Commit Graph

938 Commits

Author SHA1 Message Date
Stefan Dösinger 851dd7339e wined3d: Implement overlay flipping. 2008-08-05 14:09:36 +02:00
Stefan Dösinger e795d842ec wined3d: Implement overlay position tracking. 2008-08-05 14:09:36 +02:00
Stefan Dösinger a47e7badb9 ddraw: Set ddraw caps in wined3d.
Currently the ddraw capabilities were almost static, except of D3D
support. When overlay support is added, the caps depend on certain
settings in WineD3D or capabilities available from OpenGL and Xv. So
set those caps in wined3d as well.
2008-08-04 13:10:11 +02:00
Tobias Jakobi 69797d7f3d ddraw: Fix typo in copy_mipmap_chain. 2008-07-28 14:25:09 +02:00
Alexander Dorofeyev e2ff077697 ddraw: Improve IDirect3DDevice7_Load implementation.
Copies palette and colorkey earlier in the helper function, before
copying image, also skips UpdateSurface when palette is missing. This
prevents unnecessary surface (re)loads in wined3d, and gets rid of
some wined3d palette error messages in Sacrifice.
2008-07-22 15:20:33 +02:00
Alexander Dorofeyev 2be93ce6b0 ddraw/tests: Add tests for surface caps memory flags. 2008-07-17 11:21:48 +02:00
Alexander Dorofeyev 59fc5a75e0 ddraw: Force surfaces without memory flags to video memory on creation.
Also removes now redundant setting of vidmem flag on rendertargets, prevents 
adding vidmem flag when sysmem flag is present. Fixes missing textures in Forsaken.
2008-07-17 11:21:39 +02:00
Alexandre Julliard 79c64acc7b tests: Don't depend on the static uuid libraries in the tests.
This avoids trouble with the broken MingW libraries when
cross-compiling the tests.
2008-07-08 17:51:45 +02:00
James Hawkins 11e31e580c ddraw: Fix a failing test for broken drivers. 2008-07-02 12:05:08 +02:00
James Hawkins 8830dbcca8 ddraw: Fix a failing test for broken drivers. 2008-07-02 12:04:56 +02:00
Alexander Dorofeyev cb5e06c944 ddraw: Implement FPU mode fixup in d3d7 device.
As documented in DirectX7 SDK, d3d7 devices set FPU mode (control word) on every 
call and restore it back to original state before returning, if created in 
DDSCL_FPUPRESERVE cooperative mode. This allows games to work with FPU in a 
possibly incompatible mode and avoid resetting it all the time.
2008-06-23 19:59:33 +02:00
Michael Karcher 606186d4c5 ddraw: Ensure to load wined3d before attempting to create a clipper. 2008-06-23 14:11:58 +02:00
James Hawkins 5dcec4de49 ddraw: Reset the viewport data before each test. 2008-06-18 13:51:46 +02:00
Dmitry Timoshkov 2cf47c00f2 ddraw: Avoid a not needed address-of operator. 2008-06-06 10:29:09 +02:00
James Hawkins 7352978713 ddraw: Delete the temporarily attached surface. 2008-06-02 12:35:14 +02:00
Francois Gouget 476cb96b75 ddraw: Remove trailing spaces in Wine traces. 2008-05-30 10:01:11 +02:00
Alexander Dorofeyev 940ef7a9ff ddraw: Do not return modes differing only by refresh rate without DDEDM_REFRESHRATES. 2008-05-29 12:09:19 +02:00
Jens Albretsen a2b645128f ddraw: Test for IDirect3DTexture_Load of Texture into itself. 2008-05-28 19:31:35 +02:00
Jens Albretsen 46ef2e06fc ddraw: IDirect3DTextureImpl_Load failed when texture was loading onto itself. 2008-05-28 19:31:29 +02:00
Paul Vriens f076d79c6c ddraw/tests: Don't crash on win9x. 2008-05-28 11:32:24 +02:00
Francois Gouget 8019c55cc6 ddraw/tests: Fix compilation on systems that don't support nameless unions. 2008-05-21 11:36:39 +02:00
Andrew Talbot 5bf9e88cce ddraw: Memory allocation size fix. 2008-05-13 10:40:00 +02:00
Alexander Dorofeyev 17dacf90b2 ddraw: Fix some code unprotected by ddraw lock. 2008-05-12 19:41:46 +02:00
Alexander Dorofeyev ebf1f4e6bb ddraw/tests: Add KEYSRCOVERRIDE test in p8_primary_test. 2008-05-09 11:19:43 +02:00
Andrew Talbot a6746b9e7b ddraw: Indentation fix. 2008-05-07 12:24:04 +02:00
Francois Gouget 42a61d7ed7 Assorted spelling fixes. 2008-05-06 16:10:20 +02:00
Alexander Dorofeyev c4d75213ab ddraw/tests: Add tests for IDirect3DDevice7_Load. 2008-05-06 11:26:24 +02:00
Alexander Dorofeyev d6ecf5d14d ddraw: Return DDERR_NOCOLORKEY when there is no colorkey. 2008-05-06 11:26:15 +02:00
Alexander Dorofeyev 7e8be9ecc0 ddraw: Add full implementation of IDirect3DDevice7_Load. 2008-05-06 11:26:10 +02:00
Alexander Dorofeyev 30221f7bcd ddraw: Fix some texture blending modes. 2008-05-05 19:55:30 +02:00
Alexander Dorofeyev 8f72961e50 ddraw: Move handling of D3DRENDERSTATE_TEXTUREMAPBLEND from d3ddevice2 to d3ddevice3. 2008-05-05 19:55:13 +02:00
Alexander Dorofeyev edaaf63bd6 ddraw: Move handling of D3DRENDERSTATE_TEXTUREHANDLE from d3ddevice7 to d3ddevice3.
As supported by tests, there is no reason for this state to be handled by 
d3ddevice7, and moving it to d3ddevice3 prepares for the changes in next patch 
(setting TEXTUREHANDLE state can then go through SetTexture of d3ddevice3).
2008-05-05 19:55:05 +02:00
Alexander Dorofeyev d5db7615a2 ddraw/tests: Add test for deprecated render states in d3d7. 2008-05-05 19:54:48 +02:00
Roderick Colenbrander feb753c98d ddraw: Enable EnableAutoDepthStencil to receive depth support. 2008-05-02 11:33:38 +02:00
Alexandre Julliard dad21bbcbf makefiles: List the static libraries as normal imports instead of extra libs. 2008-04-30 14:23:55 +02:00
Jens Albretsen cf38e4c930 ddraw: Fixed device name. 2008-04-28 14:33:57 +02:00
James Hawkins 404afbaa3c ddraw: Remove a test that fails in VMs. 2008-04-28 13:27:51 +02:00
James Hawkins 2f97a71e36 ddraw: Fix tests that fail with the reference rasterizer. 2008-04-25 14:53:17 +02:00
Andrew Talbot 6edfd10868 ddraw: Remove unused variables. 2008-04-18 13:57:15 +02:00
Francois Gouget 4ba16af16b ddraw/tests: Fix compilation on systems that don't support nameless unions. 2008-04-14 12:40:22 +02:00
Alexander Dorofeyev df422cf0fb ddraw/tests: Add colorkeyed blit to p8_primary_test. 2008-04-11 13:05:12 +02:00
Alexander Dorofeyev d8ae8a8780 ddraw/tests: Add viewport clearing tests. 2008-04-11 13:05:03 +02:00
Alexander Dorofeyev 44143a97c7 ddraw: Temporarily activate viewport when clearing. 2008-04-11 13:04:34 +02:00
Alexander Dorofeyev 3e237c6199 ddraw: Set active_device in AddViewport. 2008-04-11 13:04:26 +02:00
Alexander Dorofeyev 6a48e405db ddraw: Add possibility to ignore lights in viewport_activate.
Mostly NOP regarding existing functionality, but makes it possible to skip light 
activation when it's not needed (like when clearing).
2008-04-11 13:04:19 +02:00
Francois Gouget 0d0c4a355b ddraw/tests: Fix compilation on systems that don't support nameless unions. 2008-04-07 13:36:18 +02:00
Austin English f4c4488df8 Spelling fixes. 2008-04-07 13:36:17 +02:00
Alexander Dorofeyev 18b9c2bb83 ddraw/tests: Extend p8_primary_test.
Additional tests for blitting and locking.
2008-04-04 11:43:45 +02:00
Austin English 825baa23a2 ddraw: Spelling fixes. 2008-04-03 11:39:45 +02:00
Alexander Dorofeyev 003f679cbe ddraw/tests: Additional colorfill test in p8_primary_test. 2008-04-03 11:31:32 +02:00