Henri Verbeet
|
31e8976910
|
wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create().
|
2013-01-16 12:22:57 +01:00 |
Henri Verbeet
|
78984cf46c
|
wined3d: Get rid of ENTER_GL / LEAVE_GL.
|
2012-12-11 12:03:39 +01:00 |
Alexandre Julliard
|
13f126498b
|
wined3d: Call wglSwapBuffers through the GL driver function table.
|
2012-12-06 14:10:04 +01:00 |
Stefan Dösinger
|
7b95df03c6
|
wined3d: Bind the src in a manual presentation blit.
|
2012-12-05 12:47:33 +01:00 |
Henri Verbeet
|
adddf10cd8
|
wined3d: wined3d_swapchain_get_desc() never fails.
|
2012-10-04 14:09:55 +02:00 |
Henri Verbeet
|
5fcc1f8f70
|
wined3d: Just return the surface from wined3d_swapchain_get_back_buffer().
|
2012-10-04 14:09:50 +02:00 |
Henri Verbeet
|
e55416a113
|
wined3d: wined3d_swapchain_set_window() never fails.
|
2012-10-03 11:19:41 +02:00 |
Ričardas Barkauskas
|
06a8cbcc35
|
wined3d: Don't leave leftover textures when destroying and creating dxgi swapchains.
|
2012-09-25 11:20:05 +02:00 |
Henri Verbeet
|
894d161891
|
wined3d: Call core GL functions through gl_info.gl_ops as well.
|
2012-07-25 20:10:08 +02:00 |
Alexandre Julliard
|
d7250e97ed
|
wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush.
|
2012-07-20 13:21:27 +02:00 |
Henri Verbeet
|
2bfc5214be
|
ddraw: Implement ddraw7_GetScanLine() on top of wined3d_get_adapter_raster_status().
|
2012-07-19 15:43:11 +02:00 |
Henri Verbeet
|
0821c8024b
|
wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers.
|
2012-07-11 09:57:07 -05:00 |
Henri Verbeet
|
8ad98cdbee
|
wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil().
|
2012-07-10 10:39:42 -05:00 |
Henri Verbeet
|
9b74ebd794
|
wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget().
|
2012-07-10 10:39:34 -05:00 |
Henri Verbeet
|
256d433164
|
d3d9: Implement d3d9_device_PresentEx().
|
2012-06-29 10:14:21 +02:00 |
Henri Verbeet
|
0ce894f274
|
d3d9: Implement d3d9_device_GetDisplayModeEx().
|
2012-06-28 01:39:28 +02:00 |
Henri Verbeet
|
2c8834dffd
|
d3d9: Implement d3d9_GetAdapterDisplayModeEx().
|
2012-06-28 01:39:27 +02:00 |
Henri Verbeet
|
a1bfd0988f
|
wined3d: Take scanline ordering into account in the mode setting code.
|
2012-06-28 01:39:26 +02:00 |
Henri Verbeet
|
0f0fe49240
|
wined3d: Implement mode setting in the adapter instead of the device.
|
2012-06-22 16:13:58 +02:00 |
Francois Gouget
|
19ba80e7c2
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
Henri Verbeet
|
5ec56c9bc4
|
wined3d: Get rid of SFLAG_LOCKED.
|
2012-05-21 21:30:56 +02:00 |
Francois Gouget
|
fac36c55e9
|
Assorted typo, spelling, wording and case fixes.
|
2012-05-15 16:26:43 +02:00 |
Henri Verbeet
|
3ba95e2f3e
|
wined3d: Move the present() back buffer check to the common wined3d_swapchain_present() code.
|
2012-04-16 12:05:09 +02:00 |
Henri Verbeet
|
6f8b8bda2d
|
wined3d: Load the backbuffer in the correct location before presenting in swapchain_gl_present().
|
2012-03-27 11:39:19 +02:00 |
Matteo Bruni
|
b51a657626
|
wined3d: Use a separate flag for discarded surfaces.
|
2012-02-02 15:18:09 +01:00 |
Henri Verbeet
|
3769afa33d
|
wined3d: Get rid of the WINED3DSURFTYPE typedef.
|
2012-01-20 13:31:33 +01:00 |
Akihiro Sagawa
|
bd97589dba
|
wined3d: Let GetRasterStatus return D3D_OK, again.
|
2012-01-19 11:55:48 +01:00 |
Henri Verbeet
|
e53a277305
|
wined3d: Get rid of the WINED3DPOOL typedef.
|
2012-01-18 12:37:38 +01:00 |
Henri Verbeet
|
6a5a098b23
|
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
|
2012-01-18 12:37:38 +01:00 |
Henri Verbeet
|
e70990041b
|
wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
|
2012-01-13 17:34:31 +01:00 |
Matteo Bruni
|
c6c5c6905e
|
wined3d: Handle discarded depth-stencil surfaces with SFLAG_LOST.
SFLAG_INSYSMEM is already set by surface_add_dirty_rect() for all
surfaces anyway.
|
2012-01-13 17:34:30 +01:00 |
Henri Verbeet
|
3d33887c2f
|
wined3d: Get rid of the WINED3DSWAPEFFECT typedef.
|
2012-01-06 19:24:22 +01:00 |
Henri Verbeet
|
45f6def784
|
wined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef.
|
2012-01-06 19:24:21 +01:00 |
Henri Verbeet
|
3082c1a9de
|
wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
|
2011-12-20 10:11:47 +01:00 |
Henri Verbeet
|
360c1114d6
|
wined3d: Get rid of the WINED3DRASTER_STATUS typedef.
|
2011-12-02 11:51:33 +01:00 |
Henri Verbeet
|
94c9b0b4fc
|
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
|
2011-12-02 11:51:29 +01:00 |
Henri Verbeet
|
d1327bbefe
|
wined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETERS typedef.
|
2011-11-28 16:40:47 +01:00 |
Henri Verbeet
|
2e1c0d83c1
|
wined3d: Get rid of the WINED3DGAMMARAMP typedef.
|
2011-11-22 10:52:45 +01:00 |
Henri Verbeet
|
18a7653c78
|
wined3d: Get rid of the WINED3DDISPLAYMODE typedef.
|
2011-11-17 11:37:26 +01:00 |
Henri Verbeet
|
e0a0d611af
|
wined3d: Pass a wined3d_color struct to wined3d_device_clear().
|
2011-11-16 09:41:53 +01:00 |
Henri Verbeet
|
a44401af0f
|
wined3d: x11_copy_to_screen() shouldn't be called on mapped surfaces.
|
2011-11-14 15:25:21 +01:00 |
Henri Verbeet
|
d6b432b068
|
wined3d: Get rid of client_memory from wineD3DSurface_DIB.
|
2011-11-08 09:50:23 +01:00 |
Henri Verbeet
|
335a6ca78e
|
wined3d: Use wined3d_surface_blt() in swapchain_gl_present().
|
2011-11-03 13:00:50 +01:00 |
Henri Verbeet
|
0b3185665f
|
wined3d: Use wined3d_surface_blt() in wined3d_swapchain_get_front_buffer_data().
|
2011-11-03 13:00:45 +01:00 |
Henri Verbeet
|
7de4df9fd9
|
wined3d: Get rid of the wined3d_surface_bltfast() export.
|
2011-10-31 23:52:47 +01:00 |
Marcus Meissner
|
f90d402610
|
wined3d: Fixed sizeof (Coverity).
|
2011-10-17 17:45:03 +02:00 |
Henri Verbeet
|
66637ea35c
|
wined3d: Don't print the context recreation FIXME for FBO ORM.
With FBOs we can just render offscreen to an appropriate depth/stencil buffer.
|
2011-09-13 09:19:46 +02:00 |
Henri Verbeet
|
c89a3ffe80
|
ddraw: Get rid of the surface implementation switching code.
|
2011-08-31 19:42:52 +02:00 |
Henri Verbeet
|
641f52ef96
|
wined3d: Add multisampling support.
|
2011-08-26 11:28:47 +02:00 |
Matteo Bruni
|
e53ae83d74
|
wined3d: Pass around the context instead of gl_info.
|
2011-08-25 11:31:55 +02:00 |