Gerald Pfeifer
6bf0f0e1f6
msi: Adjust the signedness of three variables.
2008-02-19 18:08:28 +01:00
Lei Zhang
4868cde91d
qedit: Add stub implementation of MediaDet.
2008-02-19 18:04:08 +01:00
Lei Zhang
e8551a073d
qedit: Add tests directory and a simple test.
2008-02-19 18:03:21 +01:00
Lei Zhang
f4f7a5c5c9
qedit: Add MediaDet registration.
...
Much of the code is from quartz.
2008-02-19 18:02:00 +01:00
Lei Zhang
6e2ce69829
include: Add IMediaDet interface and MediaDet class.
2008-02-19 18:00:50 +01:00
Lei Zhang
121e8ebbbe
include: Add ISampleGrabber interface.
2008-02-19 18:00:39 +01:00
Lei Zhang
3a69b83f1e
include: Generate qedit.h, add ISampleGrabberCB interface.
2008-02-19 18:00:05 +01:00
Lei Zhang
080c0812bc
qedit: Add the DirectShow ClassFactory.
2008-02-19 17:58:14 +01:00
Lei Zhang
6de8be71b3
qedit: Skeleton implementation of qedit.dll.
2008-02-19 17:57:23 +01:00
Alexandre Julliard
a319263230
server: Don't access the process after send_client_fd as it may have been killed.
2008-02-19 16:51:16 +01:00
Alexandre Julliard
41fbacefa1
Avoid the nounistd option that doesn't exist on older flex, define YY_NO_UNISTD_H instead.
2008-02-19 15:42:49 +01:00
Aric Stewart
a41e77448c
gdi32: Japanese Windows had a default fallback Font SystemLink of Microsoft Sans Serif. Implement that for Japanese.
2008-02-19 14:56:22 +01:00
Stefan Dösinger
22f379ccac
d3d9: Some Windows drivers do not like reversed fog.
...
The fog test used start = 0.9 and end = 0.1. This is perfectly ok in
theory, but some Windows drivers do not like it. Since this test tests
how fog is calculated with Vertex and Pixel shaders put the fog range in
the normal order(start = 0.1, end = 0.9), this fixes a number of fog
failures on ATI cards on Windows.
2008-02-19 14:48:34 +01:00
Stefan Dösinger
1a906aace7
d3d9: Do not expect consistent failures.
...
The drivers for some radeon cards are not prepared for the things the
fixed function type test does and fail inconsistently. Thus skip the
color comparison if one of the two draws fails, and do not write an
extra complaint about the inconsistency
2008-02-19 14:48:20 +01:00
Stefan Dösinger
27dd3428d7
d3d9: Add a stencil+culling test.
2008-02-19 14:48:08 +01:00
Stefan Dösinger
f952419651
wined3d: Enable the texcoord init workaround on radeon HD cards on MacOS.
2008-02-19 14:47:59 +01:00
Stefan Dösinger
e40bb4a8c3
wined3d: Create a VBO before returning memory.
...
The state manager calls GetMemory before it calls PreLoad on the VBO,
and PreLoad depends on finding the VBO in the strided vertex structure.
This can cause problems on the first draw which creates the vertex
buffer, because the first PreLoad creates the vbo and attempts to
convert with an incorrect strided structure.
2008-02-19 14:47:51 +01:00
Tony Wasserka
7dec20d84a
d3dx9: Implement D3DXGetDriverLevel.
2008-02-19 14:39:56 +01:00
Tony Wasserka
b1dab9e5a5
d3dx9: Complete d3dx9core.h.
2008-02-19 14:39:45 +01:00
Tony Wasserka
7666315c37
d3dx9.h: Include d3dx9math.h before d3dx9core.h.
2008-02-19 14:35:15 +01:00
Tony Wasserka
df0a694f9e
d3dx9: Start implementation of d3dx9_32, d3dx9_33, d3dx9_34 and d3dx9_35.
2008-02-19 14:35:05 +01:00
Tony Wasserka
e4866622cb
d3dx9: Start implementation of d3dx9_31.
2008-02-19 14:34:17 +01:00
Tony Wasserka
2aa1505ab3
d3dx9: Start implementation of d3dx9_28, d3dx9_29 and d3dx9_30.
2008-02-19 14:32:55 +01:00
Tony Wasserka
409b19b910
d3dx9: Start implementation of d3dx9_26 and d3dx9_27.
2008-02-19 14:32:17 +01:00
Tony Wasserka
e9c16391c2
d3dx9: Start implementation of d3dx9_25.
2008-02-19 14:31:25 +01:00
Tony Wasserka
6f834d353c
d3dx9: Start implementation of d3dx9_24.
2008-02-19 14:29:37 +01:00
Alistair Leslie-Hughes
72e70a0122
msxml3: Implement IXMLDOMText length property.
2008-02-19 14:17:33 +01:00
Alistair Leslie-Hughes
e2ac47a4f1
msxml3: Implemented IDispatch for IXMLDOMDocument2.
2008-02-19 14:16:18 +01:00
Alistair Leslie-Hughes
aa284e7e76
msxml3: Implemented IDispatch for IXMLDocument.
2008-02-19 14:15:05 +01:00
Alistair Leslie-Hughes
c75df9b842
msxml3: Implemented IDispatch for IXMLElement.
2008-02-19 14:14:57 +01:00
Alistair Leslie-Hughes
a6eb94f380
msxml3: Implemented IDispatch for IXMLDOMNodeList.
2008-02-19 14:14:47 +01:00
Alistair Leslie-Hughes
39b2f0fd83
msxml3: Implemented IDispatch for IXMLDOMParseError.
2008-02-19 14:14:37 +01:00
Alistair Leslie-Hughes
5fb8b2f3c1
msxml3: Implemented IDispatch for IXMLDOMNamedNodeMap.
2008-02-19 14:14:25 +01:00
Alistair Leslie-Hughes
b0783a3d94
msxml3: Implemented IDispatch for IXMLDOMEntityReference.
2008-02-19 14:14:16 +01:00
Alistair Leslie-Hughes
fb08f209e1
msxml3: Implemented IDispatch for IXMLDOMElement.
2008-02-19 14:14:06 +01:00
Alistair Leslie-Hughes
f02505ebfb
msxml3: Implemented IDispatch for IXMLDOMDocumentFragment.
2008-02-19 14:13:54 +01:00
Alistair Leslie-Hughes
14705ad8f5
msxml3: Implemented IDispatch for IXMLDOMComment.
2008-02-19 14:13:37 +01:00
Alistair Leslie-Hughes
2ad03e8d07
msxml3: Implemented IDispatch for IXMLDOMCDATASection.
2008-02-19 14:13:23 +01:00
Alistair Leslie-Hughes
9fecdccc63
msxml3: Implemented IDispatch for IXMLDOMProcessingInstruction.
2008-02-19 14:13:12 +01:00
Alistair Leslie-Hughes
4a053e66ce
msxml3: Implemented IDispatch for IXMLDOMSchemaCollection.
2008-02-19 14:12:56 +01:00
Alistair Leslie-Hughes
003beeafb9
msxml3: Implemented IDispatch for IXMLDOMText.
2008-02-19 14:12:06 +01:00
Jeff Latimer
c0700eeff3
pdh: Pass parameters through to PdhLookupPerfIndexByNameW for checking.
2008-02-19 14:11:54 +01:00
Rob Shearman
99bde8b0b4
shdocvw: The WINAPI modifier on function pointers should become before the '*' for portability.
2008-02-19 14:11:45 +01:00
Rob Shearman
dfda3c4dc8
d3d9: Fix copy and paste error in reset_enum_callback.
...
vertex_desc.Pool should obviously be used in the
WINED3DRTYPE_VERTEXBUFFER case instead of index_desc.Pool.
2008-02-19 14:11:43 +01:00
Rob Shearman
c6c205a1d5
avifil32: Simplify a comparison in AVIBuildFilterW.
2008-02-19 14:11:39 +01:00
Rob Shearman
878ea5d2e2
Add the nounistd option to all lex source files.
2008-02-19 13:39:25 +01:00
Roderick Colenbrander
28464f9689
wined3d: Fix lack of indent in PreLoad.
2008-02-19 13:39:25 +01:00
Roderick Colenbrander
ef21f1e85e
wined3d: The base RealizePalette isn't needed anymore.
2008-02-19 13:39:25 +01:00
Roderick Colenbrander
48275308ee
wined3d: Add a GL specific RealizePalette which also updates the drawable.
2008-02-19 13:39:25 +01:00
Roderick Colenbrander
61c82f8069
wined3d: Add a GDI version of RealizePalette.
...
The base version won't suffice anymore as it is not able to upload
palette changes to the drawable in an efficient way for both GDI and
GL. Further the LoadLocation code in RealizePalette isn't needed for
the GDI version as in all cases it works on system memory.
2008-02-19 13:39:25 +01:00