia drivers for GL_ARB_instanced_arrays.
2011-06-17 15:37:45 +02:00
Stefan Dösinger
12140b5158
wined3d: Drop the VBO when the GL alignment doesn't fit on dynamic buffers.
2011-06-17 15:37:41 +02:00
Stefan Dösinger
ae5ca837d5
d3d8: Don't print the ResourceManagerDiscardBytes fixme when Bytes == 0.
2011-06-17 15:37:38 +02:00
Stefan Dösinger
07c761a6a1
ddraw: Implement IDirect3D7::EvictManagedTextures.
2011-06-17 15:37:33 +02:00
Stefan Dösinger
19a1b74252
wined3d: Add STATE_BASEVERTEXINDEX to debug_d3dstate.
2011-06-17 15:37:31 +02:00
Jörg Höhle
26efb871d3
winealsa: Fix mmdevapi memory allocations.
2011-06-17 15:04:53 +02:00
Alexandre Julliard
4f247d3130
rpcrt4: Add support for 64-bit conformance values.
2011-06-17 14:11:45 +02:00
Stephane Bacri
d8ccfafd5b
winealsa.drv: Add midi MTC Quarter Frame messages support.
2011-06-17 12:36:33 +02:00
Charles Welton
754df82101
d3dx9/tests: Add tests for ID3DXLine_GetDevice and release methods.
2011-06-17 12:35:56 +02:00
Charles Welton
3993eef04f
d3dx9: Implemented GetDevice method.
2011-06-17 12:35:48 +02:00
Adam Martinson
98580b5d36
msxml3: SysAllocString*() automatically allocates a terminating NULL.
2011-06-17 12:34:12 +02:00
Alexandre Julliard
f6b0ce3c44
server: Don't queue low-level hooks to a hung queue.
2011-06-17 11:54:43 +02:00
Alexandre Julliard
457a847849
server: Only avoid running low-level hooks in processes currently suspended by a debugger.
2011-06-17 11:54:29 +02:00
Hwang YunSong
d31d2074ab
po: Update Korean translation.
2011-06-17 11:09:51 +02:00
Hwang YunSong
77515d3b3a
shell32: Update Korean resource.
2011-06-17 11:09:12 +02:00
Hwang YunSong
1a03d7edca
msvfw32: Update Korean resource.
2011-06-17 11:09:09 +02:00
Hwang YunSong
e29fb9696b
cmdlgtst: Update Korean resource.
2011-06-17 11:09:06 +02:00
Jonas Maebe
90d8608185
dinput: Hook up joysticks to DirectInput event queue on Mac OS X.
2011-06-17 11:09:00 +02:00
Henri Verbeet
37d70103a1
d3d8: Implement IDirect3DIndexBuffer8 private data handling on top of wined3d_resource.
2011-06-17 11:02:43 +02:00
Henri Verbeet
dc6581ce5e
d3d8: Implement IDirect3DVertexBuffer8 private data handling on top of wined3d_resource.
2011-06-17 11:02:36 +02:00
Henri Verbeet
a5ee9f1938
d3d9: Implement IDirect3DIndexBuffer9 private data handling on top of wined3d_resource.
2011-06-17 11:02:32 +02:00
Henri Verbeet
469eba24c0
d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource.
2011-06-17 11:02:28 +02:00
Henri Verbeet
45a0e95962
wined3d: Only load the surface for partial updates in wined3d_device_update_surface().
2011-06-17 11:02:21 +02:00
Henri Verbeet
3a1d151561
wined3d: Use surface_load_location() instead of surface_internal_preload() in wined3d_device_update_surface().
2011-06-17 11:02:18 +02:00