Commit Graph

445 Commits

Author SHA1 Message Date
Henri Verbeet 5000eba6d0 ddraw: Set user memory in ddraw_surface_create() instead of ddraw_surface_init(). 2014-09-29 10:37:25 +02:00
Henri Verbeet 07985a8c38 wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
Henri Verbeet b005ad6f90 wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
Henri Verbeet 1fb7ccdc13 ddraw: Clamp video memory to UINT_MAX in ddraw7_GetAvailableVidMem(). 2014-08-18 12:47:04 +02:00
Erich E. Hoover 45147b82ef ddraw: Return empty D3D hardware flags for RGB device enumeration. 2014-08-11 12:51:43 +02:00
Henri Verbeet 881219354f ddraw: Implement ddraw7_RestoreAllSurfaces(). 2014-06-30 22:04:53 +02:00
Henri Verbeet 8d4988a43f ddraw: Improve ddraw7_TestCooperativeLevel(). 2014-06-30 22:04:53 +02:00
Henri Verbeet 09fda3b805 d3d9: Improve d3d9_device_TestCooperativeLevel(). 2014-06-27 10:37:36 +02:00
Frédéric Delanoy 2ab8729020 Assorted spelling/grammar fixes. 2014-06-20 12:19:31 +02:00
Henri Verbeet d30720d825 ddraw: Don't try to create surfaces for wined3d internal textures. 2014-06-13 10:11:56 +02:00
Stefan Dösinger 938529e1f9 wined3d: Remove the version parameter. 2014-03-20 19:04:37 +01:00
Erich E. Hoover 68e3b18533 ddraw: Return the D3D identifier when GetDeviceIdentifier is called with no flags. 2014-02-11 20:22:30 +01:00
Erich E. Hoover 2cb3aeb7b9 ddraw: Return a DLL in szDriver for GetDeviceIdentifier. 2014-02-11 19:20:33 +01:00
Henri Verbeet 89dedf6408 ddraw: Just set the palette caps in ddraw7_GetCaps(). 2013-12-13 12:36:11 +01:00
Henri Verbeet 15c1a26b55 wined3d: Create volumes inside wined3d. 2013-12-06 13:14:52 +01:00
Henri Verbeet a9afc9356e ddraw: Reject explicitly creating a flippable front buffer. 2013-12-04 11:08:19 +01:00
Henri Verbeet 8a9fdb567e ddraw: Get rid of the DDSCAPS_BACKBUFFER validation in ddraw_surface_create().
All callers except ddraw1_CreateSurface() already have a stricter check
themselves.
2013-12-02 12:12:48 +01:00
Henri Verbeet 69ebf9de54 ddraw: Get rid of CreateSurface(). 2013-11-28 11:19:15 +01:00
Henri Verbeet 028960d9d0 ddraw: Make the DDSURFACEDESC2 parameter to ddraw_surface_create_texture() const. 2013-11-28 11:19:13 +01:00
Henri Verbeet 2c109d2df1 ddraw: Move the DDSD_CAPS fixup from CreateSurface() to ddraw_surface_create_texture(). 2013-11-28 11:19:11 +01:00
Henri Verbeet 06f393dc7d ddraw: Move the DDSD_LPSURFACE fixups from CreateSurface() to ddraw_surface_create_texture(). 2013-11-28 11:19:06 +01:00
Henri Verbeet 5889f822f1 ddraw: Move the flippable validation from CreateSurface() to ddraw_surface_create_texture(). 2013-11-27 11:30:23 +01:00
Henri Verbeet 3139249a2e ddraw: Move the primary surface validation from CreateSurface() to ddraw_surface_create_texture(). 2013-11-27 11:30:22 +01:00
Henri Verbeet 2105b4493f ddraw: Create back buffers in ddraw_surface_create_texture(). 2013-11-27 11:30:20 +01:00
Henri Verbeet 559229aa10 ddraw: Move the location validation from CreateSurface() to ddraw_surface_create_texture(). 2013-11-27 11:30:18 +01:00
Henri Verbeet 4b3db52b53 wined3d: Merge the texture creation functions. 2013-11-27 11:30:15 +01:00
Henri Verbeet 995ff1d3f8 ddraw: Move the cube map validation from CreateSurface() to ddraw_surface_create_texture(). 2013-11-26 13:52:06 +01:00
Henri Verbeet f0f38d9b8d ddraw: Move the TEXTUREMANAGE validation from CreateSurface() to ddraw_surface_create_texture(). 2013-11-26 13:52:04 +01:00
Henri Verbeet 4d9c3151c3 ddraw: Don't bother setting *surface to NULL in CreateSurface().
None of the callers depend on this.
2013-11-26 13:52:02 +01:00
Henri Verbeet 659cd984d5 ddraw: Don't bother unsetting DDSCAPS2_MIPMAPSUBLEVEL in CreateSurface().
This is already handled in ddraw_surface_create_texture().
2013-11-26 13:52:00 +01:00
Henri Verbeet 0261c465eb ddraw: Don't set the pixelformat's dwSize field in CreateSurface().
This should be unnecessary.
2013-11-26 13:51:58 +01:00
Henri Verbeet b62d55d810 ddraw: Don't bother checking for DDSD_CAPS in CreateSurface().
We made sure it's always set earlier.
2013-11-25 15:15:54 +01:00
Patrick Rudolph 626a3c6a5f ddraw: Fill dwNumFourCCCodes in ddraw7_GetCaps. 2013-11-15 19:23:22 +01:00
Henri Verbeet afc3d2ab70 wined3d: Create surfaces inside wined3d. 2013-11-15 12:00:26 +01:00
Henri Verbeet 9443c95a89 ddraw: Move the display mode related surface desc fixups from CreateSurface() to ddraw_surface_create_texture(). 2013-11-15 12:00:17 +01:00
Henri Verbeet 063a6c8d2d ddraw: Move the mipmap count fixup from CreateSurface() to ddraw_surface_create_texture(). 2013-11-15 12:00:15 +01:00
Henri Verbeet 9e44fadbfe ddraw: Set the cube map flags for the root surface in ddraw_surface_create_texture() as well. 2013-11-14 16:21:00 +01:00
Henri Verbeet 80055e1fcd ddraw: Pass the ddraw texture to ddraw_surface_init(). 2013-11-14 16:20:58 +01:00
Henri Verbeet 10411fb2a1 ddraw: Move the surface desc fixups from ddraw_surface_init() to ddraw_surface_create_texture(). 2013-11-14 16:20:56 +01:00
Henri Verbeet 45d37313b8 ddraw: Set WINED3D_SURFACE_PIN_SYSMEM directly in ddraw_surface_create_texture(). 2013-11-14 16:20:49 +01:00
Henri Verbeet afe5ceb729 ddraw: Create textures for additional surfaces. 2013-11-13 11:27:35 +01:00
Henri Verbeet 6ea9afe701 ddraw: Create textures for "standalone" surfaces. 2013-11-13 11:27:32 +01:00
Henri Verbeet d6f12fcdc8 ddraw: Create textures for swapchain surfaces. 2013-11-13 11:27:28 +01:00
Henri Verbeet 3d452ed95a ddraw: Create wined3d textures before ddraw surfaces. 2013-11-12 14:15:17 +01:00
Henri Verbeet 80dbeb9699 ddraw: Introduce a ddraw_texture structure as parent for textures. 2013-11-12 14:15:10 +01:00
Stefan Dösinger 9e0ba3eab0 ddraw: Make default pool resources dynamic.
To make DDLOCK_DISCARDCONTENTS actually do anything. The MAPPABLE flag
is now redundant.
2013-10-24 19:01:56 +02:00
Stefan Dösinger db68ffcba1 ddraw: Treat D3DTEXTUREMANAGE like TEXTUREMANAGE.
Sim City 4 uses this flag. The main problem I noticed was with
WINED3D_MAP_DISCARD handling introduced for surfaces in patches that
aren't yet in the tree, but the difference already matters for older
cards because of video memory accounting.
2013-10-23 17:02:57 +02:00
Henri Verbeet df01e8d6cc ddraw: Fix render target refcount handling.
Similar to AddAttachedSurface() / DeleteAttachedSurface(), we should Release
the interface version that we stored. (And actually store the interface that
we AddRef.)
2013-09-17 12:01:18 +02:00
Henri Verbeet dbdde3bd4b ddraw: Take surface usage into account when checking format capabilities in CreateSurface(). 2013-09-16 12:51:13 +02:00
Stefan Dösinger f69ba15a92 ddraw/tests: Test blocked texture creation restrictions. 2013-09-06 17:25:08 +02:00