Francois Gouget
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b0bde6b87c
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Assorted spelling fixes.
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2007-01-18 12:56:52 +01:00 |
H. Verbeet
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d429ff5b69
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wined3d: When switching color material, apply the material we were previously tracking.
This fixes a regression introduced by 329670c7f1 .
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2007-01-18 12:08:57 +01:00 |
H. Verbeet
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612a74a994
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wined3d: Don't set Parm when isDiffuseSupplied is FALSE in state_colormat(), it isn't used anyway.
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2007-01-18 12:08:45 +01:00 |
Stefan Dösinger
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354fdae524
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wined3d: Implement per stream offsets.
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2007-01-17 11:24:04 +01:00 |
Stefan Dösinger
|
b07c48c499
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wined3d: Do not activate / deactivate texture dimensions twice.
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2007-01-10 22:03:28 +01:00 |
Stefan Dösinger
|
08c7b3947b
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wined3d: Fix a capital letter in a parameter name.
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2007-01-10 22:03:09 +01:00 |
Stefan Dösinger
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7fd246ebe3
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wined3d: Add copyright statements to state.c.
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2007-01-10 22:02:23 +01:00 |
Stefan Dösinger
|
fe6165db19
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wined3d: Attempt to remove some tabs smuggled in by xcode.
|
2007-01-10 22:02:10 +01:00 |
Stefan Dösinger
|
953f8d7b37
|
wined3d: Do not warn about unsupported point sizes if the default values are set.
|
2007-01-10 22:01:57 +01:00 |
Stefan Dösinger
|
60ea760945
|
wined3d: Avoid false resultarg warnings.
|
2007-01-10 22:01:46 +01:00 |
Stefan Dösinger
|
9b4920996e
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wined3d: Move material applying to the state table.
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2007-01-10 22:00:34 +01:00 |
Michael Stefaniuc
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33af3c5c83
|
janitorial: Use the C standard for multiline strings.
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2007-01-10 12:28:19 +01:00 |
Stefan Dösinger
|
577f8db7cf
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wined3d: Fix np2 textures.
|
2007-01-08 21:00:23 +01:00 |
Stefan Dösinger
|
2e55c196ee
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wined3d: Remove some unneeded context cache members from the device.
|
2007-01-08 21:00:04 +01:00 |
Stefan Dösinger
|
fdb62cbaeb
|
wined3d: Do not activate vertex shaders needlessly.
|
2007-01-08 20:58:21 +01:00 |
Stefan Dösinger
|
09ab812e79
|
wined3d: Avoid negative draw start indices.
|
2007-01-08 20:58:11 +01:00 |
Stefan Dösinger
|
8e37fcd266
|
wined3d: Move applying shader constants to the state table.
|
2007-01-08 20:57:57 +01:00 |
Stefan Dösinger
|
799770b992
|
wined3d: Apply shaders in their state handlers.
|
2007-01-08 20:56:51 +01:00 |
Stefan Dösinger
|
7e314011fb
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wined3d: Move debugging fixmes from drawprim to the stream source handler.
|
2007-01-08 20:56:36 +01:00 |
Stefan Dösinger
|
27bac24acb
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wined3d: Re-add the fixed function stream source trace.
|
2007-01-08 20:56:06 +01:00 |
Stefan Dösinger
|
d5f18e6a63
|
wined3d: Move applying the gl stream sources to the state table.
|
2007-01-08 20:55:51 +01:00 |
Chris Robinson
|
d8c67c3415
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wined3d: state_pointsprite should apply to all texture units.
|
2007-01-04 21:36:59 +01:00 |
H. Verbeet
|
7ae71a92a2
|
wined3d: Skip sampler state application for stages that aren't mapped to a texture unit.
|
2007-01-04 21:23:42 +01:00 |
H. Verbeet
|
aced8de853
|
wined3d: Skip WINED3DTSS_TEXCOORDINDEX state application for stages that aren't mapped to a texture unit.
|
2007-01-04 21:23:37 +01:00 |
H. Verbeet
|
c7fad607ba
|
wined3d: Don't do WINED3DTSS_ALPHAOP texture operations for stages that aren't mapped to a texture unit.
|
2007-01-04 21:23:31 +01:00 |
H. Verbeet
|
8c530333cb
|
wined3d: Don't do WINED3DTSS_COLOROP texture operations for stages that aren't mapped to a texture unit.
|
2007-01-04 21:18:10 +01:00 |
Francois Gouget
|
bbb2b7fd98
|
Assorted spelling fixes.
|
2007-01-04 11:27:31 +01:00 |
Stefan Dösinger
|
51a9810693
|
wined3d: Move decoding the streams to their own inline function.
|
2007-01-04 10:58:20 +01:00 |
Stefan Dösinger
|
0d700bef5d
|
wined3d: Break the viewport out of the vertex declaration state.
|
2007-01-04 10:57:33 +01:00 |
Stefan Dösinger
|
e26e3ee5f3
|
wined3d: Remove d3ddevice_set_ortho.
|
2007-01-03 11:19:55 +01:00 |
Stefan Dösinger
|
82bd0790ed
|
wined3d: Move the projection matrix into its own state.
|
2007-01-03 11:19:45 +01:00 |
Stefan Dösinger
|
a0ff9826ad
|
wined3d: Break the lighting state out of the vertex decl.
|
2007-01-03 11:19:31 +01:00 |
Stefan Dösinger
|
5fa0f7f775
|
wined3d: Move the world matrix to the state table.
|
2007-01-03 11:19:09 +01:00 |
Stefan Dösinger
|
20de200fa3
|
wined3d: Move the functionality of primitiveInitState to the state table.
|
2007-01-03 11:17:08 +01:00 |
Stefan Dösinger
|
a48bbc3611
|
wined3d: Add a viewport state to the state table.
|
2007-01-03 11:10:13 +01:00 |
Stefan Dösinger
|
438c172841
|
wined3d: Move decoding the vertex declaration to the vertexshader state handler.
|
2007-01-03 11:10:01 +01:00 |
Nick Burns
|
d955715180
|
wined3d: Fix point handling.
|
2007-01-02 20:29:53 +01:00 |
Stefan Dösinger
|
ef1ebb6e4d
|
wined3d: Add emtpy vertex declaration and related states to the state table.
|
2007-01-02 12:29:18 +01:00 |
Stefan Dösinger
|
a710f721c3
|
wined3d: Add stub handlers for world matrices 1-255.
|
2007-01-02 12:29:11 +01:00 |
Stefan Dösinger
|
f5fafab663
|
wined3d: Move WINED3DTS_MODELVIEW to the state table.
|
2007-01-02 12:25:00 +01:00 |
Stefan Dösinger
|
197ec1c179
|
wined3d: Remove IWineD3DDevice_ApplyStateChanges.
|
2007-01-02 12:22:04 +01:00 |
Stefan Dösinger
|
c10efb3492
|
wined3d: Move WINED3DTS_TEXTURETRANSFORMFLAGS to the state table.
|
2007-01-02 12:21:50 +01:00 |
Stefan Dösinger
|
b58715e8ab
|
wined3d: Add empty transform states to the state table.
|
2006-12-29 12:49:41 +01:00 |
Alexandre Julliard
|
bbfe120036
|
Revert "wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4."
This reverts commit 045975b1f4 .
|
2006-12-29 11:35:57 +01:00 |
H. Verbeet
|
045975b1f4
|
wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4.
|
2006-12-28 12:17:29 +01:00 |
Stefan Dösinger
|
d6245409de
|
wined3d: D3DRS_BLENDFACTOR should not influence glBlend(TRUE/FALSE).
|
2006-12-26 12:37:20 +01:00 |
Stefan Dösinger
|
df97fd3e46
|
wined3d: Reinstall the nvrc texture unit mapping.
|
2006-12-20 17:09:40 +01:00 |
Stefan Dösinger
|
22e2a5aca5
|
wined3d: Add pixel shaders to the state table.
|
2006-12-20 17:09:21 +01:00 |
Stefan Dösinger
|
666b507766
|
wined3d: Move samplers to the state table.
|
2006-12-20 17:07:56 +01:00 |
Stefan Dösinger
|
2d1aeb4382
|
wined3d: Add empty sampler entries to the state table.
|
2006-12-20 17:07:47 +01:00 |