Stefan Dösinger
eda00d97ad
d3d9: Test viewports that are bigger than the surface.
2009-10-02 15:06:38 +02:00
Henri Verbeet
47c84f4f7f
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
Henri Verbeet
a25ac586c6
wined3d: Add a state handler for WINED3DRS_SOFTWAREVERTEXPROCESSING.
2009-09-25 15:15:08 +02:00
Henri Verbeet
078273afa6
wined3d: Add support for ARB_depth_clamp.
2009-09-01 14:05:45 +02:00
Henri Verbeet
59c017c8bd
wined3d: Properly check if an attribute is used in state_normalize().
2009-08-26 12:10:42 +02:00
Henri Verbeet
6ef17134d2
wined3d: Properly check if an attribute is used in transform_texture().
2009-08-26 12:10:38 +02:00
Henri Verbeet
bda89180e1
wined3d: Properly check if an attribute is used in streamsrc().
2009-08-25 11:09:40 +02:00
Henri Verbeet
7823679e20
wined3d: Properly check if an attribute is used in state_colormat().
2009-08-24 15:17:33 +02:00
Henri Verbeet
850232810d
wined3d: Properly check if an attribute is used in loadTexCoords().
2009-08-24 15:17:33 +02:00
Henri Verbeet
e48350a471
wined3d: Properly check if an attribute is used in loadVertexData().
2009-08-24 15:17:32 +02:00
Henri Verbeet
4ec2b09d8f
wined3d: Don't check for a "representative" in the MarkStateDirty() functions.
...
States without representative should never be called. Arguably they shouldn't
exist in the first place, but allowing them simplifies the state table.
2009-08-21 11:10:21 +02:00
Henri Verbeet
b2e543b22f
wined3d: Add a state handler for WINED3DRS_DEBUGMONITORTOKEN.
2009-08-21 11:10:15 +02:00
Henri Verbeet
5a24a02ad5
wined3d: Pass the context's gl_info to state handlers.
2009-08-19 14:45:34 +02:00
Henri Verbeet
ffb38da024
wined3d: Try to force a top-left filling convention.
2009-08-19 14:45:09 +02:00
Henri Verbeet
f7918b978f
wined3d: Make the "luminanceparams" shader_reg_maps member a bitmap.
2009-08-12 13:22:50 +02:00
Henri Verbeet
95bb4c0486
wined3d: Make the "bumpmat" shader_reg_maps member a bitmap.
2009-08-12 13:22:44 +02:00
Henri Verbeet
3bf0ad4528
wined3d: Explicitly pass the context to the shader_select() handler.
2009-08-07 12:11:06 +02:00
Henri Verbeet
03686cb6bd
wined3d: Explicitly pass the context to the shader_load_constants() handlers.
2009-08-06 17:26:30 +02:00
Henri Verbeet
a7251f0f4e
wined3d: Track render_offscreen in the context.
...
This makes sure the relevant states in FindContext() are actually marked dirty
when needed.
2009-08-06 17:26:30 +02:00
Henri Verbeet
da1e5573da
wined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03 15:01:48 +02:00
Henri Verbeet
2c71b85334
wined3d: Explicitly pass the context to get_drawable_size().
2009-07-24 13:10:37 +02:00
Henri Verbeet
43e6686a78
wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
2009-07-17 11:22:07 +02:00
Stefan Dösinger
8a6553da14
wined3d: Only use 4 component specular colors if GL allows it.
2009-07-10 13:07:33 +02:00
Henri Verbeet
2ac34bf231
wined3d: Add some missing float suffixes.
...
The compiler should be smart enough to fix most of these, but it looks sloppy.
2009-07-07 11:50:05 +02:00
Tobias Jakobi
05c4d0a8b0
wined3d: Fix comments about NP2 fixup.
2009-07-02 11:57:01 +02:00
Henri Verbeet
7363b6e2e3
wined3d: Document GL context dependencies.
2009-06-26 12:05:07 +02:00
Stefan Dösinger
3f5936f6f7
wined3d: Don't set unloaded arrays to zero.
...
This causes memory corruption on MacOS, even if the app does not
reference undeclared arrays. Trying to avoid potential breakage in
broken apps which provoke undefined behavior is pointless if it causes
actual breakage in well-behaved apps (on ill-behaved drivers).
2009-06-10 11:52:58 +02:00
Henri Verbeet
a44f84fdf7
wined3d: Add a proper enum value for "no extension".
...
This would allow an extension check for ARB_COLOR_BUFFER_FLOAT to work.
2009-06-04 12:19:02 +02:00
Stefan Dösinger
1276b090b4
wined3d: Update clipplanes on a shader-fixed function switch.
...
The view matrix that was set at the time the clipplane was applied is
hardcoded into the clipplane. With vertex shaders clip planes ignore
the view matrix in d3d. We implement that, but this also means that
the clip planes potentially change when we switch between vs and fixed
func.
2009-06-02 12:09:46 +02:00
Stefan Dösinger
2cb8f42168
wined3d: Support clipplanes with GLSL.
...
This is the Nth attemt to make clipping work with GLSL shaders. The patch now
uses the GLSL quirk table to handle cards that need a custom varying for
gl_ClipPos, and the code is adapted to the changed state table and shader
backend system.
2009-05-18 13:59:16 +02:00
Henri Verbeet
b35e469d9d
wined3d: Document functions that depend on the caller to do GL locking.
2009-05-15 10:25:41 +02:00
Henri Verbeet
91c3a5eac1
wined3d: Directly call basetexture_apply_state_changes().
...
All the implementations of IWineD3DBaseTexture::ApplyStateChanges() forward to
basetexture_apply_state_changes().
2009-05-13 11:55:01 +02:00
Stefan Dösinger
668328a697
wined3d: Work around a bad crash in fglrx.
2009-05-08 12:16:50 +02:00
Stefan Dösinger
3dc55010ea
wined3d: Fix a few more direct buffer accesses.
2009-04-28 13:10:02 +02:00
Tobias Jakobi
6e970c5d95
wined3d: glsl: Enable load_np2fixup_constants.
2009-04-10 14:00:58 +02:00
Stefan Dösinger
2a7a237170
wined3d: Merge indexbuffer and buffer implementations.
2009-04-08 11:37:24 +02:00
Tobias Jakobi
94a7cd42ed
wined3d: Simplify sampler_texmatrix using pow2Matrix_identity.
2009-03-31 12:40:30 +02:00
Tobias Jakobi
38239be58c
wined3d: GLSL: Implement texrect coord fixup.
2009-03-31 12:40:21 +02:00
Henri Verbeet
ef2d704183
wined3d: Store the format_desc itself in struct wined3d_stream_info_element.
2009-03-30 15:11:24 +02:00
Stefan Dösinger
8d4ac8ac1b
wined3d: Remove a TODO.
...
init_materials() doesn't exist, and I don't know what the TODO means with
primitive type (the diffuse stuff is already handled properly).
2009-03-30 14:21:08 +02:00
Henri Verbeet
4434d00f84
wined3d: Unify vertex and texture formats.
...
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave
that for a different patch to fix though.
2009-03-27 15:51:25 +01:00
Henri Verbeet
d7c7c76850
wined3d: Use separate structures for ddraw style strided data and wined3d's internal stream info.
2009-03-27 15:51:25 +01:00
Henri Verbeet
c0c1c42288
wined3d: Pass the number of components to glVertexBlendARB().
2009-03-26 14:48:16 +01:00
Henri Verbeet
663e5a6a4c
wined3d: Simplify the "transformed" check in state_lighting().
...
It doesn't really matter if lighting is enabled or not if we don't have
position data.
2009-03-26 14:48:10 +01:00
Henri Verbeet
6afd97cc9f
wined3d: Remove unused attributes from WineDirect3DVertexStridedData.
...
These are essentially unused, and mostly just complicate the code.
2009-03-26 14:47:52 +01:00
Henri Verbeet
42e31a4242
wined3d: Fix a few sign compare warnings.
2009-03-25 11:12:30 +01:00
Henri Verbeet
771fe7fd8a
wined3d: Implement WINED3DTSS_TCI_SPHEREMAP.
2009-03-25 11:12:07 +01:00
Henri Verbeet
3234a4af2d
wined3d: Reduce the number of checkGLcall's in tex_coordindex() a bit.
2009-03-25 11:12:02 +01:00
Henri Verbeet
61cd872fa7
wined3d: Print a FIXME in tex_coordindex() when NV_TEXGEN_REFLECTION isn't supported.
2009-03-25 11:11:57 +01:00
Henri Verbeet
f63313fe3e
wined3d: Fix the indentation in tex_coordindex().
...
The indentation here is pretty horrible. Also removes a couple of fairly
useless comments.
2009-03-25 11:11:32 +01:00