Stefan Dösinger
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b90a665d20
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wined3d: Do not allocate compressed surfaces with glTexImage2D.
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2007-02-14 12:29:42 +01:00 |
Stefan Dösinger
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ae3327334d
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wined3d: Swap the SFLAG_DIBSECTION flag when swaping hdc and memory.
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2007-02-14 12:29:29 +01:00 |
Stefan Dösinger
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0ddd236480
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wined3d: Check error conditions before creating the object.
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2007-02-14 12:29:19 +01:00 |
Stefan Dösinger
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403b5ecf60
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wined3d: Partial render target locking.
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2007-02-14 12:29:11 +01:00 |
Stefan Dösinger
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b48dfb3c54
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wined3d: Always use np2 repacking if no native np2 support is available.
|
2007-02-14 12:29:01 +01:00 |
Stefan Dösinger
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21172f1dec
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wined3d: Improve render target locking.
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2007-02-14 12:28:39 +01:00 |
Stefan Dösinger
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c3f0eb489b
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wined3d: Remove pow2Size from the surfaces.
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2007-02-14 12:28:19 +01:00 |
Stefan Dösinger
|
e16d08f011
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wined3d: Show fullscreen rendering windows.
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2007-02-14 12:28:04 +01:00 |
Stefan Dösinger
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f196680c59
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wined3d: GetRenderTargetData can call BltFast.
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2007-02-14 12:27:37 +01:00 |
Stefan Dösinger
|
8cae0e4d07
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wined3d: Dirtify the render targets, not the primary swapchain on draws.
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2007-02-14 12:27:23 +01:00 |
H. Verbeet
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2a309f503d
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wined3d: Cleanup the pixelshader() state handler a little bit.
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2007-02-14 12:21:46 +01:00 |
H. Verbeet
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1636bc1aec
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wined3d: Always select the correct shader pair in the vertexdeclaration() state handler.
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2007-02-14 12:21:41 +01:00 |
Stefan Dösinger
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f5f501d573
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wined3d: Use the context manager to create onscreen contexts.
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2007-02-13 12:08:02 +01:00 |
Stefan Dösinger
|
12252d0589
|
wined3d: Use the context manager to select the primary render target.
|
2007-02-13 12:05:35 +01:00 |
Stefan Dösinger
|
7253fae31f
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wined3d: Make the context array dynamic.
|
2007-02-13 12:04:40 +01:00 |
Stefan Dösinger
|
e534340450
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wined3d: Improve render target to texture blits.
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2007-02-13 12:04:20 +01:00 |
Stefan Dösinger
|
f22d37e4dd
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wined3d: Use the context manager to prepare for blitting.
|
2007-02-13 12:04:08 +01:00 |
Stefan Dösinger
|
c1623d4e7b
|
wined3d: Use the context manager to prepare for drawing.
|
2007-02-13 12:03:40 +01:00 |
Stefan Dösinger
|
380930dc54
|
wined3d: Store dirty states per context.
|
2007-02-13 11:55:07 +01:00 |
Stefan Dösinger
|
e6c9a073b0
|
wined3d: Store state optmization members in the context.
|
2007-02-13 11:50:38 +01:00 |
Stefan Dösinger
|
c739c387b6
|
wined3d: Add a per context structure for context management.
|
2007-02-13 11:50:14 +01:00 |
Chris Robinson
|
5f1a1bbc84
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wined3d: Properly round negative values in shader_glsl_mov.
|
2007-02-12 14:12:29 +01:00 |
Stefan Dösinger
|
fa97fbdcad
|
wined3d: Make shader_cleanup more useful.
|
2007-02-12 12:37:48 +01:00 |
Stefan Dösinger
|
67b1f4a7e9
|
wined3d: BeginScene and EndScene tests and fixes.
|
2007-02-12 12:08:34 +01:00 |
Maarten Lankhorst
|
89840c0517
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wined3d: Report D3D caps properly for ATI cards.
|
2007-02-05 14:01:43 +01:00 |
H. Verbeet
|
7c40799df0
|
wined3d: Remove the d3d9types.h include from wined3d_private.h.
|
2007-01-23 11:27:05 +01:00 |
H. Verbeet
|
32778357f8
|
wined3d: Use ARB_VERTEX_PROGRAM instead of GL_VERTEX_PROGRAM_ARB with GL_SUPPORT.
Spotted by Marcus Meissner.
|
2007-01-23 11:26:58 +01:00 |
H. Verbeet
|
beed89cde4
|
wined3d: The sincos instruction is valid for ps/vs 2.1 as well.
|
2007-01-19 12:29:17 +01:00 |
H. Verbeet
|
efed4c33c2
|
wined3d: gl_FragDepth is a float, so fixup the write mask.
|
2007-01-19 12:29:11 +01:00 |
H. Verbeet
|
4352934b84
|
wined3d: Use SetupFullscreenWindow() to make the window fullscreen.
|
2007-01-19 12:29:05 +01:00 |
H. Verbeet
|
6112522122
|
wined3d: Move SetupFullscreenWindow() and RestoreWindow() from IDirectDrawImpl to IWineD3DDeviceImpl.
|
2007-01-19 12:28:58 +01:00 |
H. Verbeet
|
a31f2fd9fc
|
wined3d: Use %s in trace.
|
2007-01-19 12:28:58 +01:00 |
Francois Gouget
|
b0bde6b87c
|
Assorted spelling fixes.
|
2007-01-18 12:56:52 +01:00 |
H. Verbeet
|
955fb95eb6
|
wined3d: Give shader constants their own debug channel.
|
2007-01-18 12:09:09 +01:00 |
H. Verbeet
|
79c7aeab00
|
wined3d: Fix a typo.
|
2007-01-18 12:09:03 +01:00 |
H. Verbeet
|
d429ff5b69
|
wined3d: When switching color material, apply the material we were previously tracking.
This fixes a regression introduced by 329670c7f1 .
|
2007-01-18 12:08:57 +01:00 |
H. Verbeet
|
612a74a994
|
wined3d: Don't set Parm when isDiffuseSupplied is FALSE in state_colormat(), it isn't used anyway.
|
2007-01-18 12:08:45 +01:00 |
Francois Gouget
|
d4ca34dd9b
|
d3d: Fix the D3DFMT_XXX constant declarations.
|
2007-01-18 12:05:05 +01:00 |
Stefan Dösinger
|
354fdae524
|
wined3d: Implement per stream offsets.
|
2007-01-17 11:24:04 +01:00 |
Stefan Dösinger
|
1d3abdeeaa
|
wined3d: Store the stream number in the strided structure.
|
2007-01-17 11:23:54 +01:00 |
Stefan Dösinger
|
71f923a6d2
|
wined3d: Improve drawStridedSlow a bit.
|
2007-01-17 11:23:41 +01:00 |
H. Verbeet
|
e3cc00cf47
|
wined3d: Add a glsl_src_param_t type, pass it to shader_glsl_add_src_param() instead of three separate character arrays.
|
2007-01-16 16:14:21 +01:00 |
H. Verbeet
|
04e6250c87
|
wined3d: Add a glsl_dst_param_t type, pass it to shader_glsl_add_dst_param() instead of three separate character arrays.
|
2007-01-16 16:13:58 +01:00 |
H. Verbeet
|
6f3fae4e04
|
wined3d: Simplify shader_glsl_get_write_mask().
|
2007-01-16 16:13:29 +01:00 |
H. Verbeet
|
c6bccc9278
|
wined3d: Simplify shader_glsl_get_swizzle().
|
2007-01-16 16:13:19 +01:00 |
H. Verbeet
|
48f82d3f5e
|
wined3d: Fix pshader_glsl_tex() and pshader_glsl_texcoord().
|
2007-01-16 16:13:10 +01:00 |
H. Verbeet
|
c3bfef8d7e
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_callnz().
|
2007-01-16 16:12:46 +01:00 |
H. Verbeet
|
50e0deafca
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_breakc().
|
2007-01-16 16:12:37 +01:00 |
H. Verbeet
|
f593cd0de8
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_ifc().
|
2007-01-16 16:12:26 +01:00 |
H. Verbeet
|
a89edf1be9
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_if().
|
2007-01-16 16:12:18 +01:00 |