Henri Verbeet
2be38232ea
wined3d: Remove some unused code.
2009-10-06 12:02:59 +02:00
Henri Verbeet
92d22ce535
wined3d: Move the SM1 opcode enum to shader_sm1.c.
2009-10-06 12:02:52 +02:00
Henri Verbeet
5c22971561
wined3d: Keep a reference to the vertex declaration initially captured by CreateStateBlock() as well.
2009-10-06 12:02:48 +02:00
Henri Verbeet
b5de2fcb1c
wined3d: Keep references to the textures initially captured by CreateStateBlock() as well.
2009-10-06 12:02:44 +02:00
Stefan Dösinger
cb5ce03de4
wined3d: SetRenderTarget resets the scissor rect.
2009-10-02 15:06:57 +02:00
Stefan Dösinger
4a3f04cb56
wined3d: SetRenderTarget bypasses stateblock recording.
2009-10-02 15:06:57 +02:00
Stefan Dösinger
9e068a33b3
wined3d: SetRenderTarget doesn't change the viewport in d3d7.
2009-10-02 15:06:56 +02:00
Stefan Dösinger
eda00d97ad
d3d9: Test viewports that are bigger than the surface.
2009-10-02 15:06:38 +02:00
Stefan Dösinger
dc45657f2c
wined3d: Fix vs_2_0 sgn.
...
vs_2_0's sgn has two extra parameters - temporary registers for the
instruction. This patch fixes the crash of the d3d9:visual test on windows and
properly handles the vs_2_0 version of sgn.
2009-10-02 12:36:59 +02:00
Henri Verbeet
048c9450d9
wined3d: Use the actual array sizes to determine the number of the various pixel/vertex states.
2009-10-02 11:53:09 +02:00
Henri Verbeet
8b3f868774
wined3d: Move the pixel/vertex states arrays to stateblock.c.
2009-10-02 11:53:03 +02:00
Henri Verbeet
a84974e2ea
wined3d: Fix the values of NUM_SAVEDPIXELSTATES_T and NUM_SAVEDVERTEXSTATES_R.
2009-10-02 11:52:54 +02:00
Henri Verbeet
15d4eee58b
wined3d: Use stateblock_init_contained_states() for WINED3DSBT_VERTEXSTATE stateblocks.
2009-10-02 11:52:49 +02:00
Henri Verbeet
d500c9b795
wined3d: Add a separate function to initialize the saved states for WINED3DSBT_VERTEXSTATE.
2009-10-02 11:52:43 +02:00
Stefan Dösinger
c749debec6
wined3d: Fix an error string.
2009-10-01 12:10:35 +02:00
Henri Verbeet
93c949eba5
wined3d: Use stateblock_init_contained_states() for WINED3DSBT_PIXELSTATE stateblocks.
2009-10-01 12:03:55 +02:00
Henri Verbeet
5a01619d31
wined3d: Add a separate function to initialize the saved states for WINED3DSBT_PIXELSTATE.
2009-10-01 12:03:49 +02:00
Henri Verbeet
841afe485e
wined3d: Use stateblock_init_contained_states() for WINED3DSBT_ALL stateblocks.
2009-10-01 12:03:34 +02:00
Henri Verbeet
c5029f83ec
wined3d: Simplify stateblock_savedstates_set().
...
We only need to handle the case where "value" is TRUE, since the stateblock
data will be filled with zeroes by default.
2009-10-01 12:03:28 +02:00
Henri Verbeet
75fe879c76
wined3d: Get rid of stateblock_savedstates_copy().
...
This is redundant because we call stateblock_savedstates_set() further down.
2009-10-01 12:03:21 +02:00
Henri Verbeet
be0b7355fc
wined3d: Add a separate function for initializing the "contained_*" fields from the "changed" field.
2009-09-30 14:31:59 +02:00
Henri Verbeet
5f3425b89b
wined3d: Get rid of stateblock_copy().
2009-09-30 14:31:59 +02:00
Henri Verbeet
345b329217
wined3d: Add a separate function for copying stateblock values.
2009-09-30 14:31:58 +02:00
Henri Verbeet
844dda20ff
wined3d: Make some internal stateblock function arguments const.
2009-09-30 14:31:58 +02:00
Henri Verbeet
5737efe71a
wined3d: Explicitly pass gl_info to stateblock_savedstates_set().
2009-09-30 14:31:58 +02:00
Henri Verbeet
49f712beff
wined3d: Explicitly pass gl_info to stateblock_savedstates_copy().
2009-09-29 14:22:34 +02:00
Henri Verbeet
6d3e5a9cce
wined3d: Pass IWineD3DStateBlockImpl pointers to stateblock_copy().
2009-09-29 14:22:34 +02:00
Henri Verbeet
4ed126f5dc
wined3d: Clear the correct "activeLights" array in stateblock_copy().
2009-09-29 14:22:34 +02:00
Henri Verbeet
664057ce6a
wined3d: Add a separate function for state block initialization.
2009-09-29 14:22:34 +02:00
Henri Verbeet
6a7b97b617
wined3d: Fix a typo.
2009-09-29 14:22:34 +02:00
Stefan Dösinger
404aecb8da
wined3d: Test if result.clip[] works correctly.
...
The Mac Nvidia driver doesn't implement the result.clip part of
GL_NV_vertex_program2_option correctly. It complains about a syntax
error if "result.clip[0]" is used. "result.clip" compiles correctly, but
supports only one clipplane, and running the shader results in severe
rendering bugs.
2009-09-28 17:33:07 +02:00
Stefan Dösinger
77a83aee79
wined3d: Don't use GL_NV_texture_shader on OSX.
2009-09-28 17:32:54 +02:00
Henri Verbeet
f9786d7eda
wined3d: Just use the actual array size as argument to memcpy() in stateblock_copy().
2009-09-28 12:38:39 +02:00
Henri Verbeet
26db0be136
wined3d: Cleanup IWineD3DDeviceImpl_SetTexture() a bit.
2009-09-28 12:38:32 +02:00
Henri Verbeet
f6bf219013
wined3d: Remove some redundant code in IWineD3DVertexDeclarationImpl_Release().
...
The situation the code tests for should never happen because either the
stateblock will still have a reference to the vertex declaration, or the
stateblock itself will be released.
2009-09-28 12:38:25 +02:00
Henri Verbeet
dca3c6e7c6
wined3d: Keep vertex declaration references in the stateblock.
2009-09-28 12:38:18 +02:00
Henri Verbeet
709aedf5f9
wined3d: Properly keep texture references in the stateblock.
2009-09-28 12:38:12 +02:00
Henri Verbeet
cd96c6e355
wined3d: Release the stateblock before destroying the GL context.
2009-09-25 15:15:49 +02:00
Henri Verbeet
47c84f4f7f
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
Henri Verbeet
a25ac586c6
wined3d: Add a state handler for WINED3DRS_SOFTWAREVERTEXPROCESSING.
2009-09-25 15:15:08 +02:00
Henri Verbeet
c64da00de7
wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3DDevice::GetIndexBuffer().
2009-09-25 15:14:52 +02:00
Henri Verbeet
60e32659a7
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer().
2009-09-25 15:14:44 +02:00
Henri Verbeet
f88c6e5ce5
wined3d: Move common shader fields to IWineD3DBaseShaderClass.
2009-09-25 15:14:35 +02:00
Henri Verbeet
77086e8e84
wined3d: Remove SetFunction() from the public shader interface.
2009-09-25 15:14:26 +02:00
Henri Verbeet
d76c7a8521
wined3d: Move some common shader functions to the IWineD3DBaseShader interface.
2009-09-25 15:14:17 +02:00
Austin English
5d15da6df5
wined3d: Recognize DRI R300 drivers as Mesa.
2009-09-25 13:15:48 +02:00
Henri Verbeet
789372afa8
wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed.
2009-09-24 13:24:53 +02:00
Henri Verbeet
8aea1b1302
wined3d: Add a separate function for pixel shader initialization.
2009-09-24 13:24:27 +02:00
Henri Verbeet
ca05ef5dd0
wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed.
2009-09-24 13:24:19 +02:00
Henri Verbeet
462decdfb9
wined3d: Add a separate function for vertex shader initialization.
2009-09-24 13:23:51 +02:00