Commit Graph

43538 Commits

Author SHA1 Message Date
Gerald Pfeifer 6bf0f0e1f6 msi: Adjust the signedness of three variables. 2008-02-19 18:08:28 +01:00
Lei Zhang 4868cde91d qedit: Add stub implementation of MediaDet. 2008-02-19 18:04:08 +01:00
Lei Zhang e8551a073d qedit: Add tests directory and a simple test. 2008-02-19 18:03:21 +01:00
Lei Zhang f4f7a5c5c9 qedit: Add MediaDet registration.
Much of the code is from quartz.
2008-02-19 18:02:00 +01:00
Lei Zhang 6e2ce69829 include: Add IMediaDet interface and MediaDet class. 2008-02-19 18:00:50 +01:00
Lei Zhang 121e8ebbbe include: Add ISampleGrabber interface. 2008-02-19 18:00:39 +01:00
Lei Zhang 3a69b83f1e include: Generate qedit.h, add ISampleGrabberCB interface. 2008-02-19 18:00:05 +01:00
Lei Zhang 080c0812bc qedit: Add the DirectShow ClassFactory. 2008-02-19 17:58:14 +01:00
Lei Zhang 6de8be71b3 qedit: Skeleton implementation of qedit.dll. 2008-02-19 17:57:23 +01:00
Alexandre Julliard a319263230 server: Don't access the process after send_client_fd as it may have been killed. 2008-02-19 16:51:16 +01:00
Alexandre Julliard 41fbacefa1 Avoid the nounistd option that doesn't exist on older flex, define YY_NO_UNISTD_H instead. 2008-02-19 15:42:49 +01:00
Aric Stewart a41e77448c gdi32: Japanese Windows had a default fallback Font SystemLink of Microsoft Sans Serif. Implement that for Japanese. 2008-02-19 14:56:22 +01:00
Stefan Dösinger 22f379ccac d3d9: Some Windows drivers do not like reversed fog.
The fog test used start = 0.9 and end = 0.1. This is perfectly ok in
theory, but some Windows drivers do not like it. Since this test tests
how fog is calculated with Vertex and Pixel shaders put the fog range in
the normal order(start = 0.1, end = 0.9), this fixes a number of fog
failures on ATI cards on Windows.
2008-02-19 14:48:34 +01:00
Stefan Dösinger 1a906aace7 d3d9: Do not expect consistent failures.
The drivers for some radeon cards are not prepared for the things the
fixed function type test does and fail inconsistently. Thus skip the
color comparison if one of the two draws fails, and do not write an
extra complaint about the inconsistency
2008-02-19 14:48:20 +01:00
Stefan Dösinger 27dd3428d7 d3d9: Add a stencil+culling test. 2008-02-19 14:48:08 +01:00
Stefan Dösinger f952419651 wined3d: Enable the texcoord init workaround on radeon HD cards on MacOS. 2008-02-19 14:47:59 +01:00
Stefan Dösinger e40bb4a8c3 wined3d: Create a VBO before returning memory.
The state manager calls GetMemory before it calls PreLoad on the VBO,
and PreLoad depends on finding the VBO in the strided vertex structure.
This can cause problems on the first draw which creates the vertex
buffer, because the first PreLoad creates the vbo and attempts to
convert with an incorrect strided structure.
2008-02-19 14:47:51 +01:00
Tony Wasserka 7dec20d84a d3dx9: Implement D3DXGetDriverLevel. 2008-02-19 14:39:56 +01:00
Tony Wasserka b1dab9e5a5 d3dx9: Complete d3dx9core.h. 2008-02-19 14:39:45 +01:00
Tony Wasserka 7666315c37 d3dx9.h: Include d3dx9math.h before d3dx9core.h. 2008-02-19 14:35:15 +01:00
Tony Wasserka df0a694f9e d3dx9: Start implementation of d3dx9_32, d3dx9_33, d3dx9_34 and d3dx9_35. 2008-02-19 14:35:05 +01:00
Tony Wasserka e4866622cb d3dx9: Start implementation of d3dx9_31. 2008-02-19 14:34:17 +01:00
Tony Wasserka 2aa1505ab3 d3dx9: Start implementation of d3dx9_28, d3dx9_29 and d3dx9_30. 2008-02-19 14:32:55 +01:00
Tony Wasserka 409b19b910 d3dx9: Start implementation of d3dx9_26 and d3dx9_27. 2008-02-19 14:32:17 +01:00
Tony Wasserka e9c16391c2 d3dx9: Start implementation of d3dx9_25. 2008-02-19 14:31:25 +01:00
Tony Wasserka 6f834d353c d3dx9: Start implementation of d3dx9_24. 2008-02-19 14:29:37 +01:00
Alistair Leslie-Hughes 72e70a0122 msxml3: Implement IXMLDOMText length property. 2008-02-19 14:17:33 +01:00
Alistair Leslie-Hughes e2ac47a4f1 msxml3: Implemented IDispatch for IXMLDOMDocument2. 2008-02-19 14:16:18 +01:00
Alistair Leslie-Hughes aa284e7e76 msxml3: Implemented IDispatch for IXMLDocument. 2008-02-19 14:15:05 +01:00
Alistair Leslie-Hughes c75df9b842 msxml3: Implemented IDispatch for IXMLElement. 2008-02-19 14:14:57 +01:00
Alistair Leslie-Hughes a6eb94f380 msxml3: Implemented IDispatch for IXMLDOMNodeList. 2008-02-19 14:14:47 +01:00
Alistair Leslie-Hughes 39b2f0fd83 msxml3: Implemented IDispatch for IXMLDOMParseError. 2008-02-19 14:14:37 +01:00
Alistair Leslie-Hughes 5fb8b2f3c1 msxml3: Implemented IDispatch for IXMLDOMNamedNodeMap. 2008-02-19 14:14:25 +01:00
Alistair Leslie-Hughes b0783a3d94 msxml3: Implemented IDispatch for IXMLDOMEntityReference. 2008-02-19 14:14:16 +01:00
Alistair Leslie-Hughes fb08f209e1 msxml3: Implemented IDispatch for IXMLDOMElement. 2008-02-19 14:14:06 +01:00
Alistair Leslie-Hughes f02505ebfb msxml3: Implemented IDispatch for IXMLDOMDocumentFragment. 2008-02-19 14:13:54 +01:00
Alistair Leslie-Hughes 14705ad8f5 msxml3: Implemented IDispatch for IXMLDOMComment. 2008-02-19 14:13:37 +01:00
Alistair Leslie-Hughes 2ad03e8d07 msxml3: Implemented IDispatch for IXMLDOMCDATASection. 2008-02-19 14:13:23 +01:00
Alistair Leslie-Hughes 9fecdccc63 msxml3: Implemented IDispatch for IXMLDOMProcessingInstruction. 2008-02-19 14:13:12 +01:00
Alistair Leslie-Hughes 4a053e66ce msxml3: Implemented IDispatch for IXMLDOMSchemaCollection. 2008-02-19 14:12:56 +01:00
Alistair Leslie-Hughes 003beeafb9 msxml3: Implemented IDispatch for IXMLDOMText. 2008-02-19 14:12:06 +01:00
Jeff Latimer c0700eeff3 pdh: Pass parameters through to PdhLookupPerfIndexByNameW for checking. 2008-02-19 14:11:54 +01:00
Rob Shearman 99bde8b0b4 shdocvw: The WINAPI modifier on function pointers should become before the '*' for portability. 2008-02-19 14:11:45 +01:00
Rob Shearman dfda3c4dc8 d3d9: Fix copy and paste error in reset_enum_callback.
vertex_desc.Pool should obviously be used in the 
WINED3DRTYPE_VERTEXBUFFER case instead of index_desc.Pool.
2008-02-19 14:11:43 +01:00
Rob Shearman c6c205a1d5 avifil32: Simplify a comparison in AVIBuildFilterW. 2008-02-19 14:11:39 +01:00
Rob Shearman 878ea5d2e2 Add the nounistd option to all lex source files. 2008-02-19 13:39:25 +01:00
Roderick Colenbrander 28464f9689 wined3d: Fix lack of indent in PreLoad. 2008-02-19 13:39:25 +01:00
Roderick Colenbrander ef21f1e85e wined3d: The base RealizePalette isn't needed anymore. 2008-02-19 13:39:25 +01:00
Roderick Colenbrander 48275308ee wined3d: Add a GL specific RealizePalette which also updates the drawable. 2008-02-19 13:39:25 +01:00
Roderick Colenbrander 61c82f8069 wined3d: Add a GDI version of RealizePalette.
The base version won't suffice anymore as it is not able to upload
palette changes to the drawable in an efficient way for both GDI and
GL. Further the LoadLocation code in RealizePalette isn't needed for
the GDI version as in all cases it works on system memory.
2008-02-19 13:39:25 +01:00