Francois Gouget
81a5701ca9
Assorted spelling fixes.
2007-11-09 13:07:12 +01:00
Stefan Dösinger
335bd99262
wined3d: Actually store the PS's vertex processing flag.
2007-11-09 12:41:12 +01:00
Roderick Colenbrander
33df806819
wined3d: Make sure the p8 shader is set to 0 after destroying the main render target.
...
This fixes a render target recreation problem in Age of Empires II.
2007-11-09 12:40:44 +01:00
Roderick Colenbrander
b238e39ec8
wined3d: Make sure SFLAG_LOCKED is set at the start of LockRect as various functions called from LockRect depend on it (e.g. LoadTexture if called from LoadLocation).
2007-11-09 12:40:26 +01:00
Stefan Dösinger
d050b4de9e
wined3d: Reinstall the projected texture disabling for generated coords.
2007-11-09 12:35:40 +01:00
Stefan Dösinger
9fb70b99db
wined3d: Load GLSL sampler uniforms at shader link time.
2007-11-09 12:32:11 +01:00
Stefan Dösinger
6fd4f8f699
wined3d: Store integer uniform locations.
2007-11-09 12:32:02 +01:00
Stefan Dösinger
bfec6c352d
wined3d: Store the special uniforms' locations in the linked program.
2007-11-09 12:31:54 +01:00
Stefan Dösinger
cd1812b473
wined3d: Hide NP2 textures support on R500 and earlier cards.
2007-11-09 12:31:44 +01:00
Stefan Dösinger
883915fc72
wined3d: Fix for MacOS'es incomplete glsl uniform truth.
2007-11-09 12:30:30 +01:00
Stefan Dösinger
f79ca75d08
wined3d: Implement a detection for the MacOS OpenGL implementation.
2007-11-09 12:29:55 +01:00
Stefan Dösinger
24ee003bfe
wined3d: Pass surface dirtification to the container.
2007-11-08 12:18:30 +01:00
Stefan Dösinger
98b291192f
wined3d: Get rid of the conditionals in shader_glsl_compare.
2007-11-08 12:17:54 +01:00
Stefan Dösinger
ed937c6ad4
wined3d: Take care for client storage and pbos.
2007-11-08 12:07:30 +01:00
Stefan Dösinger
5ffea6e591
wined3d: Honor the driver's min point size.
2007-11-08 12:05:19 +01:00
Stefan Dösinger
0183f3e305
wined3d: Avoid NOP additions.
2007-11-08 12:03:46 +01:00
Stefan Dösinger
c7c785861a
wined3d: Replace the position fixup mul-add-add with a MAD.
2007-11-08 12:03:39 +01:00
Stefan Dösinger
6209b36acb
wined3d: mov to a0.x does a floor(), not a round to nearest.
2007-11-08 11:55:31 +01:00
Stefan Dösinger
468309e055
wined3d: Get rid of the conditionals in the glsl lit implementation.
2007-11-08 11:55:08 +01:00
Stefan Dösinger
fb0dde7b27
wined3d: Relative addressing offsets are limited to [-64; 63] in arb.
2007-11-08 11:54:43 +01:00
Stefan Dösinger
aafcae4752
wined3d: Remove the conditional from texdepth.
2007-11-08 11:54:28 +01:00
Stefan Dösinger
36330f0542
wined3d: Fix the varying number comparison.
2007-11-08 11:54:13 +01:00
Stefan Dösinger
a34c1f948b
wined3d: Free the backbuffer array.
2007-11-07 12:08:46 +01:00
Stefan Dösinger
1b23dd1ba1
wined3d: Implement the varying map.
2007-11-07 12:08:32 +01:00
Stefan Dösinger
409103f801
wined3d: Install a varying map.
2007-11-07 12:08:24 +01:00
Stefan Dösinger
c2b6cbf014
wined3d: Refuse to create volumes and volume textures if not supported.
2007-11-07 12:07:29 +01:00
Stefan Dösinger
45ebea1f47
wined3d: Set the display mode before creating the context.
2007-11-07 12:07:20 +01:00
Stefan Dösinger
38147d28dd
wined3d: Set the main hwnd before setting up the screen.
2007-11-07 12:07:05 +01:00
Roderick Colenbrander
b3f7a5565a
wined3d: Make sure the format of the render target is P8 too.
2007-11-06 13:57:03 +01:00
Roderick Colenbrander
df892ff67d
wined3d: Rewrite the draw buffer selection code.
...
Before it was done in findContext, before selecting the new context
which is bad (it doesn't always work). The new code works and this
change also fixes some draw buffer regressions that happened during
the surface rewrite from the last couple of days.
2007-11-06 13:56:55 +01:00
Stefan Dösinger
3febe738ab
wined3d: Handle ps 3.0 varyings in a different way.
2007-11-06 13:34:57 +01:00
Stefan Dösinger
654571f2fc
wined3d: Add a max varyings member to the gl info structure.
2007-11-06 13:34:47 +01:00
Stefan Dösinger
0615c8e454
wined3d: Pixel Shader varying indexing.
2007-11-06 13:34:40 +01:00
Stefan Dösinger
9a9dfc76cb
wined3d: Make pixel shader input an array.
2007-11-06 13:34:32 +01:00
Stefan Dösinger
672ed031ce
wined3d: Only glBindAttribLocation used attributes.
2007-11-06 13:34:26 +01:00
Roderick Colenbrander
9f808670ac
wined3d: UnlockRect regression fix.
2007-11-05 14:11:52 +01:00
Roderick Colenbrander
d39abb7667
wined3d: Only use p8 conversion on render targets.
2007-11-05 14:11:44 +01:00
Roderick Colenbrander
1f34016401
wined3d: Fix LockedRect regression.
2007-11-05 13:24:37 +01:00
Roderick Colenbrander
c7683ee4a3
wined3d: Fix glsl detection bug.
2007-11-05 13:24:37 +01:00
Stefan Dösinger
d97e3fd086
wined3d: Move texture->sysmem specific code into its special function.
2007-11-05 13:24:36 +01:00
Stefan Dösinger
4678cd75be
wined3d: Move drawable->sysmem specific code to its special function.
2007-11-05 13:24:36 +01:00
Stefan Dösinger
2d11b509b4
wined3d: Move sysmem->drawable specific blit code out of LoadLocation.
2007-11-05 13:24:36 +01:00
Stefan Dösinger
1367e00750
wined3d: Remove a wrong return.
2007-11-05 13:24:36 +01:00
Stefan Dösinger
7c97b80193
wined3d: Remove an unneeded check.
2007-11-05 13:24:36 +01:00
Gerald Pfeifer
d59ca34794
wined3d: Fix type of loop variable in IWineD3DCubeTextureImpl_Destroy().
2007-11-02 12:36:48 +01:00
Stefan Dösinger
393ed4a070
wined3d: Make resource memory 32 byte aligned.
2007-11-01 12:38:45 +01:00
Stefan Dösinger
4d4fce7e33
wined3d: Disconnect allocatedMemory and Heap allocation.
2007-11-01 12:38:37 +01:00
Stefan Dösinger
f1f84a3615
wined3d: Allocate memory for default pool resources too.
2007-11-01 12:38:25 +01:00
Stefan Dösinger
a175e7b68e
wined3d: Move a part of LockRect to the base class.
2007-11-01 12:38:17 +01:00
Stefan Dösinger
2a09716c75
wined3d: Reenable render target unlocking via textures.
2007-11-01 12:38:02 +01:00