Francois Gouget
0edbaf7e80
Remove spaces before '\n' in traces.
2005-11-10 12:14:56 +00:00
Francois Gouget
f4c0524ec6
Assorted spelling and case fixes.
2005-11-10 11:39:07 +00:00
Raphael Junqueira
c4569d9298
Define GL_EXT_framebuffer_object and GL_EXT_pixelbuffer_object openGL
...
specs.
Support Mesa GL_VERSION on parse.
2005-11-10 11:04:59 +00:00
Raphael Junqueira
2e9bff702c
Fix parsing of version number.
2005-11-08 12:47:04 +00:00
Oliver Stieber
f4e290ff46
Fixed an error in Swapchain_GetFrontBufferData.
2005-11-08 10:55:49 +00:00
Oliver Stieber
c62e978d54
Verify that the texture coordinate used in DrawStridedSlow is in range
...
before trying to referencing the associated data.
2005-11-07 11:13:26 +00:00
Oliver Stieber
39d6e30db0
Prevent SetFVF from clearing down the vertex declaration of the FVF is
...
zero. This is required for Prince of Persia, The sands of time.
2005-11-07 11:12:38 +00:00
Oliver Stieber
0e3a3555e9
Tidy up UpdateTexture and add support for updating cube textures.
2005-11-04 12:39:17 +00:00
Oliver Stieber
f52f6ce93d
Add support for updating to D3DFMT_UNKNOWN surfaces and tidy up update
...
surface a little.
2005-11-04 11:13:45 +00:00
Oliver Stieber
d6fcc69ddb
Implement D3DFMT_UNKNOWN surfaces, this seems to be used a lot in d3d8
...
but I haven't found any d3d9 application that uses D3DFMT_UNKNOWN
surfaces yet.
2005-11-02 20:01:54 +00:00
Oliver Stieber
1f2a9e2c31
Move the softwareVertexProcessing flag from the stateblock to the
...
device because its state shouldn't be recorded in a stateblock.
2005-10-29 10:30:36 +00:00
Oliver Stieber
473cac840b
Correct the number of parameters expected for the LRP function.
2005-10-27 10:23:53 +00:00
Oliver Stieber
483320c484
Changed the way that 24bit and 32bit Adapter and Buffer formats are
...
reported allowing EVE online to get past the startup screen and
allowing the Fur demo (amongst others) to run in a window, as under
windows, instead of in fullscreen mode.
2005-10-12 21:07:27 +00:00
Oliver Stieber
44b4777972
Add checks for ARB_vertex_program before allowing vertex shaders to
...
use ARB_vertex_program.
2005-10-11 20:27:54 +00:00
Oliver Stieber
0fbf69fcf8
Report unrecognized opcodes as FIXMEs instead of TRACEs so that they
...
are easier to spot and fix.
2005-10-10 19:52:49 +00:00
Oliver Stieber
80c60f5bad
Provide looser device matching for backbuffer and depth buffer
...
formats. It should allow some games and applications to run without X
being in the correct backbuffer format (e.g. 16 bit games will run
with a 24bit X backbuffer).
2005-10-04 15:50:57 +00:00
Marcus Meissner
0a7de6a758
Use correct minLookup[] array entry.
2005-10-03 10:15:08 +00:00
Vincent Béron
5eae622f44
Don't define some functions/variables if they won't be used after in
...
wined3d.
2005-09-29 10:47:59 +00:00
Alexandre Julliard
7e22be4d84
We are no longer generating .dbg.c files.
2005-09-29 10:35:58 +00:00
Oliver Stieber
effc262f9f
Added support for backbuffer with the formats A1R5G5B5 and X1R5G5B5.
2005-09-29 10:31:43 +00:00
Oliver Stieber
b3563daca2
Implement state tracking for pixel shader constants.
2005-09-28 10:13:00 +00:00
Oliver Stieber
c99a3fafef
Change the format of surface_SaveSnapshot to TGA from PPM and add
...
support for compressed textures and an alpha channel.
2005-09-27 10:49:59 +00:00
Oliver Stieber
2b8a7dca38
Correct a problem with locking nonpower 2 back and front buffers.
2005-09-27 09:32:29 +00:00
Francois Gouget
a8c7284f92
Assorted spelling fixes.
2005-09-26 10:58:41 +00:00
Oliver Stieber
9e6957bbdc
Optionally repack nonpower 2 textures to the expected span length when
...
a textures is locked. This is necessary for buggy games like Warhammer
40k that don't work with the odd span sizes produce by default
nonpower 2 support.
2005-09-23 11:08:03 +00:00
Oliver Stieber
357a484a7e
Enable dxt2 and dxt4 compressed textures to be created via
...
Device_CreateSurface.
2005-09-23 10:48:01 +00:00
Oliver Stieber
0fac2d96fc
Clean up all the objects bound to the device when the device is
...
destroyed as a result of its ref count reaching zero.
2005-09-23 10:07:46 +00:00
Alexandre Julliard
0ec0f048e6
Removed unused debug channels.
2005-09-22 10:44:40 +00:00
Oliver Stieber
329d017db3
Start to implement TestCooperativeLevel.
2005-09-21 10:55:03 +00:00
Oliver Stieber
0c2fcf2efe
Added support for state management of vertex shader constants via
...
stateblocks.
2005-09-21 10:19:29 +00:00
Oliver Stieber
5ea96a851f
Implemented occlusion queries using either GL_ARB_occlusion_query or
...
GL_NV_occlusion_query.
2005-09-21 09:43:13 +00:00
Oliver Stieber
b7603859f3
Return the adaptor mode as X8R8G8B8 when BPP is 24 or 32 bits.
2005-09-19 15:25:07 +00:00
Oliver Stieber
4752553d57
Prevent CheckDepthStencilMatch from causing problems if there is a
...
current active OpenGL context.
2005-09-19 14:31:21 +00:00
Oliver Stieber
7df17cecce
Stop vertex shader constants from being set at the same time as the
...
vertex shader when a stateblock is applied.
2005-09-19 14:30:34 +00:00
Alexandre Julliard
c6b005ac69
Fixed some more traces to use the right printf format and avoid
...
typecasts.
2005-09-12 14:12:46 +00:00
Karsten Elfenbein
13fc2f88d6
Added A2R10G10B10 and D3DFMT_D24FS8 modes to all other functions.
2005-09-07 09:25:26 +00:00
Oliver Stieber
f7413fd63f
Implemented point sprites using ARB_POINT_SPRITE extension.
2005-09-03 09:36:48 +00:00
Oliver Stieber
55124ec05e
Added the tracking of stream frequency and flags. Stream flags and
...
frequency aren't handled at the moment.
2005-09-02 11:17:17 +00:00
Oliver Stieber
33b2c1fd3c
Added support for DXT2 and DXT4.
2005-08-29 12:20:02 +00:00
Oliver Stieber
f1a2ee521d
Implemented IWineD3DDevice_GetRenderTargetData.
2005-08-29 10:15:47 +00:00
Oliver Stieber
42eff0f92b
Moved GetRasterStatus from device to swapchain.
2005-08-27 09:58:53 +00:00
Oliver Stieber
52a63149dc
Change SetDirty in texture to pass the value of dirty instead of
...
always passing TRUE.
2005-08-27 09:23:06 +00:00
Mike McCormack
93ab695a5c
Fix gcc 4.0 warnings.
2005-08-26 08:53:31 +00:00
Oliver Stieber
2af36c646e
Implemented stubbed out pixel shaders and their states in wined3d.
2005-08-25 19:24:21 +00:00
Oliver Stieber
0e0ff51842
Update the implementation of GetFrontBufferData in stateblock.
2005-08-23 19:59:27 +00:00
Oliver Stieber
3f24b9164d
Fix quite a few texturing problems and cases where text isn't being
...
correctly displated.
2005-08-22 10:07:10 +00:00
Oliver Stieber
45033446bb
Tidy up some formatting, improve error handling and error logging and
...
fix a couple of spelling mistakes.
2005-08-22 09:13:49 +00:00
Oliver Stieber
1be54d8b79
Integrate hardware vertex shaders into the drawing pipeline.
2005-08-19 10:05:00 +00:00
Oliver Stieber
2c0e97e641
Copy the parser and cross compiler from d3d8 and update everything to
...
vertex shaders 3.0.
The Parser will now display the input shader in DirectX style, and the
cross compiler now generates valid ARB_VERTEX_PROGRAM programs and
outputs the result in ARB_VERTEX_PROGRAM style.
Support for a number of extended attributes has been added, but this
may not be complete, and dereferencing from loop counters isn't
properly parsed yet.
2005-08-17 11:34:03 +00:00
Oliver Stieber
9b0b803b47
Add support for vertex shader constants to the stateblock.
2005-08-17 10:27:01 +00:00